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Death is still like 0.2 seconds. If the netcode is as good as Ghosts' netcode was, it's going to play just like ghosts XD.
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Will at least give this a listen
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dont bother. nothing mentioned about PC at all. and no player questions answered.
glad i didnt stay up to watch it now.D2 Ultima likes this. -
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they might have done but i must have missed that bit. they did mention a new game engine and sound engine though. and talked about some of the new game modes and perks.
take a look if you can spare 30 minutes of your life wasted -
Eh i might listen to it while I play Titanfall or something.
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ive not played that for months. think ive missed 3 dlc's since i last played so it will be like a new game with all new maps.
now just got to find the time to play it. -
this is what steam was showing yesterday for spec:
OS: Windows 7 64bit, windows 8 64bit
6gb ram and directx11
today the minimum ram has gone.
OS: Windows 7 64-Bit / Windows 8 64-Bit
DirectX: Version 11D2 Ultima likes this. -
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interesting interview with Michael Condrey
look at the last question (possible dedis) Interview: Sledgehammer's Michael Condrey on Call of Duty: Advanced Warfare - Stevivor -
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Well the last question says they WILL support it.. likely for current-gen and PC only. But at least dedis will be here.
Still not interested much unless they fix the time to kill though. -
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Hell, you should have seen my pastebin of issues that were present in Ghosts' at launch. It was disgustingly long, and it all took months to even have 1/3 of that list addressed... if AW launches in a similar state, I simply cannot recommend anybody to purchase it for the PC platform. If it launches more similarly to Black Ops 2, which tried from the start to be a very good PC version (and dare I say succeeded for the most part) then I'll happily say people can pick it up for a hassle-free run and gun experience on PC. -
full PC spec being posted tonight on Steam
https://twitter.com/SHGames/status/523316679531442177 -
System Requirements
Minimum:
OS: OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel® CoreTM i3-530 @ 2.93 GHz / AMD PhenomTM II X4 810 @ 2.80 GHz or better
Memory: 6 GB RAM
Graphics: NVIDIA® GeForce® GTS 450 @ 1GB / ATI® Radeon™ HD 5870 @ 1GB or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: DirectX-compatible -
I like the blatant Nvidia bias. 5870 is more than twice as fast as GTS 450. Maybe they crippled performance on AMD cards with GameWorks again?
D2 Ultima likes this. -
Also, did anybody notice that this "min spec" is a blatant copy of Ghosts' min spec with more powerful CPUs being required and an extra 15GB?
For comparison:
MINIMUM:
OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
RAM: 6 GB RAM
HDD : 40 GB HD space
Video: NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 or better
Sound: DirectX® compatible sound card
DirectX®: DirectX® 11
Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation. -
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ive seen a few websites with the recommended spec as well but its not on steam yet so cant varify this but:
OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel® Core™ i5 – 680 @ 3.6GHz
RAM: 8 GB RAM
HDD : 40 GB HD space
Video: NVIDIA® GeForce™ GTX 760 @ 4GB
Sound: DirectX® compatible sound card
DirectX®: DirectX® 11
Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation. -
killkenny1 Too weird to live, too rare to die.
Another specs:
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That's pretty low for a game with 6gb RAM requirements, pretty sure it's not legit though.
COD Ghosts were locked to 6gb RAM on steam, any lower and the game would NOT launch. Though the weird thing is that pirated copies run fine with 4GB RAM. -
" 55 GB of available hard drive space"
What's up with these massive storage requirements now too!? -
killkenny1 Too weird to live, too rare to die.
D2 Ultima likes this. -
finally full system spec released
System Requirements
Minimum:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
Memory: 6 GB RAM
Graphics: NVIDIA® GeForce® GTS 450 @ 1GB / ATI® Radeon™ HD 5870 @ 1GB
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: DirectX Compatible
Additional Notes: Field of View ranges from 65°-90°.
Recommended:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel Core i5-2500K @ 3.30GHz
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX 760 @ 4GB
DirectX: Version 11
Network: Broadband Internet connection -
pre load available on steam now.
campaign 6.6gb
multi 36.4gb -
Campaign is 6.6GB? Wow, that's brilliant. I might download it when it appears in my steam list.
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Ultra amazing perfect 4K textures...
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Whoaaaaa?! why?!
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What this guy says is true, though a bit explicit.Last edited by a moderator: May 12, 2015 -
COD Advanced warfare:
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Welp, here's a port report from our favourite brit about it. I'm waiting for it to appear in my game list so I can put it through the ringer myself.
https://www.youtube.com/watch?v=k1g2XGnN2jM -
This one looks like it might actually be decent for a change. And with Battlefield out of the picture, it'll probably make another record-breaking sales figure.
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LOL not if you asked the console people I know. To them, Destiny is old news, a has-been that they've already stopped playing a while back. I think the real competition for AW is gonna come from Halo MCC and FC4 this season. Destiny or CoD, either way, Activision wins.
Of course, that's assuming GTA V doesn't just destroy everyone... -
MCC probably is a huge thing yes. FC4... I don't think so. People don't usually sacrifice mainly MP games for SP heavy games, and as fun as FC2's MP was, FC3 had no competitive MP as I saw it, and FC4's competitive MP is likely a wild card nobody is betting on right now.
Plus, ya know, MCC is apparently 1080/60 on X1. People be jumping on that. -
I thought Destiny is a pseudo-MMO FPS not a real one like, you know, PlanetSide 2 (which is also gonna be on PS4 "eventually").
BTW Halo MCC definitely isn't a perfect 1080p60. The Halo 2 remaster is only 1328x1080 due to having to run both old and new engines side-by-side for instant switching, so I'm guessing the upscale stretches everything out horizontally on a 16:9 display. The other games are 1080p but don't hold a locked 60 FPS.
Digital Foundry: Hands-on with Halo: The Master Chief Collection • Eurogamer.net -
2 - LOL. LOL, LOLOLOL, LOL. With extra LOL.
3 - LLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLL
4 - I've composed myself. I wonder if xbox 1 is ever going to do 1080p 60fps in a non-racing game this century that doesn't look like it was designed for a PS2? The Wii U is doing it with like every 1st party game.
Anyway, the masses think it's 1080/60 so that'll be a huge boon. GG MS, GG. Will laugh if it comes out on PC later. -
If Halo MCC ever comes out on PC, it would be an insta-buy for me and I would forgive M$ for all its PC gaming sins over the years.
Back to AW. I watched TotalBiscuit's video at 1080p60 and I gotta say, this is by far the best-looking CoD I've ever seen. I think I said this a few times before. Definitely the first "next-gen" title in the series since CoD4 or maybe CoD2. It's not state-of-the-art like a Ryse or Crysis 3, but it's finally up to modern day standards of visual fidelity.
And dat options menu. Pretty impressive.Cakefish likes this. -
i only mannaged one game at midnight as started work at 7am in hospital and got to be fully awake for the onslaught of patients.
so 1 game in multiplayer
graphics are better than ghosts but didnt have time to play about with settings.
smooth gameplay better than ghosts
zero lag (so far)
for the one game i had it looked slightly like medal of honour warfighter style map but i was half asleep.
roll on tonight. -
Well, AV will probably update it for me today, so I'll likely try it tonight. But I'm really liking Evolve a lot, I'm waiting for the final release. Did not expect to love that nearly as much.
AW I'm willing to give a try, though all the people playing seem to have no insta-kill instances, which means the netcode is tending toward the broken side. -
Game runs at a locked 60FPS, at 64% load and not getting hotter than 63 degrees on my 980m. All maxed out at 1920x1080, SMAA T2x, Crazy well optimised.
There's some stutter that seems to be related to streaming (happens when doors open) that brings down my FPS by 10 or so. It's weird but it seems like one of the in-game settings is causing it. Can't remember which but I'll play around with them later. The videos during the load also have their audio out of sync but that's the only other issue I have. The load time is also ridiculous for an SSD, but, again, there's a specific graphics option which states that it'll worsen load times for better performance so I need to fiddle there too.
Game is fun, occasionally look phenomenal (although only in the real time cut-scenes) but generally just looks decent. Character models are fantastic though, minus questionable hair.MrDJ, D2 Ultima, Cakefish and 1 other person like this. -
That being said, that seems pretty good. If you get that on a 980M at stock I should also get at least 60 maxed on a 780M, and closer to 90 max constant when SLI is out. Unfortunately I'll have to give up T2x SMAA ='(. Interesting that there's no TXAA this time; was actually beginning to consider using that for the temporal filter in SLI. What have you done to me Evolve? WHAT HAVE YOU DONE?!?!!?!?!? -
Apparently the audio sync issues only happen when you go into the next level after finishing the previous. Not a problem when booting up the game first time and loading up from there. Weird. Also annoying since there's no option to back out to the main menu once you finish a level. I mean, sure, you can ALt+F4 your way back and restart but that's not an ideal solution.
Will try fiddling with the cache settings to see if I can get rid of the judder once I'm home.
EDIT: People on NeoGaf are saying that if you switch the game to borderless fullscreen and turn V-sync on, it fixes the hitching. Will try this later. Shame I'm currently banned from their site for two weeks otherwise I could find out for sure... -
dumitrumitu24 Notebook Evangelist
Seems like a good port.770M and up can expect 40-50fps without AA according to neogaf benchmark pics
Some report stuttering but the game uses 2gb vram at 1080p at least what i read from the comments.I didnt liked the last year COD.This one seems better
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I'm getting this game when it goes on sale. First CoD since MW3.
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Well the game finally appeared in my list, so I'm downloading it now. I'll do some performance testing and such by tomorrow. If I actually go through with it I'll do a review too.
COD Advanced Warfare reveal trailer & discussion thread
Discussion in 'Gaming (Software and Graphics Cards)' started by MrDJ, May 2, 2014.