i could take a photo in a tank blowing up something..
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http://i530.photobucket.com/albums/dd344/ryane0840/11.jpg
http://i530.photobucket.com/albums/dd344/ryane0840/Crysis2008-08-2010-55-49-10.jpg
THE EXPLOSIONS DONT EFFECT THE FRAMERATE AT ALL..I THINK IT DIPPED BY MAYBE 0.5 FPS MAX
yea i think the config is finished now...im happy without sunshafts...at least it looks like high settings.. -
See, that would just ruin it for me. Crysis isn't a "roam" game, it's an action based FPS. The effects and explosions matter a lot to me, but, for someone who is just looking for good textures, this is a good config.
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yea i understand...i will end up making 3 diff configs
1 for the atmoshere(effects ect)
2 for the high details and high framerate
3 for the high details and high lighting..
btw if u want to know, the good news is i didnt change any effect settings dude..all the effects are still there..i didnt touch the effects with this config.. -
Are the effects just set to low?
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lol yes...change it...all i did was make a config that adjusts shaders and shadows...just add motion blur and bump up the effects in settings...it should look very high but play at about 30fps on yours..
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I made this config for the hd2600 and 8600gt only....the people that own these cards, and want the game to look wicked and play with good framerates...well nothing more can be done..even with my first config if u want 25 fps avererage u will have to disable color grading or sunshafts...otherwise its impossible with the hardware
r_ssao= kills this card
r_colorgrading= kills this card
r_sunshafts=kills this card
and high effects hurts the framerate big time during fights
but then again i get only 22fps on medium overclocked quite a bit..and medium doesnt have detail..doesnt have hdr...doesnt have sunshafts..doesnt have the ultra realistic water..and doesnt have the coronas.. mine hass all of those and gets better framerates...i tested many many times and turing down shadows or detail makes very very little diff in framerates...just the above mentioned do...so its up the to individual to decide if they want 5 fps knocked of with colorgrading..or 3 fps knocked off with sun shafts.. -
If you're getting 25FPS with your rig, I should be getting 50FPS or so with that config.
Hmm... so how exactly to I set this up? -
holy crap 50fps..and looking very high...u should post screens
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Well, right now I run the game at 1280x800, all high, with Textures and Objects at Very High, and stay above 35FPS. How do I setup this config?
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ok ill make u the good config i have...one sec
ok goto your c:/programs/electronic arts/crytek/crysis/game/config folder
now right click on the veryhigh spec cfg file...copy and paste it the same folder..then rename the copy system(open with notepad if u cant open it up)
now delete all the text inside of it...and paste this info in it
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
q_Renderer=3
r_sunshafts=1
r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0.6
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 2
q_ShaderFX = 1
q_ShaderHDR = 1
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 14
e_water_tesselation_swath_width = 14
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2.5
e_detail_materials_view_dist_xy = 8096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 512
r_ShadowBlur = 0
e_gsm_lods_num = 5
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
e_gsm_cache = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16 -
i added cubans very high textures...and i added motion blur for yours..it should look very high
o and i changed your shadows a bit...so if it runs too slow ill know why
im going to use the same config but at 1280 x 800...and take out motion blur...brb with the results -
tell me what framerate u get and i can adjust some values for u...also let me know what u dont like and what u do like...vs vhigh
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i just tried yours out...it sucks...use this one..the water looked glitchy when put it past very high...and i was getting poor frames even with motion blur off...this ones better
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
r_width = 1280
r_height = 800
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
q_Renderer=3
r_sunshafts=1
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0.6
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 2
q_ShaderFX = 1
q_ShaderHDR = 1
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2.5
e_detail_materials_view_dist_xy = 8096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 512
r_ShadowBlur = 0
e_gsm_lods_num = 5
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
e_gsm_cache = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16 -
or just use the first one i posted on the first page
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how do i post the file..and where can i host the files for free
i made 3 configs
1st and 2nd get 27fps avg ( one has sunshafts and the other has colorgrading, both look better than vanilla high)
3rd gets 33fps avg(this one just has hdr and looks like vanilla high)
4th gets 37fps avg(this one doesnt have hdr but is meant to look like medium plus the same detail as high)
im debating gon the 5th one that includes hdr.colorgrading.godrays.sunshafts.....it looks very very good but it only avgs 22fps but i guess thats still more playable than medium...so yea ill add that one also -
Great topic - I'm gonna check out your configs!
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Alright, I tried both configs on the first page. Framerate and detail is great - but the pop-up is terrible. Both detail-popping and object-popping.. So that's pretty much the catch isn't it?
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naw i changed that on my personal one ill try n get the pop up further away for u if u want
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dude the pop up is the same as low...i have changed it too medium...but gpu is too hot to test it out right now..
add these
e_cull_veg_activation = 70
r_detaildistance = 4
e_view_dist_ratio = 60
e_view_dist_ratio_vegetation =21
e_lod_ratio = 8
that should be good enough some of it is akin to high settings pop up..
also u can change popup in the settings but setting object too high or medium..i didnt touch those settings...important thing with my config is shaders and shadows..im going to tweak shadows a bit more so that they look better...
ok i tested that out..yea it lowers the fps 2-3 on avg...not bad and it makes the pop up far enough back too not notice during game play..im sure u could lower it a touch and still have it look good...60 is a bit extreme with this config..id try 40-45 -
xystsu..what config are you using and what is your framerate
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here are my 5 configs...
this is medium and i get 37 fps avg
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
r_width = 1280
r_height = 800
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
r_sunshafts=0
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 0
r_UseEdgeAA = 2
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0
r_HDRBrightOffset = 0
r_HDRBrightThreshold = 0
r_HDRRendering = 0
r_EyeAdaptionClamp = 0
q_ShaderGeneral = 2
q_ShaderMetal = 2
q_ShaderGlass = 2
q_ShaderVegetation = 2
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderHDR = 0
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 2
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0 -
this is my high looking config i get 33 fps avg
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
r_width = 1280
r_height = 800
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
r_sunshafts=0
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0.6
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 2
q_ShaderFX = 1
q_ShaderHDR = 1
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0 -
this is the colorgrading config ...looks great and i avg 27fps
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
r_width = 1280
r_height = 800
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
q_Renderer=3
r_sunshafts=0
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 0
r_UseEdgeAA = 0
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0.6
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 2
q_ShaderFX = 1
q_ShaderHDR = 1
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0 -
here is my sunshaft config...looks great also..it gets a 27fps avg
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
r_width = 1280
r_height = 800
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
q_Renderer=3
r_sunshafts=1
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 0
r_UseEdgeAA = 0
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0.6
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 2
q_ShaderFX = 1
q_ShaderHDR = 1
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0 -
this is the beast config..it has color grading sunshafts and godrays..aswell as very high level shaders..i avg 22 fps
con_restricted = 0
r_driver =Dx9
r_displayinfo = 1
r_width = 1280
r_height = 800
sys_spec_Full = 1
e_sky_type = 1
q_ShaderPostProcess=3
q_Renderer=3
r_sunshafts=1
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
r_HDRlevel = 0.58
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 2
q_ShaderFX = 1
q_ShaderHDR = 1
q_ShaderSky = 1
r_LightsSinglePass = 1
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 512
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0 -
Can someone else do the benchmark...i made this using a hd2600..and im curious how it performs on a 8600m gt gddr3 oc'd
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What benchmark do you use - is there a default in Crysis? I'll run it no problem
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I just check ed out this site but all the settings besides the ones i picked make little or no improvements at a cost of fps
http://www.incrysis.com/forums/viewtopic.php?id=11614
i think my config is done now..nothing seems to improve the fps from what i have..if u care to spend a year tweaking untill you get 1 fps extra feel free to post the changes -
yea goto c:/programs/electronic arts/crytek/crysis/game/config folder and look for crysis benchmark gpu..run it by double clicking and then press anykey when the command prompt shows up
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im going to do benchmarks and post the results with each of the 5 configs
done -
here is my proof...these configs kick serious ...
they range from 37fps----33fps----27fps--27fps----23fps--
this is med+high details
http://i530.photobucket.com/albums/dd344/ryane0840/med1.jpg
this is high details + hdr
http://i530.photobucket.com/albums/dd344/ryane0840/hdr1.jpg
this is high+colorgrading
http://i530.photobucket.com/albums/dd344/ryane0840/cg1.jpg
this is high+sunshafts
http://i530.photobucket.com/albums/dd344/ryane0840/Crysis2008-08-2015-58-02-38.jpg
this is high details+sunshafts+colorgrading+godrays+edge aa+ better shadows
http://i530.photobucket.com/albums/dd344/ryane0840/U1.jpg -
ok i changed the first page..it has download links...try it out and tell me what u think
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Holy **** - this is awesome
I just pasted the cfg into my autoexec.cfg instead. My favourite config is the systemsunshafts_27fps one. I changed objects and textures to medium - everything else untouched. I didn't run any benchmark; but this runs great, with great fps.
I sometimes get some very minor glitching far away in the mountains (some clipping trees), but I experienced the same thing with natural mod. So I don't know it's because of this cfg or just a driver-issue.
Anyway - great work! I'll post some pictures when I've got more time.
+ rep! I highly recommend checking this one out. -
thanks heaps ryane ... im gonna try the configs on my 9500m OC'd tonight after work ... will let you know how it runs ...
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um ... not sure what does 'and RENAME IT system...' mean ...
ryane, could you pls clarify it a bit more ? thanks mate .... new to crysis -
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You could also copy-paste the settings in an autoexec.cfg and place it in the Crysis root. That's how I do it
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Ryan, you may talk a lot, but you are one ini making son of a b!
Tried out the color grading27 one. Cranked Textures, Sound, Objects, and all other possible options to high, without messing with the "custom" settings. 50-60FPS. Can you make one with a little better shaders, if it's not too much to ask?
Screenshots
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holy crap dude, my config was made for the hd2600, but it seems to works 2x as good on the 8600m gt...another dude that tried the config was only getting 39fps or less on his 9700m gt...but its obvious your getting wicked framerates..
I still cant believe your getting40fps with everything cranked up and dude it looks very high(minus the blur)...
yea i can change some things for you if u want..u obviously have room for a few more tweaks...i can almost gaurentee ill have yours looking very high and maybe a touch nicer with fps above 30..
also after playing the game with them i dont like a few things that i will change...the pop up irritates me also, and i know i can extend it with little cost on performance..the coronas make the sun too overwhelming im going to disable becuase it looks bad imho(unrealistic), and the shadows look strange i must have accidentally messed them up by pasting the wrong settings for them, but they show multiple sets of black lines in the shade(looks glitchy) and the definition looks way to jagged...
im going to post a version 2 config today with the changes...i think i have about .8 fps too spare so ill see what i can do..
ill post my changes for u guys here then post a new download link later on in the day...
and i dont know how to set the shaders higher, they are set too very hiigh (0=low,1=medium2=high3=veryhigh) i have them set at 3..
the shaders will look better when i change the lod distance around, it takes some time because it is likely too kill performance, but dont worry im sure the card can handle a little more distance but dont expect zero pop up.. -
well i posted a newer config..but like i expected it costs about 1-3 fps ...2fps avg.. but get rid of that irratating pop up..
i also just found out i could actually play the game with all high(shadows medium) motion blur off and get playable framerates...last time i tried high settings like that i got like 13fps not 24 -
....that config gave me less at 12fps so i deleted it
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i just read an intersesting thread this guys spent a long time playing with the cvars and looks like he came to the same conclusion as me..
object detail impacts performance big time, it will give u pop up, but playing very high at 1280x800 expect popup..if you dont like pop up then expect 9fps or less
Revise your expectations
I'm running an Intel quad-core @3.2ghz, 2GB of RAM, and a robustly overclocked nVidia 8800GTX on a 22", 1680x1050 display. Yet despite a beefy rig, the only time I've been able to keep this game consistently at 60 frames per second is using the "low" graphical settings. However, Crysis is a very playable game at 25-30 frames per second, mainly due to a well-implemented use of motion blur. I cannot use anti-aliasing in this game without cranking the resolution down, which messes up the image quality far more than it's helped by a little AA. Crysis uses an incredibly advanced graphics engine that is rendering tons of unique, interactive objects in large, open areas. It's simply unrealistic to compare it to games like Bioshock or Call of Duty 4 that take place in mostly static, confined spaces. Unless you're willing to play a game that looks like Far Cry, don't expect to see sky-high frame rates. The goal should be a playable, consistent frame rate.
Also remember that in a game where 25-30 frames per second is playable, even a minor improvement in frame rates (say 3-5 frames per second) can make the game feel significantly smoother.
Know what works
Based on my experience, there are only a handful of graphical settings that significantly affect performances. They are, in order of degree:
1. Shader Quality — This affects both image quality and performance more than any other setting. Turning it to "medium" will speed the game up dramatically, but with a significant loss in visual detail
2. Object Quality — Often overlooked, Object Quality affects the number, size, and quality of every object in the game world. Turning it to medium or low will produce a significant boost to frame rates, but distant objects will not be rendered, fewer objects will be on screen, and there will be noticeable "draw-in".
3. Shadows — Simply turning shadows to "medium" can produce a nice performance boost with minimal visual impact versus the "high" settings. "Low" simply turns all shadows off, and "very high" creates soft shadowing that is extremely system-intensive. Crysis uses real-time lighting and shadowing across all objects, so even the leaves of every tree cast a realistic shadow. So even at lower quality, the shadowing is extremely complex.
4. Post Processing — This setting controls things like depth of field and motion blur. Contrary to popular belief, motion blur (enabled when Post Processing is set to "high" or higher) does not produce a significant loss of frame rates. In fact, turning off motion blur is a big mistake because although the frame rate might be negligibly higher, it won't seem as smooth. Turning off "hit blurring" and depth of field can improve frame rates during combat.
And that's about it. Texture quality did not affect performance at all on my system, but may if your video card has only 256mb of vram. No other setting I experimented with affected the the frame rate to any significant degree, save for water, which will smooth out frame rates when set to "low" ("medium" and above did not provide any difference in performance for me). Physics and sound settings may affect performance if you have a low-end CPU (less than a 2.4ghz dual-core).
Oh, and another thing before we get to the nitty gritty... play the game in DirectX 9, even if you have Vista (in Vista, simply right-click on the game icon to see the option to play it in DX9). It was designed in DirectX 9, and despite the DX10 code being added during development, it's still just a hair more choppy than its native DX9. There also seem to be more odd performance glitches in DX10.
Tapping the Cvars
The secret to making Crysis look and perform its best lies in the command variables. To find them, go to C:>Program Files>Electronic Arts>Crytek>Crysis>Game>Config>CvarGroups. The first thing you must do is make a backup of this folder. However, do not store the backup in the same folder. For whatever reason, I found that my tweaks didn't work until I moved the copy folder out of the "Config" directory. I simply stored it in the Crytek folder. Open these with Notepad. Notice that the commands are organized into a top group marked "= 4", then three groups labeled "[1]", "[2]", and "[3]". These are, respectively, very high, low, medium, and high settings.
Alternately, you can create a file using Notepad, and save it as "system.cfg". Store it in the "Crysis" directory. You can put the relevant commands here, and the game will utilize them automatically.
"Very High" look without the performance hit
There are a few system settings that can make the game look virtually indistinguishable from the "Very High" settings, with virtually no performance impact. In order to do this, your PC will need to able to run the "high" shaders at roughly 25-30 frames per second. Otherwise, disregard this section and use "medium" or "low" shaders.
First, under the Cvar titled "sys_spec_Quality", scroll down to the [3] section, and change the following command:
q_renderer=3 — This doesn't do much by itself, but it's necessary for a couple of key effects. Save and open the folder titled "sys_spec_Shading". Under the high settings, change the following commands:
r_SSAO=0 — This is alters the lighting slightly, but is virtually unnoticeable. Setting it to zero provides a nice boost to frame rates.
r_usePOM=1 — This enables parralax occulsion mapping, which makes textures look much more realistic with little to no impact in frame rates.
Next, go your Post Processing Cvar folder. Change the following values under the "high" settings:
r_colorgrading=1 — This dramatically changes the color depth of the game, so it looks like "very high" settings.
r_useedgeAA=2 — I like to add this one in. It won't affect performance, but it reduces the shimmering effect on distant trees for a more pleasing overall look.
r_sunshafts=1 — This is strictly optional, as it does tax frame rates a little, but not drastically. This setting adds "god rays" to the sunlight. I generally prefer it off, as even though it looks cool, I'd rather keep those 2 or 3 frames per second.
r_motionblurshutterspeed=0.03 — This is simply a favorite of mine, an optional command to add. It increases the motion blur effect slightly, making the game appear more smooth. It does not affect performance.
Next, go to the Object Detail folder, which controls the Object Quality setting in the game. This is a bit of an ace in the sleeve, one that most folks overlook, that can really improve performance. The problem with the vanilla settings is that they scale poorly — reducing Object Quality to medium or low not only reduces the number of objects and view distance, but leaves players with a lot of unsightly draw-in. With this tweak, the goal is to reduce the density of relatively insignificant objects (brush and the like) while preserving view distance and draw distance. Under the "low" quality group ([1]), make the following changes:
e_view_dist_ratio_detail=60
e_view_dist_ratio_vegetation=60
e_vegetation_min_size=1
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
Lastly, open the "shadows" folder. While I recommend that shadows simply be set to "medium" for the best combination of performance and quality, you can alternately copy the "very high" specs over the "high" specs, then alter the shadow map size and blurring as:
e_shadows_max_texture_size=512
r_ShadowBlur=1 (or 0 to disable)
This will preserve the distant view and soft shadowing of the very high settings, while reducing the overall performance impact.
For all other Cvar groups (textures, particles, game effects, water, physics, sound, and volumetric effects), you can simply overwrite the "high" specs with the "very high" specs. The performance impact will be negligible, if there is one at all.
Put it all together
Now simply boot the game, and select all "high" settings except for Object Quality, which should be set to low, and Shadows, which if you are not using the tweaks should be set to medium. Now remember, you can either alter the original Cvars, or simply copy all the commands into a single "system.cfg" file stored in the "Crysis" directory. Both work just fine.
The game will still be quite demanding, make no mistake. This will not magically give you 60 frames per second. But it will give you a game that looks virtually indistinguishable from the default "very high" settings with only a fraction of the performance impact. And even if you can't run the shaders at a "high" equivalent, you can still get a great performance boost with the Object Quality tweaks. Enjoy! -
i cant make a better config...its done
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cmon guys..no one cares..more people gotta play crysis than this...suprized everyone isnt usin this config..like i said i used all of cubans config every custom config i could find..and they all net 20fps or less at 1200x800..i cant even compare medium to my 33fps config they are simply better..i compared veryhigh on the 27fps versions...and still no responses....nobody wants 10-15 fps more or what?? or is crysis just a crappy game that no one plays on their laptop
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lol this best config should be smaller maybe??
in short set object detail to low
everything else to very high
use dx9
use r_ssao=0
r_pom=0
r_colorgrading=0
r_sunshafts=0
and change shadow size from 1024 to 512
and u should get 10fps extra and still have the same look of high...i get 15-20 fps all high changing those i get 20-30fps..and it looks pretty sweet..nothing looks diff from high -
I am guessing that these configs don't work with the demo or I am doing it wrong because I get the same FPS as I normally do without doing this. If it does work on the demo what's the whole process?
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It worked wonders with my M1530. I now play at double the framerate AND better gfx!
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ttime..yea your doing something wrong..
if u dont notice double the gfx and double the fps then it aint right
u have to download the file on the first page of this thread..pick one or all
change the name of the one u want...it should say system27fpssunshafts
change it to system
pretty simple so far eh
put it in the crysis/game/config folder
start the game...play
tell me what ur doing and ill tell u what to do if this dont work
CRYSIS CONFIG FOR THE HD 2600/ 8600m GT(o'cd)
Discussion in 'Gaming (Software and Graphics Cards)' started by ryane0840, Aug 19, 2008.