Got this from some guy I know from other forum site. Maybe those playing Wizard especially in Inferno will be interested.
I never really thought about increasing my movement speed lol! Just wokeup and realized that's really what we need to kite properly as slowing from frost effects doesn't really help that much in inferno![]()
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Going to Maryland for a week.
Already got my 51 Monk, 41 Wizard, 34 Witch Doctor, 12 Barb and 10 (I think) Demon Hunter
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Wiz won't have to pay much attention to the resistances since we have our naturally enhanced ones from focusing on intelligence, just like witch doctors?
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Double post.
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Don't suppose anybody has an invite code so I can give this game a little test please?
I would really appreciate it.
Regards -
Anybody here had an issue where their character lost all their equipment and items and was set back to do the first mission but retained their level and statistics? I had that happen to me on 2 of my 3 characters. I sent a complaint to Blizzard but they never responded.
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Can't even log into the game anymore. Never ending "retrieving hero list". And I almost always play single player too
Pretty much everything was working great for me until this patch came up. Minus the sporadic AH issues. Now it automatically throws you into the General chat which is infested with gold spam, and I have to leave the chat every time I log on. -
Is server still down?
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can't even login. Gets stuck at retrieving hero list and then an error message shows up.
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It's back up, for me at least.
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masterchef341 The guy from The Notebook
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ViciousXUSMC Master Viking NBR Reviewer
I have a 60 Barb and 50 Witch Doctor. Could easily have a 34 and a 12 and a 10 lol.
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13k hp and 1800 dps.
I need more dps, too survivable right now :| -
I have 18k hp and 2900 dps on my dh at 48, and neither are enough sometimes. :/ Maybe it's the groups.
Edit: Wow, DH is crazy. I upgraded most of my gear again and got a 289 dps bow. I'm pulling 6500 dps now with 23k hp at 51. The sharpshooter skill is way misleading. It's a passive skill that ups your crit chance by 3% every second until you get a crit, then it resets and starts over. Because of this, your dps number constantly goes up while the skill is increasing your crit chance. They should fix this because your dps amount is way misleading. -
My 560M performs well in Diablo 3, at least 35 FPS in every stage
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Just read this over at Battle.net's forum. Epic post.
Well done Blizzard! =] Gamers need read - Forums - Diablo III
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Getawayfrommelucas Notebook Evangelist
That is a great thread and I couldn't say I disagree...I finished normal mode and I found myself asking..."What now". Oh...I grind for gear and repeat the same quests for the same ending for the sake of difficulty? Yeahnothx. I'm going to play this game with a couple of friends every once in a while but after that...I don't see myself coming back to D3.
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Wow. That was an amazing read. Now I should say that I never played D1 or D2, but I had cousins and friends who were truly into it and I always watched them play it. When word of D3 came about, I was able to understand the hype surrounding it. But after the few weeks D3 has been out, I honestly can't see what the point is of continuing to play. I have friends who I constantly see on and they're level 60, but I dunno if they're on because they're actually in it for the gear grind, if they've been blinded by the all glittery D3, or if they know it's no good, but only playing it because they hyped it up so much.
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I read it and I kept skimming the post looking for something of value. 80% of the post is insults or talking crap. Even watching the videos, I couldn't find much that was different from the current game, aside from the weapons having more features to aid in combat.
People constantly talk about how much the RMAH will ruin the entire game, making the best loot be put on there for money and no one will be able to obtain the high end loot with gold, but how many of these people are exercising skills in economics?
1) How many people in the game are going to be willing to shell out any money in the game apart from the initial cost for the game or for expansions?
2) How many of the players will opt for putting their items on the RMAH for the possibility of money rather than for gold that will more likely be sold and used?
3) Has anyone taken into account that all of the items on the gold AH or the RMAH have to come from somewhere? They don't magically appear on the AH. Someone has to loot them. Supply and demand comes into effect here.
4) Has anyone given any less than skewed guesses on how the RMAH will affect the player base as well as the economy of it and the gold AH? You can sit and think about about how it will work out in concept based on what you know or can speculate, but economics plays a massive role in the effectiveness of the RMAH.
I, myself, have zero interest in the RMAH in terms of buying things. I don't want to spend any money apart from the $60 I spent to buy the game. I'm sure many others don't. I spent money back in 2002 buying items but I have no desire to now, because I'd rather spend my money on other things.
80% of the posts on the Diablo 3 forum are insulting, whining, complaining and flaming. Whenever someone posts something long, the replies are ridden with "Great post!" "Bravo!" "Well thought out!" We were actually going over this in my communication class. People tend to regard something long and complex as intellectually sound regardless of whether it made sense.
This is what happens when you take such a long post and reduce it to the content that has actual information and not insults, flames or assumptions:
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Exactly, which is why I posted what I did above. There's a reason why I stopped reading those forums.
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Educating noobs with a hint of snark
Mocking idiots
As a place for actual discussion and information, they are sorely lacking. -
masterchef341 The guy from The Notebook
The stuff this guy was barking about in relation to the youtube videos didn't make any sense.
As far as the RMAH- again, it's just a free market. Since you can sell gold, there will be an exchange rate and the entire range of items will be available on the regular AH regardless of how the economics plays out, which we don't even know yet.
Beyond that, there is a regular trade interface as well if you want to trade gold <-> items in game without a fee, as in the previous games.
I found the easier modes to be a little bit tedious (since you just have to sit there and hold the attack button until everything dies), but the later portion of hell / inferno is more interesting, because it's much more difficult. Some of the "cheap difficulty" is problematic, and the game isn't perfect, but the rant is really disconnected as far as i'm concerned.
My guess is that no matter what Diablo 3 is or turns out to be, that guy had his expectations set so high by his own imagination that he would have never been happy with it, and that rant was a long time coming. -
And wow, I'm already getting friend requests from chinese gold farming bots.
If anyone was still trying to add me, my email is [email protected] that you can use. I can always help run through lower stuff with my wiz or whatever.
On another note, I got a legendary, which was called Wildwood and was a 1 handed sword with int and dex on it. I sold it on the AH for 40k gold. -
PHP:
The only other times I enjoyed being on the forums was reading the RPer's created lore about their characters and on the server forums to read up on drama between guilds and players. Then again, that may be placed under the "mocking idiots" catagory. -
I am boycotting the game but that article is a bit too sensationalist.
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Thanks for the responses guys! I appreciate it. -
I am not going to rant and "hate" all over Diablo 3 because I am enjoying the game.
But I am, overall, a little disappointed with what they have done to the game. In my opinion I feel that they designed too many elements of the game around the RMAH and thoughts of a "continuous revenue stream".
They butchered item classes, drop rates, special skills/buffs, effects. Items are generic tools now where only a few attributes matter. It does not really even matter what weapon you use for a given class anymore.
This was all done for the sake of making it easier (for Blizzard) to monetize items via RMAH and harder (for individuals) to get useful items on their own.
But again this is my personal opinion and I dont claim any of it is fact.
I will play and enjoy my $60 entertainment purchase but I wont be participating in the RMAH.
In Blizzards defense they have already admitted they "botched" the Legendary items and will be "buffing" them in a future patch. I think they are noticing the larger than expected consumer backlash from some of the design choices they made and are going to attempt to "fix" them. -
/shrug D3 is not the game D2 was frankly.
D2 is more fun, is better balanced, and has items that are truly fun.
D3 is not a horrible game, but it is nowhere near the masterpiece D2 was.
While they are indeed looking to rebalance some things incuding items and skills, there is a VERY long road to go before D3 reaches the bar D2 set.
While I have not been hacked yet, I still do not believe that personal security or authenticators are doing anything at all to stop you from being stripped.
D3 has some major flaws... and one of them is account security and the other is that it gets old quick. Both can be rescued... but the single angle of the game (item collection) still irks me. That and the complete build-lock required to survivie on Inferno (due to the complete uselessness of certain skills in comparison to others) has removed all of the build diversity despite Blizzards' claims/intentions.
I still play D2 sometimes... I can see myself growing tired of D3 and never playing again in a few months. That is quite a letdown.
I am hoping the problems are fixed... but let's face it, this is not a smooth release that very much might be Activision destroying even Blizzard.
I will not be in a hurry to ever buy a Bizzard product again at this point.
If D3 is not fixed soon, I won't bother ever.
(Starcraft and WoW are dead products to me, Diablo is dying for me) -
Getawayfrommelucas Notebook Evangelist
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Excluding the fact that my characters were stripped by a hack to their servers, I am not digging the always online aspect as it kicks me out of my game if I pause and walk away for a short while. Why should I have to relaunch my game if i step away from my computer for a little while? and if I am travelling, there is no chance that I could play while I am, say, on an airplane.
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I just want to know still how people are making assumptions about the mechanics and effect of the RMAH when it hasn't been released yet and the laws of economics will play a vital role in its use. No one is giving valid argument aside from radical assumptions and insults to Blizzard.
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Error 37. First time getting it. ._.
Well I added my mate yesterday and he saw my request, dunno why I can't see you guys and vice versa.
Game is too addictive, but I hate how Inferno is based on hardcore grinding for Gold and buying better stuff from AH. Yet I still play it... because it pulls me in. D=
EDIT - I understand now. It's because I've been playing on the Europe server... just tried the American one and my character isn't even there, yet I see all requests... wow. -
Most people are arguing how the RMAH has affected the game as compared to D2. They have a reasonably good arguement that the changes made were made to accomodate the RMAH.
There are glaring flaws with D3 as shipped. Servers, security, game balance, items, etc. (even Blizzard admitted to completely screwing up Legendaries)
At this point the RMAH might not matter at all. It's vapourware and the game itself has enough flaws to let people grow bored if it before they release the RMAH.
D3 can be saved, but if Blizzard doesn't start listening to the old guard, they will lose a lot of customers permanently. -
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-Character development nerfed to "switch on demand"
-Character levels dropped to 60 (all advancement beyond that is item-based)
-Item stats normalized, all characters scale with same items
-Legendaries normalized to be just rares with a few more mods.
-Stat allocation on level removed, primary stats now somehow affect ALL damage.
-No more Ability requirements
-No single player
-Resource management = non-issue (much easier)
Game simplified to allow even WoW players to play without the "too hard" speech. (it failed, they still complain about the level grind despite the ease)
The entire game has been simplified down to 1 or 2 stats that matter designed to make certain item stats valuable. This forces demand and thus rarity above and beyond normal. This is to make money on auction hall instead of allowing the melee casters and variety D2 had.
Perfectly rolled rares were indeed the best items of D2 usually, but almost every build often had one or two "uniques" as they had certain properties which made it shine. All of this has been normalized for the RMAH. (an admitted mistake, but we will see if they will actually fix it)
Single player eliminated to make more candidates for RMAH.
The new console/ritalin generation is too busy worshipping at Blizzard's feet and wouldn't know a game flaw if it hit them on the head. This group will grow bored of anything within a month anyway as that is longer than their attention span.
D3's model is to make money on people who constantly spend money on the RMAH. Long-term attention spans > short-term attention spans in this model.
Here's your spoon... -
Found this in some forum and kind of the opposite of the previous rant posted. I actually feel a bit this way than the other post.
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NBR is a nice place to discuss in civilized manner so I dun want to make this a "flame war".
People are not against RMAH, but against Blizz changing the game around rmah.
I will list a few that is obvious:
1)Is there any reason for the exponential number scaling between difficulty?
200dps in norm vs 20k dps in inferno
Pretty obvious it is to make loot obsolete in few level to promote the use of AH.
2) legendary no longer "unique". D2 unique item with "unique" properties remain best in slot throughout the game for some build :frosties/bloodfist/angelics and more. aka no need upgrade
3) simplified loot gen mechanic and stats: Easier comparison mean quick buy.
A analogy I can think of is buying 7950m over 580m, where people struggle to pick which 555m to buy.
There is like dozen thread saying these issues on the bnet forum but as every 1 know, it is swarmed of all kind of "stuff".
Edit: Even you play D2 after 1.10, you will know rare/craft can be best in slot for 8 out of the 10 slots. (especially if pvp much) -
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Edit: btw kernal, they admit the legendary are too weak, but they did not say they are going to get any "unique" properties.
And I think almost no company care about "old guards" or "powergamers" nowadays because we are not the major portion of revenue (At least I believe we are not the one pulling out our real money). Any recent mmo in these years are the same. -
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Like I said before, the items in the auction house have to come from somewhere, they do not appear out of nowhere. Second, the items on the RMAH will only be as much as the economy of the game and the player base allows. Will little joey that wants to advance his barbarian pay 10 bucks for a new shield to go through Inferno? I doubt it. He's more likely to go farm it. People will spend more on the exceptionally rare items or if they have an excess amount of cash and would rather pay their way through.
If I wanted to go in inferno, like I said, I won't pay a dime for an item. I won't. I'm not the only person. The first week the RMAH is up, you will see a surge of people throwing items up thinking they can make a quick buck, but it only works as far as the players allow it. The laws of economics will quickly change which items go on the RMAH and which go on the gold AH. The items can still be farmed by any player, and I can go get the items myself. Market saturation comes into play here with the number of items that are on the AH to fulfill demand, also.
Besides, the gold AH is vastly underpopulated from what I've seen. There is a small number of items, even if you can see 15 pages of the same amulet. We are talking about an auction house with a surge of users from across the entire country. This isn't like D2 Battle.net where it's divided by US West and US East. There are barely enough items to go around, and when I'm beaten out by one really good bow on the AH for my Demon Hunter in the whole country by another person who clicked faster or decided faster, that's LOW saturation. -
I dun want to fill this thread with all negative comments but here is 1 more that is really obvious and important:
Battle.net -2.0 (negative two point o)
Limit trade, limit multiplayer experience, limit item flow between player w/o ah.
1) remember fresh ladder , random people who don't know each other will just give class specific and useful stuff they dun need to other?(- the unique ofc)
2) remember those free game you get excited and surround tat sorc,afterward you compare what you pick up with others?And 2 month later you become the sorc? Both party is happy.
Now all these item is in the vendor or AH. (Yes I am so gonna yell in the general chat and say "hey friend me, free in game")
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@raz The target audience of rmah is not people who are lvl 60 in inferno with plenty of time. It is for people who get off work and want to smack some demon for the night. -
I find it odd that you have no idea who is selling what and also no ability to search for items by name. -
Let's say you have this guy that's a stockbroker but plays D3 in his spare time. He makes craploads of money from commissions, and thus, he goes on D3, and decides, "I'm going to buy several million gold to plow through."
Let's look at the trickle effect this has...
If he buys several million gold, the gold has to be in the economy and exist.
If this gold exists, than a massive surge of farming occurs for such a thing. Gold is either acquired by the player by either trading with other players or direct looting of the gold in the game.
If this gold exists, it has to have been farmed to great extent by either players or chinese gold farmers. If the massive farming to acquire this gold has been done, then we can assume that either a) many quality items changed hands to acquire the gold or b) the gold was acquired manually through the game.
Next, if this gold was acquired manually, than a massive amount of quality items were acquired via loots. Lots of gold = lots of looting = lots of items worth trading entering the economy. This introduces massive market saturation and tips the scales of supply and demand.
Now, there is also the chance of buying higher end items at different leveling milestones along the way. Is it going to be worth it to pay money for specific items that may not be priced correctly or pay for gold that will have a going rate of currency conversion that has many more uses? Will longevity of the item come into play and affect the selling power of the items? Or will gold become more useful?
As gold may become one of the going items to purchase with real money, the effects I illustrated above entail major market saturation to satisfy a customer base that will buy ingame items with real money that we can't realistically predict at this point. However, we can speculate about the effects of the RMAH if there is a high surge of people with the desire to purchase items with real money. That's the key difference in discussing the effects of the RMAH on the economy.
Aside from the effect on gold that the RMAH may have, a going currency rate for gold and vastly increased market saturation due to the surge of farming will drive items that will be desirable to be purchased with real money to be the exceptionally rare items, and the ones of higher quality.
My point is, there is a large trickle effect that the RMAH will have on the entire game and the gold auction house if there is a considerable user base. The trickle effect that it begins could be significant. The effects aren't going to be strictly horrible, either.
Plus, time will be the biggest indicator, both on the marketing and economic side of this game. Over the next few months, we will see how the player base for this game increases and how the atmosphere of the game changes with it. In economics, the invisible hand also comes to mind on that things fall into place in the economy depending on the state.
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Check out "What notebook should I buy?"
I would say about 30-40% of the thread is involve gaming laptop in budget 1500-2500 USD. Some of them is looking to play BF3 but more just asking to play D3, Skyrim, MMO.
(Not trying to be a cheap @ss but just to illustrate my point:
1. Their budget is overkill for what they need
2. Many struggle between Alienware, Sager, ASUS G seies, MSI,Samsung series 7 (lengthy discussions)
3. 7970m triumph anything atm -> Many people go for Sager[best c/p]
Making item/product easy and obvious to compare lead to purchase. Let assume all these brand I mentioned offered 7970m at similar price and offer similar service, decision now is base of each of their "unique features" and "trade offs". I guess there will be at least 20 pages of discussions before OP purchase.
Now back to Diablo , ask a potential rmah user to pick one out of the three : Botd, Grief, Last Wish;or Occuy, Eldritch, Fathom; assuming they all at same price.
@raz
You are exactly describing how the AH or RMAH affect the game, the loot design and the drop rate. Blizz admitted that they are controlling the drop rate because the AH exist, they are tuning it so the AH will not be saturated/tanked.
And that's what people are against, I really dont care a guy get the same rare loot that I got with 5 days of mfing for 5 bucks. But I care that blizz is tweaking the game to make that guy spend that 5 bucks.
Diablo 3 Gameplay/Performance Impressions (NO SPOILERS ALLOWED)
Discussion in 'Gaming (Software and Graphics Cards)' started by MagusDraco, May 15, 2012.