This will probably be revealed at E3.
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It's already the #2 seller on Steam. -
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katalin_2003 NBR Spectre Super Moderator
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moviemarketing Milk Drinker
From what I gather though, Witcher 3 is not quite a sandbox game like the ones Bethesda makes. There are so many thousands of persistent items and actors in the world, etc., I imagine graphics wise the Fallout and Elder Scrolls titles will always be a little behind the more linear games...
..that is, until the mod authors get their dirty little hands on the PC version, of course - look what they did with Fallout 3:
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THAT is FO3?!? Wow, I need to get with the mods. To be honest I haven't done mod games since UTMr Najsman and moviemarketing like this. -
Last edited: Jun 4, 2015LanceAvion likes this. -
killkenny1 Too weird to live, too rare to die.
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It looks so good because it's rendered at a stupidly high resolution. 25 megapixels is insane. In comparison:
1080p: 2.1 megapixels
4K: 8.3 megapixels
That and the AA is done offline in Photoshop using a plug-in filter.
Depending on how you look at it, Dead End Thrills either showcases games as art, or is the largest collection of bullshots on the Web.Last edited: Jun 4, 2015 -
killkenny1 Too weird to live, too rare to die.
I don't exactly know what mods need to be used to create such picture in FO3 (with the exception of ENB), been a while since I last modded FO3, but in Skyrim it wouldn't be that hard. COT (+ some other lighting mod), 2K textures, SFO, JK's Skyrim, WATER 2. That would be a basic package (probably forgot a couple more). Add others like armour, skin/face, clutter, etc. retextures and you're good. To top it off, a good ENB. It would actually do the bulk of work, and eat up most of the resources. There you have it. It isn't exactly a rocket science (with the exception of actually managing a working game, or creating the mods themselves).
You can watch countless vids on Youtube showcasing modded Skyrim, they have pretty good visuals, compression or not.
Usually in such cases performance isn't the first thing that comes in mind. "Will it run stable" - that's the number one concern. -
Pretty sure KK1 was being tongue-in-cheek.Last edited by a moderator: Jun 4, 2015 -
killkenny1 Too weird to live, too rare to die.
So it's safe to say that such visuals can be achieved in FO/TES games these days.
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With Fallout 4 officially announced it might be time to revisit this old rumor, which was mostly regarded as fake at the time. 11 month ago a person on Reddit claimed to leak info as revenge for being fired.
Since she turned out to be correct about Boston, reveal date and a talking main character, one could wonder if the rest is true:
- Location Boston and its surroundings
- Year 2287, 10 years after fallout 3
- Talking main character
- 3 times bigger than Skyrim
- Brand new engine for PC, PS4 and Xone. No assets or scripts being reused
- PS3 and 360 running on Skyrims Creation Engine
- Options for first person, third person and birds eye view in "classic mode"
- Only male character because of storyline, though female is an option after completion
- Five planned DLCs
- Release October 2015 (PC, PS4 & Xone)
- Spinoff/expansion reveal june 2016, release october 206
Roadmap:
- June 2015 - Fallout 4 reveal at E3, trailer only
- July 2015 - First gameplay trailers
- August 2015 - More information
- October 2015 - PS4/Xbox One/PC release
- November 2015 - First DLC
- December 2015 - Second DLC, as well as PS3/360 version release
- January 2016 - Third DLC
- March 2016 - Forth DLC
- April 2016 - Fifth and Final DLC
- June 2016 - Fallout Spinoff revealed, in development by Behaviour Interactive.
- October 2016 - Fallout Spinoff released for PS4/Xbox One/PC
https://www.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/killkenny1 and Ionising_Radiation like this. -
killkenny1 Too weird to live, too rare to die.
lemmywinks, HTWingNut, Mr Najsman and 1 other person like this. -
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Inb4 ZOMG massive graphics downgrade!
Lol. It doesn't look all that impressive to me... Which means when its released it will look even worse to not make the console versions look so bad -
killkenny1 Too weird to live, too rare to die.
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I do like how city landscape looks, better then in FO3/NV.Ionising_Radiation likes this. -
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killkenny1 Too weird to live, too rare to die.
Anyway, what I like about Fallout as series is that behind that silly '50ies look and (dark) humour lies a harsh reality humankind could face if nuclear war would happen.
Man, I need to install FO2! -
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GameSpot Italy briefly listed release as October 23 2015, it´s since been changed to placeholder 2015-12-31.
http://gamenews.in/fa/news/49518/Fallout-4-release-date-pegged-for-October-23-according-to-Ga/ -
I haven't see any system requirements posted yet. I hope my laptop won't be too obsolete by the time its released.
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Operating System: Windows 10 will be out by release but this game has been in development since around whenever the Dragonborn expansion for Skyrim was finished so that won't be a requirement. A 64-bit OS will be. Skyrim barely works in a 32-bit environment; FO4 will be bigger than that so 64-bit will be required.
CPU: I think any Sandy Bridge or more recent quad core should be sufficient as a minimum. Core 2 E6600 quad might be sufficient, too, but that's old enough that I wouldn't count on it. An Ivy Bridge Core i7 for the recommended processor.
RAM: 4GB minimum, 8GB recommended. I think these are pretty safe assumptions.
GPU: Bethsoft's Gamebryo games tend to be limited more by RAM for textures than raw GPU so a minimum of 1GB vRAM for the GPU, 2GB recommended and 4GB for the inevitable high-resolution texture packs. Any mid-range DirectX 10 card is probably sufficient as a minimum with their high-end counterparts as recommended.
Internet: Required for Steam activation. I predict that, just like Skyrim, this will be a Steam release. Even if you buy a retail copy you are going to need Steam to activate it. -
moviemarketing Milk Drinker
As a consumer of mods of course, would be nice if everything was free, but obviously I would spend a hell of a lot more time making FO4 mods if I could be making some monies at the same time. Would also have the time to make better quality mods than what I have done previously.
There are so many brilliant mods for Skyrim and previous Bethesda games that in my view are worth more than most DLC and even many complete games offered for sale on Steam. Gameplay mods that have taken so many man-hours to develop like ASIS, Deadly Combat, Frostfall, Project Nevada, Apocalypse Spell Pack, SKSE, SkyProc Patcher, SkyUI, Better Vampires, Live Another Life and quest mods like Interesting NPCs, Realms of the Daedra, Sea of Ghosts, etc., not to mention all the excellent artwork and environment mods.
If we could earn money making mods, then there will be many more people spending a lot more time creating even better mods.Last edited: Jun 5, 2015hfm likes this. -
killkenny1 Too weird to live, too rare to die.
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Valve need to make some sweeping policy changes for pay-for modding to work. Unless and until they make these changes, pay-for modding will be a debacle that will make April's attempt look like a lame April Fools joke. -
I would love to see modders make some money for the work they do, but yeah think there is a lot of work that needs to be done before it is implemented correctly (some sort of credential check in to make sure all assets, code, etc are that of the seller and not a mix match of "borrowed" content).
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moviemarketing Milk Drinker
Don't get me wrong, I enjoy making mods in my spare time, it's a lot of fun! If we are not able to sell our FO4 mods, I'll still make mods and publish them for free.
However, if they work out the kinks of the system and allow us to sell our content on Steam as a sort of DLC/mod marketplace, then I'd be able to dedicate a lot more time to designing mods, maybe even put together a team, would be cool as hell. I would also make some kick ass trailers and videos.
I imagine a lot more people would get into modding and some of the folks with super popular mods might even earn a nice living.Last edited: Jun 5, 2015LanceAvion likes this. -
killkenny1 Too weird to live, too rare to die.
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Oh, just one more thing
Mr Najsman, LanceAvion and hfm like this. -
moviemarketing Milk Drinker
4k screenshot was published - for you lucky bastards with 4k display, how does it look?
Last edited: Jun 5, 2015Mr Najsman, LanceAvion and hfm like this. -
killkenny1 Too weird to live, too rare to die.
I bet it would look even better in 768p
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The rumors of this being cross-gen are breaking my heart. Not after all this wait Bethesda, don't do me like this.
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Definitely looks cross-gen to me
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moviemarketing Milk Drinker
It seems Fallout 4 will not be released on PS3/360.
http://www.neogaf.com/forum/showpost.php?p=166599701&postcount=7759
This suggests Bethesda will likely put a decent effort into promoting the PC version on Steam, as the installed bases for PS4 and Xbox One are still quite low and this game has been rather expensive to develop and market.
(So far, only around 20m PS4 and 10m Xbox One units shipped to date, compared to ~125m active Steam users.)Mr Najsman likes this. -
Some people have tried to figure out various locations from the trailer.
Spoiler alert I guess if they turn out to be correct about the map and you care about such stuff. Impressive commitment in any case
http://www.polygon.com/2015/6/7/8743107/someones-already-figured-out-where-vault-111-is-in-fallout-4 -
killkenny1 Too weird to live, too rare to die.
moviemarketing likes this. -
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killkenny1 Too weird to live, too rare to die.
As for New Vegas, I kinda wish where was at least a motorbike or something when I needed to travel fast. I'm not a fan of fast travel. -
Having something like a motorcycle you could assemble would be a fantastic addition. And/or creating a world interesting and beautiful enough you dont mind just walking around it for hours...killkenny1 likes this. -
killkenny1 Too weird to live, too rare to die.
Would love to see Bethesda finally adding at least a mule to ride around wasteland. Or a tank, with fatboy cannon on top. Mhhhhhhh... -
Give the area covered by estimated FO4 map, there really needs to be a vehicle for the MC to use. As amusing as it will be to see no traffic on the Mass Pike or Route 128 I don't relish the idea of walking from Downtown Boston to Waltham. -
To each their own I guess, I love the Fast Travel system, especially for the "Go talk to this guy and come back" quests. While I can understand how this could break someone's immersion in the game, I am just the opposite as I find long pauses in the narrative disruptive.
I guess the Witcher 3 has the best of both worlds? They have fast travel markers sprinkled through the map, but most of the "speak to this guy" quests are located near the fast travel markers but "go find and kill this" quests are usually a fair distance away from the fast travel markers so I'm more engaged in the hunt.
Fallout 4 - Officially Announced!
Discussion in 'Gaming (Software and Graphics Cards)' started by Mr Najsman, Jun 2, 2015.