The great part is the fast travel is optional. I love using it for areas that I've tread on many times already. Witcher 3 is a good example of a game I try to stay away from using it as the side quests you can stumble on are so much better than other games. It's really a new bar.
-
Just finished watching Bethsoft's E3 live stream. If you missed it then you're going to want to catch the re-runs on YouTube.
Release date: November 10, 2015.Mr Najsman likes this. -
They did a good job on that conference, some good stuff. I really don't care much about the building aspects (heathfire was the only Skyrim expansion I bought and abandoned extremely early) but I so want the rest of it. Excite!
killkenny1 likes this. -
killkenny1 Too weird to live, too rare to die.
-
killkenny1 likes this.
-
killkenny1 Too weird to live, too rare to die.
Talking about the rest of Bugthesda's presentation, Dishonoured 2 was announced! Now that's something! -
-
killkenny1 Too weird to live, too rare to die.
.
-
Yeah that was my angle. I'm not sure, however realistic that the vault dweller would want to do so (or even myself if I was really in that position), that I would care about it in the game. Thankfully they will let you ignore such things if you want.
-
moviemarketing Milk Drinker
Had a chance to attend the event last night, was a lot of fun and the games looked amazing on that huge screen!
LanceAvion, Mr Najsman, killkenny1 and 1 other person like this. -
My friend would like to play this on my old M860TU with 260M and P8800 iirc. It should probably work right? Although perhaps on lower settings. It seems 260M runs Skyrim OK.
Any risk of Fallout 4 being DX11 only? -
killkenny1 Too weird to live, too rare to die.
Have specs even been announced?Starlight5 and Mr Najsman like this. -
-
This is my speculation so don't take it as anything even vaguely official. -
killkenny1 Too weird to live, too rare to die.
-
moviemarketing Milk Drinker
With texture mods, even Skyrim can be a video memory hog. And there are mods which are demanding on the CPU, for example running scripts on all the loaded actors, etc. If you plan to run lots of these, you probably want something significantly better than the recommended specs.
-
64-bit OS: The worst problems with FO3, FONV and Skyrim are due to memory management in the 32-bit address space. Patching the FO3/NV executables to be 64-bit address aware is necessary for anything more than the lightest modding. Also, no Xbox 360 or PS3 versions, and no Windows XP support so no need for 32-bit support. Plenty of good reasons to go full 64-bit and no reasons not to do it.
4GB system RAM: 4GB system RAM is the minimum necessary to reap the full benefits of 64-bit addressing. If a 64-bit OS is a requirement then a 4GB system RAM requirement follows right behind it.
Quad core CPU: Not really that high. A first generation Core i5 is probably sufficient. Given that the game is supposed to be able to do all sorts of stuff in real time including using a smart phone as a second display it's going to need the processor threads/streams to do it.
GTX 670 w/ 2GB vRAM: Skyrim needs at least 2GB vRAM to use the high resolution texture packs and not suck mud through a straw. Skyrim can run a fairly steady 30 frames per second on medium/high settings on a GTX 650 but that's with Skryim's crappy lighting and shadows. The FO4 footage we've seen so far has obviously better lighting and shadows. It also seems to be more visually demanding. These will come with higher GPU requirements so I figure that a GTX 650 won't be enough.
DX11: No Windows XP, no Xbox 360, so no need to be chained down to DX9. Xbox One at launch so big reason for DX11. -
Would think that the min/rec system specs would hover right around the same for most cross platform games. GTX460/670 for nvidia respectively.
-
I bought a laptop with this game in mind.
I got the aorus x5 so hopefully ive got it going 3k ulta gsync
Fallout 4 - Officially Announced!
Discussion in 'Gaming (Software and Graphics Cards)' started by Mr Najsman, Jun 2, 2015.