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    Free Diablo 3 open beta this weekend.

    Discussion in 'Gaming (Software and Graphics Cards)' started by Lieto, Apr 20, 2012.

  1. jerg

    jerg Have fun. Stay alive.

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    Just means that the scaling of stats such as HP are ridiculously steep. If this mob will be dealing ~200k damage to players naked, players probably will have between 400k and 1M in HP in average inferno tier gear depending on class type (just a rough guess). Just means that literally every piece of gear before tiers found in inferno mode are trash / obsolete at level 60, which is not a smart thing to do in a Diablo sequel where the loot table makes the game.

    Diablo II has end-game useful or even godly items scattered around all levels (e.g. soj = lvl 29 req, vampire gaze = lvl 41, bloodfist = lvl 9, gull = lvl 4, list goes on) because it had a relatively gentle slope of item scaling, with some useful stats weighed evenly across level req items or even favoring certain low level uniques / rw's.
     
  2. shinakuma9

    shinakuma9 Notebook Deity

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    You just listed a bunch of unique items from Diablo 2 which are also in Diablo 3 called legendary items. SoJ is making a return fyi. Also just saying that the "godliest" items in the game weren't uniques by any means. It was always rares in the exception of those "must have" items like enigma for the teleport and other unique item stats that couldn't be rolled on rares too often like +x to all skills or + damage reduction. In Diablo 3 the best gear will be crafted magic gear because in inferno the loot will let you salvage stuff that can let you craft the godliest items with 6 different stats attached to them. The magic/rare gear from normal/nightmare was always trash in Diablo 2. You just listed a bunch of items that could be found in any difficulty, which could also be the case in Diablo 3.

    Isn't it obvious that D3 inferno = D2 hell, loot wise? Everything before that will be obsolete and crappy once inferno drops come into play, JUST like D2. If rare items in D2 also could roll stuff like +1 to teleport and better stats than enigma or SoJ or anything else, guess what, everything you listed would be just as useless.

    Check out the legendary (i.e. D2 unique) items here: http://us.battle.net/d3/en/item/
    Unfortunately i don't think they have the stats for all the items up yet.
     
  3. jerg

    jerg Have fun. Stay alive.

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    Correct statements but you completely missed my point, which was that the scaling is way different between the two games, and so only a small sliver of items will be feasible for D3 end-game just because the change in magnitude of stats are so great to compensate for the ridiculous scaling. That means that for any legendary items to even be touched by end-game players, they need to have what 1000 to HP, 80 to strength, or whatnot, because of the very thing. The disparity of monster/player stats going from early to mid to late-game would destroy the use of most non-level 60 items save the ones purely focused on +skill or +rates.

    As for "normal/nightmare nonunique/set drops are useless in D2", FYI 400%ED is possible even in level 49 req rares. 15 all res GC req even lower. Skill charms roll best from nightmare Act 3 flayer jungle ilvl. List goes on. Again this is beside my point.



    Edit:
    An analogy can be drawn to whenever World of Warcraft releases a new expansion with new level cap, even the crappiest new level cap quest green item has much better stats than the best of the best orange/purple (whatever's the best, I dunno) raid gear from the previous level cap. With the seemingly very steep stats scaling in D3 I'm afraid something similar would happen every 5 or 10 levels, exaggerated near and at end-level.
     
  4. shinakuma9

    shinakuma9 Notebook Deity

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    End game gear is supposed to be found...you know, at the end game?

    That's the entire point of making inferno so freaking hard because you will need gear that's FROM inferno to clear it. Once you clear hell you will have to farm a bunch of stuff, maybe close to the best stuff you can get in hell before you can even touch inferno. If inferno style loot dropped in earlier difficulties, what would make the end game so hard? You don't want stuff like, oh look I got a bunch of godly stuff from act 2 nightmare, now I can wipe nightmare and hell without even dying once.

    Also as I said, you maybe could find all these "uniques" earlier and they would still be viable due to the reasons I stated above. Rares are good but uniques may have stats that are more important that rares/magics can't get. Saying that the viability of those items is gone is just an assumption until we see the stats on the rares and uniques first. Maybe you can roll max stat items in nightmare/hell. Remember that inferno lets you have +6 random magical properties on items. We don't know that hell items have a restricted cap on the max stats you can roll. All we know is that it only allows for 5 random magical properties instead of 6.
     
  5. jerg

    jerg Have fun. Stay alive.

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    To each his own. I find this kind of level-based loot segregation because of extreme scaling terribly unrefined and MMO-like.
     
  6. key001

    key001 Notebook Evangelist

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    Once I found a blue circlet with something like 'physical damage reduced by 20'. It was so epic that most mobs did no damage to me for about 3 acts.
     
  7. jerg

    jerg Have fun. Stay alive.

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    He's talking about cookie-cutter twink gear, probably.
     
  8. shinakuma9

    shinakuma9 Notebook Deity

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    Yes, most end game gear was always geared toward PvP builds. That circlet you mentioned is pretty much useless. Don't get me wrong, there were a ton of really good blue items in Diablo 2. For example the best possible assassin trap claws you could find would be magic, they would give you something like +2 skills/+3traps/40 ias and 2 sockets. Best in the game right there.
     
  9. jerg

    jerg Have fun. Stay alive.

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    Useless in PvP, sure. But mighty useful in PvE; in fact your survivability in extremely damaging PvE situations (e.g. the fog vipers in hell Nihlathak level) depend on +DR (non-%) equipment.

    D2 was never centered about PvP, if it was then D3 PvP would not have been nerfed to oblivion, or more specifically, down to tiny little instanced team arena rings. Instead different modes like super hostile, consensual duels, manhunt, guild pvp, etc would have been added. If you disagree about D2 and its focus on PvP then go argue with Blizzard.
     
  10. shinakuma9

    shinakuma9 Notebook Deity

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    You are kidding if you think there was anything left in PvE at the end of Diablo 2. You had mf bots doing 20 second meph runs and you could gear them up for dirt cheap in less than a day. THAT was PvE at the end of Diablo 2, a crapload of botting and hoping for good rares. What else was there to do in PvE? There was no challenge left at all for anyone. If there was no PvP in Diablo 2, you really think the game would survive this long? You are kidding yourself.
     
  11. tinytop69

    tinytop69 Notebook Evangelist

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  12. jerg

    jerg Have fun. Stay alive.

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    Lol saw it earlier; basically a whole 5 min video to explain that to survive in Inferno, you need singletarget skill, aoe skill, and defensive skills. I guess some people don't know that.
     
  13. baii

    baii Sone

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    dragonnest !? not more rolling through naked !?

    1.no boss fight video
    2. developer like to run with trash geared/made character
    3. not cycle/spam skill wait for cd game YEAH!

    P.S I have sound off when watching the video, correct me if I am wrong
     
  14. Lieto

    Lieto Notebook Deity

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    i am wondering how most people's concern is difficulty.
    Shouldnt be hard make mobs hit for more then player has hp isnt it?
    How fun that would be is another question

    Thats the way you speak to the most hardcore gamers. You will need single target damage to do damage.
    wow.
     
  15. cknobman

    cknobman Notebook Consultant

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    For those of you that are interested Toms Hardware has posted a overview of Dialbo III graphics performance. It was done on desktop hardware and not laptops but for those of you with questions on general graphics and hardware requirements this is a great guide/article to read: Diablo III Performance, Benchmarked : After A 10-Year Hiatus, The Prince Of Darkness Is Back

    Unsurprisingly Diablo III does not take much graphics muscle or cpu at all. Toms found that even a dual core cpu and a radeon 6450 can run the game pretty well at low settings.

    Toms also noted that there is very very little difference between the lowest detail settings and highest (they even give you screenshots). The main differences are lack of shadows and some of the spell effects. The general game details, environments, and character models look almost identical on the lowest details vs the highest.

    [​IMG]

    Suffice to say I think that many laptop owners will be pleased to know that they do not have to worry about whether or not their laptop will play Diablo III.
     
  16. Cloudfire

    Cloudfire (Really odd person)

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  17. shinakuma9

    shinakuma9 Notebook Deity

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    Anyone else wondering how Deckard Cain is still alive? I mean this is supposed to be like what, 20 years prior to D2? And he was also there in the first one. The dude looks like he's 70 years old in the first one, and he's still alive in the third. He must be like 120 years old by now at least. Pretty good lifespan for sanctuary, lol.
     
  18. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    He's obviously Diablo ^_^ ...no seriously, that is my theory. QUOTE ME NOW
     
  19. bks1987

    bks1987 Notebook Evangelist

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    He is the last survivor of horadrim I think. Since the heroes can cast magic and crap, I am sure he figured out how to live longer if we exclude immortality :p
     
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