Just means that the scaling of stats such as HP are ridiculously steep. If this mob will be dealing ~200k damage to players naked, players probably will have between 400k and 1M in HP in average inferno tier gear depending on class type (just a rough guess). Just means that literally every piece of gear before tiers found in inferno mode are trash / obsolete at level 60, which is not a smart thing to do in a Diablo sequel where the loot table makes the game.
Diablo II has end-game useful or even godly items scattered around all levels (e.g. soj = lvl 29 req, vampire gaze = lvl 41, bloodfist = lvl 9, gull = lvl 4, list goes on) because it had a relatively gentle slope of item scaling, with some useful stats weighed evenly across level req items or even favoring certain low level uniques / rw's.
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You just listed a bunch of unique items from Diablo 2 which are also in Diablo 3 called legendary items. SoJ is making a return fyi. Also just saying that the "godliest" items in the game weren't uniques by any means. It was always rares in the exception of those "must have" items like enigma for the teleport and other unique item stats that couldn't be rolled on rares too often like +x to all skills or + damage reduction. In Diablo 3 the best gear will be crafted magic gear because in inferno the loot will let you salvage stuff that can let you craft the godliest items with 6 different stats attached to them. The magic/rare gear from normal/nightmare was always trash in Diablo 2. You just listed a bunch of items that could be found in any difficulty, which could also be the case in Diablo 3.
Isn't it obvious that D3 inferno = D2 hell, loot wise? Everything before that will be obsolete and crappy once inferno drops come into play, JUST like D2. If rare items in D2 also could roll stuff like +1 to teleport and better stats than enigma or SoJ or anything else, guess what, everything you listed would be just as useless.
Check out the legendary (i.e. D2 unique) items here: http://us.battle.net/d3/en/item/
Unfortunately i don't think they have the stats for all the items up yet. -
As for "normal/nightmare nonunique/set drops are useless in D2", FYI 400%ED is possible even in level 49 req rares. 15 all res GC req even lower. Skill charms roll best from nightmare Act 3 flayer jungle ilvl. List goes on. Again this is beside my point.
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An analogy can be drawn to whenever World of Warcraft releases a new expansion with new level cap, even the crappiest new level cap quest green item has much better stats than the best of the best orange/purple (whatever's the best, I dunno) raid gear from the previous level cap. With the seemingly very steep stats scaling in D3 I'm afraid something similar would happen every 5 or 10 levels, exaggerated near and at end-level. -
End game gear is supposed to be found...you know, at the end game?
That's the entire point of making inferno so freaking hard because you will need gear that's FROM inferno to clear it. Once you clear hell you will have to farm a bunch of stuff, maybe close to the best stuff you can get in hell before you can even touch inferno. If inferno style loot dropped in earlier difficulties, what would make the end game so hard? You don't want stuff like, oh look I got a bunch of godly stuff from act 2 nightmare, now I can wipe nightmare and hell without even dying once.
Also as I said, you maybe could find all these "uniques" earlier and they would still be viable due to the reasons I stated above. Rares are good but uniques may have stats that are more important that rares/magics can't get. Saying that the viability of those items is gone is just an assumption until we see the stats on the rares and uniques first. Maybe you can roll max stat items in nightmare/hell. Remember that inferno lets you have +6 random magical properties on items. We don't know that hell items have a restricted cap on the max stats you can roll. All we know is that it only allows for 5 random magical properties instead of 6. -
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Yes, most end game gear was always geared toward PvP builds. That circlet you mentioned is pretty much useless. Don't get me wrong, there were a ton of really good blue items in Diablo 2. For example the best possible assassin trap claws you could find would be magic, they would give you something like +2 skills/+3traps/40 ias and 2 sockets. Best in the game right there.
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D2 was never centered about PvP, if it was then D3 PvP would not have been nerfed to oblivion, or more specifically, down to tiny little instanced team arena rings. Instead different modes like super hostile, consensual duels, manhunt, guild pvp, etc would have been added. If you disagree about D2 and its focus on PvP then go argue with Blizzard. -
You are kidding if you think there was anything left in PvE at the end of Diablo 2. You had mf bots doing 20 second meph runs and you could gear them up for dirt cheap in less than a day. THAT was PvE at the end of Diablo 2, a crapload of botting and hoping for good rares. What else was there to do in PvE? There was no challenge left at all for anyone. If there was no PvP in Diablo 2, you really think the game would survive this long? You are kidding yourself.
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Blizzard's Top Tips for Inferno Mode - Diablo 3 (PC) - IGN Video
Here is a new video talking about Inferno. -
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1.no boss fight video
2. developer like to run with trash geared/made character
3. not cycle/spam skill wait for cd game YEAH!
P.S I have sound off when watching the video, correct me if I am wrong -
i am wondering how most people's concern is difficulty.
Shouldnt be hard make mobs hit for more then player has hp isnt it?
How fun that would be is another question
wow. -
For those of you that are interested Toms Hardware has posted a overview of Dialbo III graphics performance. It was done on desktop hardware and not laptops but for those of you with questions on general graphics and hardware requirements this is a great guide/article to read: Diablo III Performance, Benchmarked : After A 10-Year Hiatus, The Prince Of Darkness Is Back
Unsurprisingly Diablo III does not take much graphics muscle or cpu at all. Toms found that even a dual core cpu and a radeon 6450 can run the game pretty well at low settings.
Toms also noted that there is very very little difference between the lowest detail settings and highest (they even give you screenshots). The main differences are lack of shadows and some of the spell effects. The general game details, environments, and character models look almost identical on the lowest details vs the highest.
Suffice to say I think that many laptop owners will be pleased to know that they do not have to worry about whether or not their laptop will play Diablo III. -
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Anyone else wondering how Deckard Cain is still alive? I mean this is supposed to be like what, 20 years prior to D2? And he was also there in the first one. The dude looks like he's 70 years old in the first one, and he's still alive in the third. He must be like 120 years old by now at least. Pretty good lifespan for sanctuary, lol.
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Getawayfrommelucas Notebook Evangelist
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Free Diablo 3 open beta this weekend.
Discussion in 'Gaming (Software and Graphics Cards)' started by Lieto, Apr 20, 2012.