About the Review
Welcome to my review of the Assassin's Creed. I haven't written a review in a while due to schoolwork so let’s hope I haven't become rusty. This game was the most requested review and I decided PC gamers deserved to know if this title was a shoddy port or the real deal. I also decided not to include a summary of the plot because I think it is pretty unique and for the gamers who have not played the console version or who have not read up on the game, the plot is a twist in a sense. I will let those players enjoy and experience the game's rather unorthodox method of storytelling.
Comments, criticisms, and questions are always welcome. I would also appreciate any help finding those pesky little typos and grammatical errors.
NOTE: Sorry but I didn't realize imageshack changed the format to png after uploading. You can't click to enlarge which I didn't realize. I apologize for this. Any help on fixing this will be greatly aprreciated.
So sit back, grab a cold one, and enjoy!
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What is Assassin's Creed?
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Assassin's Creed is a third person action-adventure title developed and published by Ubisoft. The game mixes elements stealth, action, and platforming to create a very unique experience. The game also incorporates real historical information and figures from the age of the Crusades. Assassin's Creed is also the very first game to make use of Ubisoft's Scimitar engine.
System Requirements
Minimum:
OS: Windows XP/Vista
Processor: Intel Dual Core Pentium D Processor (2.6 GHz) or AMD Athlon X2 3800+
RAM: XP-1 GB Vista-2 GB
GPU: 256 MB DX9 or DX10 card with support for Shader Model 3.0
HD: 12 GB
Recommended:
OS: Windows XP/Vista
Processor: Intel Core 2 Duo (2.2 GHz) or AMD Athlon X2 4400+
RAM: 3 GB
GPU: 512 MB DX9 or DX10 card with support for Shader Model 3.0 or higher
HD: 12 GB
My Setup:
Notebook: Asus C90s
Processor: Intel Core 2 Duo E6600 2.4 GHZ (Overclocked 10% on Gaming Mode)
GPU: Nvidia 8600M GT 512MB DDR2
Ram: 3 GB Corsair PC 5300 DDR2-667
Hard Drive: 160 GB Seagate Momentus 5400 RPM
OS: Windows Vista Home Premium SP1
Speakers: Logitech Z-2300 2.1 THX Certified
Mouse: Logitech MX 518 1600 DPI Gaming Mouse
NOTE: All screenshots taken at 1280 x 800 and in Real-time.
Performance
8600M GT DDR2 Driver Version 174.84
All Settings Max with shadows on Med. 1280 x 800
Overclocked (575/475)- Avg. FPS-25 Low-19 High- 31
This includes AA (multisampling) set to high . I chose this because increasing the resolution to 1440 x 900 with medium AA lowers the fps to around 20. While playing it at 1440 x 900 with low AA has plenty of jaggies. I am the type of gamer who wants the best visuals with the bare minimum acceptable FPS and mid 20s is acceptable for me. The higher res made a small perceptible difference in screen real estate while the lower res with max AA made jaggies virtually non-existent.
There were two main concerns with Assassin's Creed. First of all DX10 was once again not faster than DX9. I noticed DX10 to be a few fps lower on average than DX9 with the only discernible advantage to be soft shadows which are hardly noticeable. However after hearing rumors of it being a lot faster with low settings, I tested it and found it to be true. Especially with shadows off and lower AA DX10 on low settings gave a big boost in performance in comparison to DX9. I guess it helps lower end DX10 cards. Secondly, the amount of RAM requirements seems to be steep but in the end it is nothing to fear. I tested this game with vista 32 bit with both 2 GB and 3 GB configurations. With 2 GB the game stutters a bit more particularly when viewing far off into the distance due to the massive draw distance. However, during normal gameplay there was nothing to be concerned about the game being unplayable or playing poorly with 2 GBs of RAM.
Gameplay
To start off I would just like to say this game sucks you in. Even ignoring the graphical quality of the game, the bustling cities and the plethora of occupants each contain are enough to make you forget you’re playing a game. There are 5 main areas which include the cities of Acre, Damascus, Jerusalem, Masyaf and the area known as the Kingdom which connects the lands. In each area the citizens (and outlaws) of the land are so varied in appearance and attitude that makes the game so engaging. At any one time there is variety of people doing a variety of things. You will see people shopping, working, chatting, and even see people giving speeches and spreading religious propaganda. The people themselves range from commoners, soldiers, beggars, thugs and even crazy people (literally)! The AI in this game fantastic because of the immediate response to the way you act. Push someone and he might start a fight which will attract the typical fight circles. Start jumping around like a madman and people will become wary of you. The beggars become exceptionally annoying during an assassination mission because they never leave you alone long enough to do it stealthily. Each character has their own role to play in Assassin's Creed and they might either be a help or a hindrance to Altair.
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In Assassin's Creed your main goal is to assassinate (duh!) 9 enemy leaders. How you go about this in the game is entirely up to you. You can either tear to through the streets slaying and causing chaos wherever you go or take a stealthier approach and use your surroundings and situation to blend in. While often the former seems more appealing it is often the latter which will produce better results. In the game there are 2 methods for almost every action that you take. There is a high profile and a low profile action which essentially affects what is your reputation in the area. A simple thing like traversing the streets poses options. You can slowly walk through the street gently nudging and pushing people out of your way or sprint through them knocking whatever and whoever out of way. This translates the same to assassinations. You can try high profile which is more apparent as often Altair leaps onto the enemy but can be done while a few feet away or low which is more stealthy but requires you to get very close to the enemy. Also for example, you can climb a building through the use of a ladder which is considered socially acceptable (I'll try that on campus) while climbing buildings by grabbing on to ledges and various other things will cause a crowd to form who can be heard being impressed, concerned, or even annoyed by your actions. Each has their own pros and cons and it’s up to the player to decide what the best course of action is. While you may not think that’s a big decision often when scaling buildings the crowds' commotion will alert nearby guards who may warn you to get down before actively pursuing you. Often a well thrown rock is enough to make you learn your lesson the hard way.
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The city's alert level (you reputation) is determined by a meter ranges from blue to yellow to red. When it is blue you appear completely innocuous while in yellow you are perhaps behaving strangely or in a suspicious manner and are being watched. When the meter turns red it’s often time to bust out a weapon or become fleet of foot. The red indicates that you are now being actively pursued by guards and basically they won't think twice about skewering you. There are a variety of ways of returning your status back to normal including simply killing all the nearby guards, blending with the monks, sitting on a bench, or jumping into the famous haystack. While they may sound iffy in terms of how the play out in the game, it actually transitions really well. The AI is advanced enough to notice you jumping you into the haystack or walking and sitting on the bench so it is necessary often to break the line of sight and have the indicator turn yellow then attempt one of those options. I did notice some glitches with the AI when pursuing you in certain situations though. Often they will drop from very high buildings and get right back up on their feet and continue fighting you or will do Hulk style leap around buildings enough to make Matt Damon's Jason Bourne character jealous. While this is not a rampant problem, it does happen on occasion and just detracts from the immersion.
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In order to be able to attempt to assassinate one of the 9 leaders you have to complete of a certain amount of smaller missions which will unlock the main assassination mission. These missions range from eavesdropping, pick pocketing, interrogating, collecting flags, races and more. Often though you will not be able to find these missions without the use of vantage points spread throughout the cities. To do so the character must often climb the highest building in the nearby area and reach the perch where an eagle encircles above and synchronize Altair there (you'll know the meaning once you play) which reveals more missions as well as various side missions. There are a few side missions such as helping citizens who are being harassed by soldiers. Accomplishing these tasks have their perks but after a while seem rather useless. After a few hours of gameplay this is where Assassin's Creed flaws really shows. The lack of variety in the missions is not as bad as console versions though as the PC version has added a few more types of missions which certainly help. However, the range of tasks becomes repetitive and monotonous and while you may still be playing the game the main reason I felt compelled to finish was to simply see how the story played out. While the fighting system and platforming keep the game entertaining in the end the meager variety of missions prevents the game from becoming a stellar title.
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The transition to the PC in terms of controls and playability went very smoothly I must say. Having a gaming mouse helps because those extra buttons make switching from profiles a cinch but overall the default control scheme was very good and having played the game on the 360 felt that there were very little problems with controls with this game, a problem that often plagues 3rd person titles such as this. Jumping around platforms and buildings are a cinch as well as climbing those buildings that often induce vertigo. Jumping around among the rafters and such does not require much skill since it is often a simple matter of timing which even if it is off will just slow down Altair instead of causing him to crash and burn. It could have been posed as more of a challenge though since very few times the way to run and continue the string of leaps is not obvious. The game requires you to make very little planning both when fleeing or when scaling buildings since the game makes it abundantly obvious what to do next. I just feel the platforming elements while fun at first become boring because there is very little skill involved. Often climbing buildings is simple as holding up until you reach the top. This game pales in comparison to the Prince of Persia series in this department. Not to say it’s not fun though because it still is. It especially looks cool when you do have a well thought out escape route because then the acrobatics look like a walk in the park for Altair.
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The fighting system was a bit refreshing though. I felt that though it was simple overall the fluidity of the fight scenes was excellent. There are dodges, counters, grabs, and regular attacks. As you progress throughout the game you unlock new aspects of the existing forms of attack which only add to the variety of moves and options at your disposal. In the game you simply lock on to a target which usually makes them glow indicating your current target and attack away. What makes it interesting is attacking someone then quickly changing targets and catching an unaware soldier off guard. Timing off course is key as well as determining what the best course of action is particularly when surrounded. While not terribly deep the realistic physics engine makes for unique feats at certain times such as grabbing and throwing someone down stairs to have him knock over and topple a bunch of guards. I find counters the most exciting part of the game because they usually trigger an animation in which Altair neutralizes an enemy in an impressive fashion. Though the fighting can get a bit tricky when surrounded by a horde of enemies often it becomes easy to counter move to one side and keep countering enemies. Even on the harder difficulty it would have been nicer to see enemies becoming smarter in flanking you and being more aggressive. Not to say that you won't die here and there (I certainly have) but seeing the enemy take the initiative more often would have made the game more challenging. Getting used to the fighting system takes some time but over time you will improve and its rather easy to spot an inexperienced player. Once you become proficient in the game fighting looks and feels like a beautiful but deadly form of art.
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Altair does have a few but useful tools at his disposal including the long sword, short sword, throwing knives, and the oh so sweet hidden blade (the game reveals what it replaces, OUCH!). Altair is no pansy and also can slug it out with fists when necessary. It is often necessary to use fists such as when interrogating and when getting into a fight in the streets since fighting without a weapon will not raise the alert level to red. Among the swords I found the long sword just to be more powerful and a bit slower while the short sword was just quicker. Using one of the main melee weapons over the over made no difference really overall but I guess was mainly for allowing each individual player to choose which fits their style of play the best. The throwing knives while limited are a one hit KO when locked on to enemies and is especially eliminating those pesky archers on roofs. The hidden blade is naturally Altair's bread and butter. However, do not get it confused for a melee weapon since an aware enemy will easily defend himself against your assassination attempt. Simply locking on to enemy and using the hidden blade ensures an entertaining kill (I like to whisper "Go to sleep" when I do it).
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Overall the camera system in the game worked very well. It kept up with the frequent jumps and changes of direction was overall very unobtrusive. It had nice pan effects which gave you a wide field of vision in deciding which way is the best way to escape or get from point A to B. One interesting element that is being implemented more frequently in games now is the real-time cut scene. Here you are limited to simply walking around but unlike rendered scenes there is a smooth transition from gameplay to these. Just further adds to the immersion quality and prevents you from realizing your playing a game. You can also change the camera aspects during these "cut scenes" which gives a more vivid portrayal of the character because you never know who you will meet.
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Graphics
Stunning. Gorgeous. Phenomenal. Spectacular. Must I go on? With the settings cranked up this game certainly is a looker. The attention to detail and overall variety in the people, architecture, and landscape makes for one vivid sight. The shadows and lighting are impressive as well as the very noticeable particle effects. The animations and character models are very fluid and realistic. The draw distance is particularly impressive for this game as your line often appears to be endless. Overall it seems the Scimitar engine has done a great job because there are very few areas of the game where the environment will look drab. This game is a must have if you want to show off your pc's horsepower. Make no mistake, Assassin's Creed is a visual feast for the eyes.
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Audio
No complaints in this department. The sound overall further improved the game. The music while not anything extraordinary typically fits the mood of the situation. The sound effects while fighting are particularly great. The voice acting was overall pretty good except for one person, Altair. While its not terrible overall Altair usually sounds like he has no emotion or passion in what he's saying especially in scenes where he is supposed to be angry and enraged. Overall he sounds a bit boring and definitely detracts from the experience. The other major characters as well as citizens great however and have an authentic feel in relation to the time and their racial background. The clash of swords and fights also sound great and its particularly pleasing to hear enemies crying out in pain after they are left incapacitated.
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Conclusion
Pros
+Beautiful Graphics
+Interesting Plot
+Immersive Free Roaming
Cons
-Demanding on Hardware
-Very Repetitive
Final Score: 8.2
Final Thoughts: Assassin's Creed is an unique experience until a few hours through it just becomes a repetitive unique experience. Its definitely not a must have game but fans of this genre of games should definitely pick it up. It is also a great jewel to show off its graphics. It had the potential to become a must have buts its lack of variety ultimately hold it back. For me it was worth the purchase but that may not be the case for everyone.
It seems the sun is just dawning on our friend Altair and hopefully in future installments he will truly shine.
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The Forerunner Notebook Virtuoso
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Sneaky_Chopsticks Notebook Deity
Great Review Forerunner! I'm still reading it as I type this.
How long does it take to beat the game? -
o my the block of text, nice review
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great job on the review, ill have to try it.
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Nice nice...
Btw how do you check the framerate in this game? I tried using FRAPS and rivatuner to check but it doesn't seem to work with this game. (The fps number keeps freezing or messed up)
Fraps and rivatuner works in every other game except this one.
EDIT: uploaded the setting page in my game. As you can see the fps number on the top right corner is messed up. btw using those settings gives me no lag at all.Attached Files:
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Shadowfate Wala pa rin ako maisip e.
Great review!!!! I might get one.
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The Forerunner Notebook Virtuoso
Thanks for the props and Rep guys! Worked on it for a while but still feel alot left unsaid.
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I'm running a 8800M GTX on windows xp so it shouldn't be dx10 yet FRAPS doesn't seem to work... -
Good Review Forerunner!
Still reading it as the moment...
edit: nvm
rep+. Thanks again for the review! -
fraps works, its just that the numbers get messed up, but when you press F11 (default) benchmarking it calculates the FPS correctly, its just that the numbers are difficult to tell, or not visible during benchmarking...
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ViciousXUSMC Master Viking NBR Reviewer
Think this game is better with a gamepad vs keyboard/mouse?
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I think so. GameSpot rates the 360 and PS2 a 9.0 out of 10. I believe. And the PC version only an 8.5.
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The Forerunner Notebook Virtuoso
Its a bit easier with a gamepad but after 30 min or so you get the hang of the keyboard and mouse. It helps to have a gaming mouse like I said to switch profiles and fight.
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Well my game is 20.8% bought and I should be done purchasing it in about an hour...
I've got an MX518 as well so controls don't worry me too much. I hope to enjoy it. -
ViciousXUSMC Master Viking NBR Reviewer
OOOOO Forerunner just saw you tagged the thread "official" review it has to be Unofficial or somebody can get in trouble.
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Hmm looks pretty cool think I'll pick it up tomarrow.
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Excellent review forerunner. You wrote so much and covered everything I wanted to hear about this game and more!
biada: Gamespot is so biased towards consoles. There is no reason to give the PC version a lower score, but they have a tendency to do this anyways. IGN used to but has gotten better. -
ViciousXUSMC Master Viking NBR Reviewer
Usually PC gets a lower score because of hardware issues, you have to deal with frame rate problems, driver problems, ect on PC and not on the console. Those guys that normally deal with consoles and not PC's give the game a lower score due to that fact.
PC has advantages tho in the same way because it can be patched for extra content, sometimes player created. It can be hacked easier (not in a bad way, a good way like letting you use hidden moves/characters, enable cheats that do not normally exist ect)
Plus in our case as a mostly notebook using forum, we can play it on the go. You would have a heck of a time taking a PS3 and TV and stuff with you everywhere to play. -
it looks another must buy game.
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Damn... that game looks HAWTT!!
= I must get!!
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Already got it for 360. Fun game, but it does get a bit repetitive at times.
BTW Nice Review! -
I hate damn checkpoints in PC games, this game gets a big, big negative mark for that.
Also, I can't map any of the actions to the buttons on my MX518. I'd like to map space bar to mouse 5, shift to mouse 4, etc. -
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Thanks for the review Forerunner, it tallies with what I read in the console and PC version reviews on Gamespot. I'm groaning inwardly at the system requirements since I don't think my current system will go beyond medium settings and still have a stable and playable framerate. -
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Ah. I see. Well.... that sucks!
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I wasted at least 5-10 minutes playing the same stretch early on in the game when I was still getting used to controls because I kept falling and dying. I couldn't save it half-way through the task so every death I had to start way before I wanted to and wade through tedious crap just to get back where I was.
I can see this getting a lot more irksome later on in the game. -
The Forerunner Notebook Virtuoso
Yeah I remember I quit a few times without remembering that I didn't reach a checkpoint yet so had to do it all over.
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I'll have to see how my 8600gt 256MB DDR2 handles it.. -
Iceman0124 More news from nowhere
When is it supposed to be released on steam? I bought it and DL'd last night, its still not available for play.
I saw on direct2drive its not going to be unlocked untill 5PM PST, wonder if the same hold true for steam, they dont list a particular time. -
Great review there!! And its great news that you can run it @ max on the 8600mGT!!
Keep up the good work asi look forward to more reviews from you! -
Guess i'll go play some Dark Sector or something.
I was really tempted to buy this on 360, but decided to hold off, and i'm glad I did, i'm getting the better version -
Crimsonman Ex NBR member :cry:
Definitely going to get this one soon, looks like a lot of fun.
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It's a hell of a lot of fun but it's glaringly obvious the developers were lazy in porting it to the PC. Even the little HUD display in the upper right hand corner that shows you your available actions, it's mapped just like a 360 controller. If you can get past these small details, the gameplay is addicting.
Just as a bit of a confirmation of the original post, I've got a DDR2 8600M GT and I'm running it on a similar configuration. I'm not as anal about anti-aliasing so I turned that down to 1 but everything else is maxed @ 1280x800. I get 20-32ish FPS (running Fraps for monitoring, didn't do a benchmark). This is a game you can get away with lower frame rates on so mid 20's is very, very playable and doesn't hinder things at all.
I'm nearing the end of Damascus myself. Like the review said you can either play for all the objectives or just melee your way through, I'd strongly recommend taking the time to complete them at least early on. It's a very satisfying feeling to see the cutscene-esque animation graphics of assassinating a guard with your hidden blade. -
Do u guys knows how is the config for the ps3 controller, cuz i had a PS-like controller want to map it like the PS3
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OP, I thought I said you got your MX518 thumb buttons to map to actions in the game, is that correct or did I misread? If you did, how? I still can't get mine to work. I'd basically never have to hit the space/shift keys if I could just get this working.
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The Forerunner Notebook Virtuoso
The hud is the same but it is because the 4 direction cross works. Since you have a low and high profile system it simply switches easily.
Also yeah low 20s is acceptable due to motion blur which lessens the perceivable stutter. -
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How about the control/movement??
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-Amadeus Excello- Notebook Evangelist
I'm so sick and tired of being sick and tired of the complaints voiced by gamers that decry checkpoint save features while heavenly rely on and praising "anywhere save" functionality.Last edited by a moderator: May 8, 2015 -
Control and movement are easy it just takes getting used to. You're able to utilize all your attack/combat moves without taking your fingers off WASD which is very nice.
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-Amadeus Excello- Notebook Evangelist
Boo hoo!
Have you played the original Shinobi, or it's MUCH, MUCH harder older brother Revenge of Shinobi?
I highly doubt Assassin's Creed is as hard as those oops-you've-been-hit-once-start-the-complete-mission-all-over games.
Anywhere/on-spot saves in action-adventure games suck the tension out of the game's morrow. -
for those who are wondering if they can play it on high on a 8600m gt 256mb...... well u cant.. i play it at 1024x640 shadows set on 2 graphis 3\4 level of detail 2\4 average frame rate is around 20fps lowest is 15... when the croud get to much
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Can you fix your images please by at least uploading the full size ones to another site like divshare.com or mihd.net?
Casper is that the DDR3 or DDR2 card? -
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Amadeus is kind of right. Although the checkpoint only system can be frustrating at times, a save anywhere system really destroys game tension and takes away from the excitement of the game, making it more mainstream or appeal more to the novice/casual gamer.
I for one like the checkpoint system as long as the spacing is logical. -
Yup, checkpoint system is good as long as it doesnt involve in too much repititive actions especially in mission based games. Totally agree on it!
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Iceman0124 More news from nowhere
I gotta agree with Amadeus on this one as well.
Jlbright, it is quite possible to make your point without personal attacks, please try and do so in the future. He made a valid post, no need to get nasty just because you dont agree with it.
Official Assassin's Creed PC Review
Discussion in 'Gaming (Software and Graphics Cards)' started by The Forerunner, Apr 8, 2008.