Haven't posted in a while since I didn't have the time. Anyway, I installed FarCry again and after playing it for a while, I thought of posting some screenshots here.
Settings are: 1680x1050x32. Everything else maxed except for shadows which I set to "medium" because I get black patches in some textures when set to high or very high. Antialiasing set to low since I'm already running it at native resolution. I get a solid 30-40 FPS which is very, very playable.
I'm quite upset about Far Cry. Despite setting everything to max except for shadows, it still looks like crap compared to the new games at medium settings.
Sorry for the large screenshots. I'm sure the guys with WUXGA (1920x1200) screens won't mind.
*I took out the old screenshots. The new screenshots are posted below.
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omg u sure thats max on farcry? because those textures just look terrible
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I know. It's horrible. Especially the one's used on the mountains/cliffs. The water doesn't even have a reflection! And it's set to "ultra-high". And it's supposed to be maxed out. ROFL.
I don't give much of a crap now anyway. This game is fun! Hand-gliders FTW! Too bad I accidentally released myself from the glider by accidentally shooting the glider while trying to aim for the helicopter. But I'd prefer if the graphics were better. -
Hm, must be something wrong. Even on my 6600 non gt desktop it looks way better.
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I downloaded the 1.4 patch for Far Cry and it fixed the problem of the graphics setting not changing. It's odd though, the graphics have improved but the FPS improved as well! I'm still using the same settings, everything high except for shadows set to medium and antialiasing set to low because I'm already running it at my laptop's native resolution. I get solid 30-50 FPS now! Hot graphics and very decent FPS. OMG! XD
I took out the older screenshots BTW.
Anyway, here are the new screenshots:
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Oblivion
1280 x 800
Vsync On
Everything max except medium textures, HDR instead of bloom and no AA
Counter Strike Source
1680 x 1050, everything max except no AA and trilinear filtering.
Battlefield 2142
1024 x 768, since I cant select any other resolution, and If I force wide screen image gets squashed. Everything max, no AA
fps on the top left corner in red
Halflife 2
1680 x 1050 Everything max, 6 x AA, trilinear filtering
Battlefield 2
1024 x 768
Everything max, 8 x AA in first screenshot, no AA in the rest
Bioshock
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Sorry about the quality of the screenshots. They became really crappy and slightly blurred when I converted them to JPEG. I swear, they looked a lot clearer. Stupid compression...
World in Conflict (running on Windows XP SP2)
Runs and looks great even on mostly medium settings! Highly scalable IMHO. 15-40 FPS (depends on situation). 13 average FPS during benchmark test. It's odd considering it runs much faster during campaigns. Online mode is slower perhaps?
Resolution: 1680x1050
- Pixel Shaders: High
- Refresh Rate: 60 Hz
- Physics Quality: High
- Texture Quality: High
- Terrain Texture Quality: Medium
- UI Texture Quality: Compressed
- Water Quality: High
- Shadows: Off (I get a lot of black lines on textures when up close/zoomed if this is turned ON. Not much of a performance decrease when turned ON though.)
- World Distance Detail: Low
- Animation Quality: High
- Unit Track Distance: Short
- Water Reflection Size: 1024
- Fullscreen Antialias: None
- Anisotropic Filtering: None
- Framerate Cap: None
- Vsync: Off
- Full Object Geometry: On
- Windows on building: On
- Extra Object Details: On
- Destruction FX: On
- Unit Tracks: On
- Ground Scorch Marks: Off
- Flowers and Bushes: On
- Grasses: On
- High Quality Terrain: Off
- Craters: Off (automatically disabled when 'High Quality Terrain' is disabled)
- Water Reflects Clouds: Off
- Water Reflects Units: On
- Water Reflects Props: On
- Water Reflects Effects: On
- Water Trails: On
- Roads: On
- Clouds: On
- Z-Feather: Off
- Post Effects: Off (Bloom, Soft Shadows, and Heat Haze are automatically disabled if this is turned off)
- Soft Shadows: Off (still doesn't fix the "black lines on textures" problem and can noticably decrease performance, just like it does on other games...)
- Bloom: Off (I tried turning it on. Small visual difference to me. Doesn't kill performance by much, but the decrease is noticable. How does shaving another 3-4 FPS in campaign sound?)
- Heat Haze: Off (doesn't kill performance... but I hate this effect)
- Tree Shadows: Off
- HQ Tree Shaders: Off
- Transparency Antialiasing: Off
- Debris Physics: Off
- Use DX10 Rendering: Off (Duh...)
- Shadows from clouds: Off (It's automatically disabled, at least on my laptop)
Other settings/tweaks outside of the game:
- I'm using NVTray to set my Image Settings to 'High Quality'
- I'm forcing 2xQ anti-aliasing through my drivers by using NVTray
- I'm again using NVTray to set DirectX games to run with Trilinear Filtering, Aniso Mip Filter, Aniso Sampling, and Negative LOD Clamping.
- And of course, last but definitely not the least -- I'm running D3D Overrider 1.3 in the background. It enables triple buffering in DirectX games. I makes a lot of difference in performance in many of my games.
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Here are screenshots of Virtua Tennis 3 on my laptop. Sorry again for the crappy screenshot quality. VT3 didn't have a built-in screenshot button so I again used a 3rd-party application to take the screenshots.
All settings all set to max but with soft shadows turned off. Solid 55-60 FPS in singles mode (50-55 in the US Open court). 40-45 FPS in doubles mode.
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Crimsonman Ex NBR member :cry:
its the invasion of symphonyX pictures
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could someone post hitman blood money pics
Official Video Game Screenshot Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by illmatic2609, Aug 10, 2007.