^^thats the article i was reffering too, thanks cloud.
and i for one would be welcoming of a partnership like that. would give nvidia a run for their money and maybe keep them honest about laptop/desktop parities.![]()
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So do we have any indication towards(or against) MxM yet?
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Don't know. Can't say with any certainty... It appears most new models of Clevo's are MXM. I think it will remain the same as it is now: mixed. Some companies soldered, some MXM, and NVIDIA offering both. Currently we use MXM 3.0b. Maybe they'll launch MXM 3.0c or something with minor changes.
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I would hope that they keep offering MXM as i have been looking through it as i reasearch for my next upgrade and i find it to be the handy technology.
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It seems things are moving toward soldered, as if they're transitioning slowly. So, maybe the first batch/year of Pascal will be the last MXM type.
I, too, hope Pascal is MXM. -
Is there any inherent benefits to soldered other than saving some space?
and to me it dosent make much sense to solder the parts onto the board. it would be a right pain to manufacture and warrenty. imo
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Apparently it reduces production costs enough to justify the switch.
No benefits for us gamers, no. It makes all systems disposable junk with an expiration date. Most benefits lie on the other side: production / manufacturing.Last edited: Aug 21, 2015TomJGX likes this. -
eh, i guess thats an ok enough reason. though what about companies like clevo and msi that have built some or all of their lines around being upgradeable?
would nvidia do something like they do with the desktop gpu's?
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Clevo makes both types depending on the model. Not sure of MSI, but I think they're mostly soldered. Clevo is more workstation focused and has been that way for some time. This usually demands larger amounts of vRAM. Other than that, I don't know exactly why.
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yea, what troubles me is just about every article i see i modular technologies for laptops paints it as a pathway for the future, which in all honesty i hope it is. im a enthused tinkerer who has just found the funds and freedom to turn his attentions to his computer.
id try to steer the convo back to pascal but im afraid you guys would know more than i would. haha
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Not for consumers, but manufacturers benefit from planned obsolescence and forced "upgrades".Deks likes this.
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"Samsung announced that they will commence mass production of HBM stacked memory starting early 2016.
On the HPC front, there are a wide array of high bandwidth and dense memory designs that include 4-Hi DRAMs with 4 HBM stacks that feature 32 GB VRAM (1 TB/s) and the bulky, 8-Hi DRAMs configured in 6 HBM stacks with 24 GB and 48 GB VRAM, both models featuring 1.5 TB/s bandwidth. There are also some network oriented HBM SKUs which are planned for launch in 2017 with 8-Hi DRAM Stacks configured in 1-2 HBM chips. In 2018, Samsung wants to focus on increase market growth by entering new applications to incorporate their HBM designs." - Source
I don't think that's enough VRAM.
People are going to have more VRAM in their systems than system RAM, lol.
hmscott likes this. -
Robbo99999 Notebook Prophet
Wow, that's a real step change in the amount of VRAM available to programs, as well as the huge increase in memory bandwidth too! Could really make some changes in how programs/games are run perhaps, and might change what's possible in contrast to today's tech. -
It looks like NVIDIA's chips will have "up to 32GB's" for 2016, and Samsung is preparing for 2017 now. It makes you wonder who will be making the memory chips for NVIDIA Pascal... Samsung or Hynix? Hynix started mass production this summer, so I guess Hynix.
Maybe they'll switch in 2017. -
As long as the 4GB/8GB HBM chips are cheap or cost the same as GDDR5, I can`t see the issue with a card wth say 16GB capacity
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We definitely won't be needing it, though.
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Until next gen consoles hit the market, it will be excess vRAM. Unless some video game developers realize the potential and make crazy use of it for PC only. Maybe if Pascal is a significant performance step, with super fast 16GB vRAM, single card 4k/60 might be a reality in a couple years.
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Yeah, lol. Bill Gates is a bright man, but he just wasn't a visionary. He was a tech geek with a mind for business. Steve Jobs was more of a visionary than anything else and I think that's what keeps Apple successful. You have to see what the future might bring and what people really want not necessarily what makes the most sense.
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Perhaps game developers find a better way of using VRAM once 8GB is the new 2GB and 16GB is the new 4GB?
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one should hope so, my fear is they might get lazy/sloppy. knowing the new hardware can handle it.
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Bingo! Yep. Give 'em more resources they will just do minimum so that it runs. Microsoft is so concerned about monitoring and controlling software and how an OS works whether users want it or not, why don't they do the same to game publishers so they have to meet some criteria so that the software isn't total garbage or so horribly optimized it requires a top end PC to play a game with 2005 graphics.TBoneSan likes this.
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The big problem is unless its a pc exclusive title the pc port is usually an afterthough handed off to an outside team (from my understanding) they just shove it out the door as fast as possible.
a lot of the issue i would assume is from the publishers, because i dont know many devs that would intentionally hamstring their "baby"
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Thats certainly one valid concern.
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I also wonder how pascal will affect the adoption of UHD by mobile platforms. I have been poking around that a bit and it seems interesting.
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I would (already started
) change the whole building concept.
Unlimited Draw Calls!
Design each model to it's parts like in the real world. (today each model have it's own texture even if its "made" out of different kinds of materials with UV map)
large materials library of real world materials like: wood(all kinds), metal(brushed, gold, copper, aluminium etc), glass(glossy, mate, some stained etc) etc.
Shred by all models in the game.
That way i can fill 16-32GB of vRAM but use (with a lot of draw calls
) only the ones i need in the current (complex) scene.
Let's not forget the GPUs are getting stronger.
We need where to write\read all this power.
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Bill Gates never said that. Apocryphal like George Washington cutting down his daddy's cherry tree.
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He didn't?
Who did?
Why PC's and MS-DOS had this 640K limit? -
Nobody knows. Did Marie Antoinette really tell the peasants to eat cake?
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Can't remember i was too little.
But this quote related to BG i remember very well in the last 20 years.
I cant say if true or false.
One thing i know for sure: It turned out to be wrong.
640K is not enough.
And i can't forget the autoexec.bat file i fought with on MS-DOS in order to use more. (EXTENDED MEM they called it) -
anything new on pascal?
also i have been wondering how 980m's run 1440p in both single card set ups and sli....as well as how well pascal superceed what the current performance is.
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Most off the Wall use of that alleged Bill Gates Quote...
Bill Gates Quote From Sexy Model - 2011
jaybee83 and moviemarketing like this. -
It looks like NVIDIA is attending CES 2016 (Jan. 6th) and Computex 2016 (May 31st). I'd say Pascal will launch sometime between then.TomJGX and NuclearLizard like this.
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well now i have a date to look forward to. too bad i cant go to these things. XD
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Companies usually launch new products annually, and NVIDIA hasn't done so, yet. Because of this, I think Pascal will launch earlier than expected.
The 970M and 980M came out last October (2014) due to delays from Intel and AMD. The 960M followed this past March (2015). Considering we knew about the 970M and 980M in September (2014), and Clevo is launching their new models with Maxwell (September-October 2015), I'd say that they are planning to launch Pascal earlier than anticipated and may skip 2015 launches except for the dual-GPU GTX 990 (GM204), which is only rumored.
We should expect to see something very soon if I'm wrong, like within one week.
I'd like to see the theoretical 990M.
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Apparently AMD is holding HBM stacking technology's pattern. If NVIDIA want to use it, they need to pay the fee, or wait for 3D stacking technology
Ps: Unconfirmed source, could be bs...
Boring boring ChelseaTomJGX likes this. -
A buddy of mine asked someone about 990M, who said NDA ends at 9/18
Ps: Unconfirmed source, could be bs...
Boring boring Chelsea -
Well, might be legit. Couldn't tell you. We saw leaked benchmarks of the 980M from China early September. About a week after leaks, the net was full of advertisements from Clevo/Sager, etc. and Maxwell.
The thing is... We knew much more about the 970M & 980M by this time last year... WAY more. -
The information came from a Chinese tech website that I browse all the time. I'm skeptical is because these editors sometime tend to exaggerate thing to make a scene
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Well, I'm talking about 3DMark benchmarks and stuff. Legitimate leaks by now. Not "rumors."
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I just hope it can drive a 1440p screen at 60+ frames. lmao. and if it dosent oh well i can just get a cheaper screen.
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moviemarketing Milk Drinker
980M can't do that for most games? -
The 980M usually gets around 45~50 FPS at 1440p. Only in a few games it's 60+ FPS.
I have no doubt that the 1080M will be able to play at 60+ FPS. Actually, I'd be surprised if it didn't play about 60 FPS at 4k.*
*1080M should be somewhere around 980M SLI performance. -
yea, i kinda figgured, though if i do get a new laptop ill be getting one with Sli, and hopefully that will alleviate some of the pains.
im really curious to see what pascal can do and then bring back any of my wants back into reality.
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No, but 980 Ti can. 1080p is the sweet spot for 980M
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Forget about SLI, it's becoming more and more worthless as time passes. Just get the fastest single GPU available/that you can afford.
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thats true enough, and a very valid option as there is a dealer dowb the street that is selling an msi gt72 gsynch model for a very affordable price.
i dont suppose there is an up to date place i can find FAQ's and pros and cons of sli is there?
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The 680M is 28nm. The 980M is 28nm. The 980M performs like 680M SLI. Hell, if they can do that, I can almost guarantee Pascal will be at least 2x more powerful, unless they intentionally clock it back for re-branding ($). Pascal may be much more powerful and clocked WAY back.
Either way, it's going to be nice. Overclockers are going to have a field day.
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moviemarketing Milk Drinker
Was surprised to hear it, as I remember seeing very high frame rates for BF4 and other games with 980M when it launched.
After looking up benchmarks, however, it seems 980M cannot even deliver 60fps at 1080p for many games nowadays unless you reduce settings.
http://www.notebookcheck.net/NVIDIA-GeForce-GTX-980M.126692.0.html
I knew there were a few really demanding recent games out there like Witcher 3, DA Inquisition, Assassin Creed Unity, etc., but now there are lots more titles where 980M struggles, whether due to poor optimization or whatever, but sadly it seems this GPU's days are already numbered, even for 1080p. Roughly similar performance as desktop GTX 970, no?
Pascal: What do we know? Discussion, Latest News & Updates: 1000M Series GPU's
Discussion in 'Gaming (Software and Graphics Cards)' started by J.Dre, Oct 11, 2014.