^^thats the article i was reffering too, thanks cloud.
and i for one would be welcoming of a partnership like that. would give nvidia a run for their money and maybe keep them honest about laptop/desktop parities.![]()
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So do we have any indication towards(or against) MxM yet?
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It seems things are moving toward soldered, as if they're transitioning slowly. So, maybe the first batch/year of Pascal will be the last MXM type.
I, too, hope Pascal is MXM. -
Is there any inherent benefits to soldered other than saving some space?
and to me it dosent make much sense to solder the parts onto the board. it would be a right pain to manufacture and warrenty. imo
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Apparently it reduces production costs enough to justify the switch.
No benefits for us gamers, no. It makes all systems disposable junk with an expiration date. Most benefits lie on the other side: production / manufacturing.Last edited: Aug 21, 2015TomJGX likes this. -
would nvidia do something like they do with the desktop gpu's?
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id try to steer the convo back to pascal but im afraid you guys would know more than i would. haha
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Deks likes this.
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"Samsung announced that they will commence mass production of HBM stacked memory starting early 2016.
On the HPC front, there are a wide array of high bandwidth and dense memory designs that include 4-Hi DRAMs with 4 HBM stacks that feature 32 GB VRAM (1 TB/s) and the bulky, 8-Hi DRAMs configured in 6 HBM stacks with 24 GB and 48 GB VRAM, both models featuring 1.5 TB/s bandwidth. There are also some network oriented HBM SKUs which are planned for launch in 2017 with 8-Hi DRAM Stacks configured in 1-2 HBM chips. In 2018, Samsung wants to focus on increase market growth by entering new applications to incorporate their HBM designs." - Source
I don't think that's enough VRAM.People are going to have more VRAM in their systems than system RAM, lol.
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Robbo99999 Notebook Prophet
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It looks like NVIDIA's chips will have "up to 32GB's" for 2016, and Samsung is preparing for 2017 now. It makes you wonder who will be making the memory chips for NVIDIA Pascal... Samsung or Hynix? Hynix started mass production this summer, so I guess Hynix.
Maybe they'll switch in 2017. -
As long as the 4GB/8GB HBM chips are cheap or cost the same as GDDR5, I can`t see the issue with a card wth say 16GB capacity
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We definitely won't be needing it, though.
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Until next gen consoles hit the market, it will be excess vRAM. Unless some video game developers realize the potential and make crazy use of it for PC only. Maybe if Pascal is a significant performance step, with super fast 16GB vRAM, single card 4k/60 might be a reality in a couple years.
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Perhaps game developers find a better way of using VRAM once 8GB is the new 2GB and 16GB is the new 4GB?
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TBoneSan likes this.
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a lot of the issue i would assume is from the publishers, because i dont know many devs that would intentionally hamstring their "baby"
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I also wonder how pascal will affect the adoption of UHD by mobile platforms. I have been poking around that a bit and it seems interesting.
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I would (already started
) change the whole building concept.
Unlimited Draw Calls!
Design each model to it's parts like in the real world. (today each model have it's own texture even if its "made" out of different kinds of materials with UV map)
large materials library of real world materials like: wood(all kinds), metal(brushed, gold, copper, aluminium etc), glass(glossy, mate, some stained etc) etc.
Shred by all models in the game.
That way i can fill 16-32GB of vRAM but use (with a lot of draw calls) only the ones i need in the current (complex) scene.
Let's not forget the GPUs are getting stronger.
We need where to write\read all this power.
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Who did?
Why PC's and MS-DOS had this 640K limit? -
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But this quote related to BG i remember very well in the last 20 years.
I cant say if true or false.
One thing i know for sure: It turned out to be wrong.
640K is not enough.
And i can't forget the autoexec.bat file i fought with on MS-DOS in order to use more. (EXTENDED MEM they called it) -
anything new on pascal?
also i have been wondering how 980m's run 1440p in both single card set ups and sli....as well as how well pascal superceed what the current performance is.
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Bill Gates Quote From Sexy Model - 2011
jaybee83 and moviemarketing like this. -
TomJGX and NuclearLizard like this.
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Companies usually launch new products annually, and NVIDIA hasn't done so, yet. Because of this, I think Pascal will launch earlier than expected.
The 970M and 980M came out last October (2014) due to delays from Intel and AMD. The 960M followed this past March (2015). Considering we knew about the 970M and 980M in September (2014), and Clevo is launching their new models with Maxwell (September-October 2015), I'd say that they are planning to launch Pascal earlier than anticipated and may skip 2015 launches except for the dual-GPU GTX 990 (GM204), which is only rumored.
We should expect to see something very soon if I'm wrong, like within one week.I'd like to see the theoretical 990M.
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Apparently AMD is holding HBM stacking technology's pattern. If NVIDIA want to use it, they need to pay the fee, or wait for 3D stacking technology
Ps: Unconfirmed source, could be bs...
Boring boring ChelseaTomJGX likes this. -
Ps: Unconfirmed source, could be bs...
Boring boring Chelsea -
The thing is... We knew much more about the 970M & 980M by this time last year... WAY more. -
Boring boring Chelsea -
Last edited: Aug 30, 2015
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I just hope it can drive a 1440p screen at 60+ frames. lmao. and if it dosent oh well i can just get a cheaper screen.
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moviemarketing Milk Drinker
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The 980M usually gets around 45~50 FPS at 1440p. Only in a few games it's 60+ FPS.
I have no doubt that the 1080M will be able to play at 60+ FPS. Actually, I'd be surprised if it didn't play about 60 FPS at 4k.*
*1080M should be somewhere around 980M SLI performance. -
im really curious to see what pascal can do and then bring back any of my wants back into reality.
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SLI will bring you more pain, not less. -
i dont suppose there is an up to date place i can find FAQ's and pros and cons of sli is there?
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The 680M is 28nm. The 980M is 28nm. The 980M performs like 680M SLI. Hell, if they can do that, I can almost guarantee Pascal will be at least 2x more powerful, unless they intentionally clock it back for re-branding ($). Pascal may be much more powerful and clocked WAY back.
Either way, it's going to be nice. Overclockers are going to have a field day.Last edited: Aug 30, 2015 -
moviemarketing Milk Drinker
After looking up benchmarks, however, it seems 980M cannot even deliver 60fps at 1080p for many games nowadays unless you reduce settings.
http://www.notebookcheck.net/NVIDIA-GeForce-GTX-980M.126692.0.html
I knew there were a few really demanding recent games out there like Witcher 3, DA Inquisition, Assassin Creed Unity, etc., but now there are lots more titles where 980M struggles, whether due to poor optimization or whatever, but sadly it seems this GPU's days are already numbered, even for 1080p. Roughly similar performance as desktop GTX 970, no?
Pascal: What do we know? Discussion, Latest News & Updates: 1000M Series GPU's
Discussion in 'Gaming (Software and Graphics Cards)' started by J.Dre, Oct 11, 2014.