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    Star Wars Battlefront II

    Discussion in 'Gaming (Software and Graphics Cards)' started by Atma, Nov 9, 2017.

  1. HTWingNut

    HTWingNut Potato

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    No it isn't. It's bigger than just this one game. It's clear video games are quickly trending to become nothing more than home based casino games. Considering country governments and now US state governments are getting on board, shows it's more than just a stinking game. It's using gambling tactics in games for minors, which is pretty much illegal in most countries.
     
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  2. hmscott

    hmscott Notebook Nobel Laureate

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    Star Wars Battlefront 2 -The Last Jedi Events GONE! DLC Update

    Star Wars Battlefront 2 The Last Jedi Season
     
    Last edited: Dec 11, 2017
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  3. Reciever

    Reciever D! For Dragon!

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  4. hmscott

    hmscott Notebook Nobel Laureate

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    "I have seen a lot of angry video gamers in my time going to war against companies for one issue or another, but I’m not sure I’ve ever seen anything like what’s happened with Battlefront 2.

    Finally, finally players seems to actually be walking the walk, and voting with their wallets.

    Hopefully that brings about big changes for both Battlefront and the industry as a whole."
     
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  5. Reciever

    Reciever D! For Dragon!

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    The same thing happened in Dead Space 3 which sold around 600k units iirc

    Only reason for the outrage is that this IP has a much larger audience so the impact is actually much larger considering the lack of sales (when comparing to Dead Space 3 respective market is much smaller I would assume)

    I use Dead Space 3 as an example since it was also a game that was converted to be riddled with micro-transactions that was not well received as a result.
     
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  6. hmscott

    hmscott Notebook Nobel Laureate

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    bAMEIL8.jpg
    https://imgur.com/gallery/0mqgy

    latchedabyss via Android 83 pts 1 day
    "They advertised this game at The Last Jedi last night and everybody in the theater started booing"

    quarky via iPhone 8 pts 1 day
    "Went to see it today, lots of whispering during the battlefront ad."

    Xardian 2 pts 23 hr
    "50% off and it still costs too much."

    KingRidley via Android 199 pts 1 day
    "Boycotting this will be for practice for all the other crap we're going to have to boycott in the coming future"
     
    Last edited: Dec 17, 2017
  7. killkenny1

    killkenny1 Too weird to live, too rare to die.

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  8. hmscott

    hmscott Notebook Nobel Laureate

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    'The Last Jedi' Easter Egg Confirms 'Battlefront 2' Luke Jedi Temple Theory
    https://www.inverse.com/article/395...attlefront-2-ii-luke-skywalker-compass-pillio

    "A small Easter egg from The Last Jedi explains exactly how Luke Skywalker found the first Jedi Temple on Ahch-To, where he exiled himself for decades until Rey found him, and it has everything to do with events that transpired in the video game Star Wars: Battlefront II.

    Spoilers follow for both Star Wars: Battlefront II and The Last Jedi...."
     
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  9. JRE84

    JRE84 Notebook Virtuoso

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    besides the loot boxes is this game any good
     
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  10. HTWingNut

    HTWingNut Potato

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    From what I've heard the game is fun, but that fun is hampered quickly because progression is tied to the loot boxes which they disabled. Shows you that they were planning on forcing people to grind forever or shell out cash for loot boxes just to enjoy the core game.
     
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  11. JRE84

    JRE84 Notebook Virtuoso

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    pretty messed up...man o man are these guys greedy... like paying for the ending in a netflix show
     
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  12. HTWingNut

    HTWingNut Potato

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    Shhh, don't give them any ideas. Sounds like repealing net neutrality.... pay $5 to complete the last 20 minutes of this movie.
     
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  13. hmscott

    hmscott Notebook Nobel Laureate

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    Dodging a disaster in the making...
    NS7zqWn.jpg
     
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  14. killkenny1

    killkenny1 Too weird to live, too rare to die.

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  15. JRE84

    JRE84 Notebook Virtuoso

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    lol....the pink mod....disgrace
     
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  16. hmscott

    hmscott Notebook Nobel Laureate

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    Loot Box Regulation Bill Introduced by Washington Senator

    The legislative fight over loot boxes expands to Washington state
    New bill would require the gambling commission to weigh in on randomized items.
    Kyle Orland - 1/25/2018, 8:05 AM
    https://arstechnica.com/gaming/2018...-over-loot-boxes-expands-to-washington-state/

    "The government backlash against video game loot boxes—the randomized in-game item purchases that some observers and legislators consider a form of gambling—moved from Hawaii to Washington state earlier this month.

    That's when a group of three Democratic state senators introduced a bill that would require the state gambling commission to examine loot boxes and determine "whether games and apps containing these mechanisms are considered gambling under Washington law."

    “What the bill says is, ‘Industry, state: sit down to figure out the best way to regulate this,’” Orcas Island Senator and bill coauthor Kevin Ranker told theTacoma News Tribune. “It is unacceptable to be targeting our children with predatory gambling masked in a game with dancing bunnies or something.” Wookies??

    The bill text puts specific focus on the question of whether children who "may be more vulnerable to gambling addiction" should be allowed to access games with loot boxes, and on the question of "transparency" around "the odds of receiving each type of virtual item." The latter point took on additional salience last month as Apple required such odds to be posted alongside games with loot boxes.

    Actual government regulation of loot boxes in Washington is still a ways off, though. Ranker's bill needs to be approved by the full Washington state legislature (which is narrowly held by Democrats) and be signed by the governor before being referred to the gambling commission. At that point, the commission would have until December 1 to form its recommendations for any regulatory and enforcement system the state might set up.

    The Washington legislative effort against loot boxes comes after Hawaii state representative Chris Lee started a major push to get such randomized in-game items treated as gambling in his state. Lee told Ars last month he's been reaching out to dozens of legislators in other states to expand the effort; Washington's Ranker appeared in a video Lee posted last month alongside legislators from Connecticut, North Carolina, Georgia, and Minnesota expressing concern about loot boxes in games.

    "In Washington state we have a number of the top gaming companies in the world located in our region," Ranker says in the video. "We need to start this conversation, and we need to start it now."

    Washington's state gambling commission previously dipped its toe into the gaming business back in 2016, when it sent Valve a letter seeking action against "skin trading" sites that let players wager using in-game cosmetics. Valve pushed back against the state's concerns at the time, and the threatening letter doesn't appear to have led to any further government action in the intervening months."

    State Representative in the Hawaii State Legislature
    Chris Lee videos from newest to oldest...

    Here's the difference you're making fighting lootboxes

    Next steps: What you can do to fix the gaming industry

    Game on. Together we can stop predatory gaming practices

    Highlights of the predatory gaming announcement
     
    Last edited: Feb 1, 2018
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  17. hmscott

    hmscott Notebook Nobel Laureate

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    Despite loot box controversy, Star Wars Battlefront 2 was still the most downloaded game on PlayStation Store in December
    By Matt Martin, Thursday, 11 January 2018 08:53 GMT
    https://www.vg247.com/2018/01/11/de...loaded-game-on-playstation-store-in-december/

    "The backlash against Star Wars Battlefront 2’s controversial use of loot boxes doesn’t seem to have dampened appetite for the game.

    According to official data from Sony it was the most downloaded game on the PlayStation Store during December in Europe and the third most-popular in the US.

    The launch of Star Wars Battlefront 2 was marred by the clumsy implementation of loot boxes to unlock rewards, a problem that escalated to the very top – even Disney reportedly got involved when the controversy threatened to tarnish its evergreen Star Wars brand.

    Maybe the excitable reception of the latest Star Wars movie, The Last Jedi, overshadowed the fuss and pushed the game front and center. Maybe the furore didn’t break as far out of the gaming bubble as some thought.

    Or maybe the consumer backlash was all mouth and no trousers, with gamers buying the game regardless of what was considered “anti-consumer” practises. Either way, December was a good month for Star Wars Battlefront 2 after an equally strong performance in November. It’s also worth noting that Star Wars Battlefront 2 was on sale during December.

    Elsewhere in the download charts, Gang Beasts performed well in the EU but even better in the US, and Activision’s monster hit Call of Duty: WW2 proved to be, well, a monster hit.

    Full charts are below:

    Most downloaded PS4 games in December (EU)
    • 01 Star Wars Battlefront 2
    • 02 FIFA 18
    • 03 Call of Duty: WWII
    • 04 GTA 5
    • 05 Need For Speed: Payback
    • 06 Gang Beasts
    • 07 Assassin’s Creed Origins
    • 08 Rocket League
    • 09 Wolfenstein: The New Order
    • 10 The Last Of Us Remastered
    Most downloaded PS4 games in December (US)
    • 01 Call of Duty: WWII
    • 02 Gang Beasts
    • 03 Star Wars Battlefront II
    • 04 Grand Theft Auto V
    • 05 Madden NFL 18
    • 06 EA Sports FIFA 18
    • 07 Need for Speed Payback
    • 08 Rocket League
    • 09 Human Fall Flat
    • 10 NBA 2K18
    Most downloaded PS4 DLC in December (EU)
    • 01 Fortnite – Standard Founder’s Pack
    • 02 Destiny 2 – Curse of Osiris
    • 03 ARK: Survival Evolved – Aberration
    • 04 Destiny 2 – Expansion Pass
    • 05 Tom Clancy’s Rainbow Six Siege – Year 3 Pass
    • 06 Horizon Zero Dawn – The Frozen Wilds
    • 07 Battlefield 1 – Premium Pass
    • 08 Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34
    • 09 Call of Duty: WWII – Season Pass
    • 10 Rocket League – Batman v Superman: Dawn of Justice Car Pack
    Most downloaded PS4 DLC in December (US)
    • 01 Destiny 2 – Expansion I: Curse of Osiris
    • 02 Destiny 2 – Expansion Pass
    • 03 Ark: Aberration
    • 04 Call of Duty: WWII – Season Pass
    • 05 Horizon Zero Dawn: The Frozen Wilds
    • 06 Tom Clancy’s Rainbow Six Siege – Year 3 Pass
    • 07 Battlefield 1 Premium Pass
    • 08 Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34
    • 09 Rocket League – Batman v Superman: Dawn of Justice Car Pack
    • 10 Tom Clancy’s Rainbow Six Siege – Year 2 Pass
    Wasn't EA supposed to come up with a fix for the removed / disabled loot box system?
     
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  18. hmscott

    hmscott Notebook Nobel Laureate

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    So, it looks like EA is waiting to stir things up again till March...

    Star Wars Battlefront II: The War is just Beginning
    New updates are on the way...
    https://www.ea.com/games/starwars/battlefront/battlefront-2/news/january-2018

    "It's been an eventful few months for Star Wars™ fans, hasn't it?

    Star Wars™ : The Last Jedi ™ swept into theaters, and millions of players lived out their Star Wars fantasies in Star Wars™ Battlefront™ II.

    With the release of The Last Jedi Season, the Resistance's brave freedom fighters and the First Order's imposing stormtroopers engaged in desperate showdowns on Crait over 156 million times, while X-wings and TIE fighters chased each other through the skies above D’Qar.

    Together, you completed over 10 million quests for your factions. 58% of you chose to join Captain Phasma and the First Order, while 42% fought alongside Finn and the Resistance.

    And to quote Luke Skywalker on the salt-covered plains of Crait, “the war is just beginning.” The most recent update added Iden's TIE/LN fighter as a hero starfighter and incorporated the Crait map into Blast Mode. The next few months are packed with massive additions to Star Wars Battlefront II.

    We're working on a revamped progression system. Your feedback has been essential here, and we are preparing significant changes to progression that will address many of the things we've seen players asking for. We'll be sharing more details about these changes in March.

    A game mode called Jetpack Cargo is coming in February. Two teams of eight players equipped with jet packs compete in Jetpack Cargo, a frantic, fast-paced way to play. This mode will only be available for a limited time, so don’t miss it.

    A new Season is coming soon.

    We’ve learned a lot from the first season of content for Star Wars Battlefront II, and we're integrating those insights into our plans moving forward. We know you’re waiting for details on what’s coming in the next season, and we’ll have more to tell you soon.

    Our goal has always been to create the best possible experience taking into account the feedback of our fans to continue to evolve and grow Star Wars Battlefront II.

    On behalf of everyone on the Star Wars Battlefront II team, may the Force™ be with you, and we will see you on the battlefront!"
     
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  19. hmscott

    hmscott Notebook Nobel Laureate

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    Star Wars Battlefront 2 Only Sold 7 Million Units, EA Confirms Return of Microtransactions

    Report: Paid Loot Boxes Are Coming Back to 'Battlefront 2'
    Electronic Arts is reportedly reinstating the monetization feature in the next few months.
    https://www.rollingstone.com/glixel/news/report-loot-boxes-are-coming-back-to-battlefront-2-w516145

    "Loot boxes, like the Empire, are striking back. Electronic Arts plans to reinstate the controversial monetization feature in Star Wars Battlefront 2 "in the next few months," according to a tweet from Wall Street Journal reporter Sarah Needleman.

    pic.twitter.com/gKNFYqm8eh

    — Sarah E. Needleman (@saraheneedleman) January 30, 2018
    "We'll do it when we think it's ready," EA's finance chief, Blake Jorgensen, tells WSJ. This statement comes after Jorgensen reportedly told a gathering of investors in December EA might not bring microtransactionsback to the game.

    So, what's changed? According to Needleman, Battlefront 2 sales didn't live up to expectations during the holiday quarter. EA sold an estimated 9 million copies, one million less than expected.

    Pinned by YongYea
    YongYea 14 hours ago (edited)
    EDIT: EA only sold 7 million Battlefront 2 copies, WSJ messed up with their 9 million figure.

    The game is on track to sell another one to three million units by the end of fiscal 2018. The first Battlefront sold 14 million copies by the end of fiscal 2016, in comparison.

    EA halted microtransactions on the eve of Battlefront 2's launch after beta participants complained the loot boxes were overly aggressive and gave an unfair advantage to those who spent the money.

    The public outcry led to EA receiving the most downvoted comment in Reddit history. The publisher reportedly also lost an estimated $3.1 billion in stock value following the controversy, and Hawaii state legislators are now considering a ban on the game and investigating what they call "predatory practices."

    We've reached out to EA for clarification on what elements of the loot boxes will be reinstated."

    EA: WE BELIEVE IN MICROTRANSACTIONS - BATTLEFRONT 2

    BATTLEFRONT II: RETURN Of the MICROTRANSACTIONS + battlefield team learning


    Correction: Star Wars Battlefront II sold in over 7 million units, not 9
    https://www.resetera.com/threads/co...-ii-sold-in-over-7-million-units-not-9.20104/

    "Yesterday the Wall Street Journal reported that Star Wars Battlefront II had sold in 9 million units, falling 1 million units short of its 10 million target. They also noted that Star Wars Battlefront II had a 37% digital share.

    For some reason, both numbers were completely incorrect. I'm not quite sure how the Wall Street Journal was so wrong. But whatever. The official EA transcript states the following:

    " Net bookings for the quarter were $29 million below our guidance, driven by lower-than-expected sales of Star Wars Battlefront II. For Q3, we had expected to sell in about 8 million units, but we fell short of that by less than 1 million units. However, this shortfall was significantly offset by an excellent performance from our live services."

    http://files.shareholder.com/downlo...592-40A45B0D59C7/Q3_FY18_Prepared_Remarks.pdf

    Thus the game actually sold in 7 million units. The digital share for the game was actually 28% too. As a reference, the original Battlefront sold in 13 million units in roughly the same period and had a digital share of 16%.

    The decline seen in Star Wars Battlefront II sales was primarily due to the backlash that the game received at the end of last year due to loot boxes being tied to in game progression. It is worth noting that EA disabled that system in game but always planned to reintroduce it, after they had tweaked it to be more accepted by consumers, in the future."

    So, Battlefront II sold 7 million copies vs. 14 million copies sold for the 1st Battlefront... that looks like there are a lot of informed gamers that stayed away from Battlefront II, and the ground swell of public outrage at EA worked.
     
    Last edited: Feb 1, 2018
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  20. hmscott

    hmscott Notebook Nobel Laureate

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    Last edited: Feb 4, 2018
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  21. hmscott

    hmscott Notebook Nobel Laureate

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  22. hmscott

    hmscott Notebook Nobel Laureate

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    DISNEY DITCHING TOXIC EA - Taking STAR WARS Away From Them?


    REPORT: DISNEY/LFL TALKING WITH 2 NEW GAME PUBLISHERS FOR STAR WARS
    February 13, 2018 Written by Jordan Maison
    http://www.cinelinx.com/game-rumors...with-2-new-game-developers-for-star-wars.html

    Lucasfilm: Revoke EA's Star Wars License
    189,502 have signed. Let’s get to 200,000!
    https://www.change.org/p/lucasfilm-revoke-ea-s-star-wars-license
    "EA have had the Star Wars video game license for the last 4 years, and in that time they've proven to their consumers that they honestly don't care about the gameplay experience or content, they'd rather rush out a game that will try and milk as much money out of consumers as possible.

    Let's start with Star Wars Battlefront (2015), the game launched with barely any content whatsoever. If I remember correctly there were 5 multiplayer maps and 4 game modes, and that was it. This wouldn't have been a problem if the game was free to play, but it wasn't - EA were charging $60 for an unfinished, sloppy excuse of a video game that almost undoubtedly hurt the Star Wars franchise. The community died out very quickly due to the awful gameplay experience and lack of content, and just to make things worse - EA did what EA always does, tried to milk even more money out of its customers! They released a $50 season pass that actually included MORE content than the original game had! So to get the 'actual experience' you had to spend $110. This was a disgraceful practice at the time and still is to this day.

    In 2016 we found out Visceral Games were working on a linear single player Star Wars game, this had a lot of people excited. At E3 2017 we got our first look at this game and again, people were excited. In October 2017 we found out that EA had cancelled this game and that Visceral Games were shutting down. EA told us that the reason the game was cancelled was because 'people didn't want a linear single player experience set in the Star Wars universe, they wanted something else that would allow the player to come back regulalary' - which is just nonsense. Pretty much the whole fanbase were excited for a new single player Star Wars story, however it became quite obvious very quickly why this game was cancelled. They would've struggled at monetizing a single player game, they've tried before and it didn't work because consumers are sick of getting ripped off and having to buy more content after spending $60 on a game. EA seem to think if they make something on a broader scale that has an online component then people will buy in-game content to stay relevant in the game, which again is so morally wrong and just shows how out of touch EA are with it's consumers. Then again, they don't care about their consumers, they only care about the money they can make from them. Yet again another event that will do more harm to the Star Wars brand than good.

    And finally this brings me to Star Wars Battlefront 2 which releases tomorrow however some people have had early access since last week. To sum up the game in general, it's bad - actually no wait that's too generous - it's awful. EA has yet again pulled another anti-consumer move and shoved in infamous and unwanted loot boxes into the game, something nobody asked for. These loot boxes were very controversial during the Star Wars Battlefront 2 beta when people noticed that these loot boxes were giving people a huge advantage over other players who didn't purchase them, and since they could be paid for with real money (in the full game not the beta) it essentially made the game pay-to-win which is unacceptable in any video game regardless of the price or content, yet EA had the cheek to do this in a $60 video game. This causes a major backlash online which had such a strong effect that EA even had to comment on the matter saying they would 'rework and revise the system', and now we know that statement was a complete and utter lie.

    We now know that the entire online aspect of Star Wars Battlefront 2 was literally built around microtransactions to try and squeeze every single dollar out of the consumer as they could. Let's start with the Star cards, these cards allow you to add upgrades to your character, such as extra health or quicker reload. This would cause a problem in any game as it can make the game unbalanced, however instead of allowing the user to choose what upgrades they want, the user has to unlock these star cards instead! And how does the user unlock these star cards? You guessed it - loot boxes! So yet again when someone pays real world money on loot boxes they can easily have an unfair advantage over players who are unlocking these loot boxes through in-game rewards - essentially making it pay to win. And this has 100% been noticeable while playing online, the game hasn't even fully released yet and people have an unfair advantage over others and it's very noticeable and makes the game so unbalanced that I've already given up on it. It's not just me who's noticed either, all you have to do is search online to see almost everyone who's played it is saying the same thing. The community on this game will die out faster than the original game because of this, people won't buy your stupid loot boxes EA, instead they'll sell the game and buy something else.

    The star cards aren't even the worse thing, in Star Wars Battlefront 2 there are special characters you can use once you've earned enough score in game, however not all of them are unlocked. In fact the most common and most loved (debatable) characters are actually locked and need unlocking to use. So how do you unlock them? Does ranking up unlock them? Of course it doesn't, and you wanna know why? Because EA can't monetise the consumer that way. More evidence that EA clearly doesn't care about the consumer and would rather just focus on the money they could try and milk from them. So how do you unlock these characters then? Through an in-game currency known as credits which - you guessed it - can be brought with real-world money! So yet again you can use real money to gain an advantage over other players, yet again making it pay-to-win. But what if you want to unlock these characters through the in-game currency without using real money? Well on average to get enough credits it'll take you a whopping 40 hours - that's not a mistake - 40 hours to unlock ONE character. Just one. So let's be real here, if you want to play as your favourite character then you've either gotta get lucky in a loot box (which you can pay for with real money) or buy credits with real money.

    And finally, the week reviewers got their hands on the game to review EA done one of the most scummiest things a game publisher could ever do, they tweaked their in game system to make it seem easier to unlock items in the game without the use of real world money so that journalists wouldn't complain about the awful monetization system the game is built on. You want an example of this? Well Luke Skywalker was 10,000 credits to unlock during this time period, which would take about 6-7 in-game hours to unlock. But when the game actually releases, he will be 60,000 credits which can take up to 40 hours to unlock! And like I said before, they did this to try and make sure journalists wouldn't slate their awful monetization system, they themselves even know it's awful yet they simply don't care because they don't care about their consumers - they only care about the money they can make from them.

    All of this is starting to have a major backlash on EA in general, with hundreds of thousands now committing to cancel preorders and boycott the game and future games completely. EA made a reddit post answering concerns of the fan base and I can proudly say that in less than 24 hours of that post going live that it is now the most disliked post in the entirety of Reddit, with a whopping 230 thousand downvotes. This seriously shouldn't be surprising from the company that has won worst company in America for two years in a row. Lucasfilm, if you cannot see that EA is seriously abusing and harming the Star Wars brand then you are part of the problem. The longer you keep partnering and working with EA then the more damaging your famous brand will become. Do the right thing, do it for your consumers - end this nonsense once and for all and give the Star Wars License to a developer or publisher who will actually treat the franchise with care and quality, because if the last 4 years are anything to go by then it's pretty clear that EA doesn't care about either of those things..."
     
    Last edited: Feb 19, 2018
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  23. hmscott

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  24. killkenny1

    killkenny1 Too weird to live, too rare to die.

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  25. Raidriar

    Raidriar ლ(ಠ益ಠლ)

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    Considered buying it today but then I remembered how battlefront 1 is riddled with cheaters and has zero support from EA so I will not be paying for BF2 any time soon.
     
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  26. Atma

    Atma Notebook Deity

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    I considered it for that price and remembered they said loot crates will be back in the future. So nope.
     
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  27. mtness

    mtness loitering

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    im actually boycotting EA completely, they have been to unethical for my liking, the chance to miss out on a great game doesn't worry me as much as their shifty actions.
     
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  28. Geforce2go

    Geforce2go Notebook Consultant

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    Well, I caved in and bought SWBF2 Deluxe Edition for £27.99 in the Publisher Sale. I'm sure when EA add back loot crates it will probably be purely cosmetic items. Anyway even if it isn't, luckily I have something called free will.
     
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  29. hmscott

    hmscott Notebook Nobel Laureate

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    Before: Freewill
    After: Freewill minus £27.99 ;)
     
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  30. JCordero31

    JCordero31 Notebook Evangelist

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    This patch destroyed what was a very balanced game. melee is the most messed up.
     
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  31. hmscott

    hmscott Notebook Nobel Laureate

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    ESRB Defeats Loot Boxes? Uh, Well... - Game News

    ESRB's Shameful "Answer" To The Loot Box Battlefront 2 Mess...
     
    Last edited: Feb 28, 2018
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  32. Geforce2go

    Geforce2go Notebook Consultant

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    I don't see what the problem is with a label. It's then down to the parent's discretion and responsiblity if they want to buy their kids games with in-game purchases and if you're old enough to buy your games It's down to your own choice. To say it's under age gambling like some people are claiming is ridiculous imo. Gambling could only be claimed if it was like a slot machine that mostly leaves you with no rewards and less money.

    ... and as long as It's mainly for cosmetic items and isn't tied to progression it shouldn't be an issue at all even if the items are generated randomly as you would be receiving something.
     
    Last edited: Mar 1, 2018
  33. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Because this label applies to 99% of the games. You have wonderful expansions a la The Witcher 3 - you get the label. You sell OST for the game - you get the label. You are the reason of all this crap aka SWBFII - you get the label.
    So in the end this changes nothing and this label is useless.
    However I'm not surprised this was the "best" ESRB could come up with. No way EA and the likes will go against themselves...
     
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  34. Geforce2go

    Geforce2go Notebook Consultant

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    Making games is becoming much more expensive for studios, so how else do they increase profit. Their options are pretty limited if they release expansions for free they have to find it from some where else and if It's purely cosmetic I don't see a problem.

    In regard to SWBFII, the initial lootbox fiasco could have been handled better by EA I admit but the gaming community reaction has been way overblown considering at launch progression was still possible without spending any money at all and there are many other games that use this in-game purchase model, so why all the furore now? I'm sure the DICE studio have been affected by this fiasco due to the loss of sales even though they have made a pretty solid game. The reaction seems disproportionate and unfair when in-game purchases were purely optional.
     
  35. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Uhmmm...no. I mean, it's not the reason. Greed sounds more like it.
    Have you noticed how it's usually big AAA studios who complain about games getting expensive to make?
    Well jee-wiz. How about you don't blow most of the budget on the marketing and instead actually spend some money on actual development.
    I doubt that even the least sold Call Of Dutie still didn't earn Activision a crap loads of money. Same goes for Star Wars brand. It's one of the most recognized trademarks. It will always bring money. So all that "games are getting expensive to make" coming from AAA publishers is funny.
    Also what I find noteworthy is that most of the "non or not typical AAA developers" don't complain about game delevopment cost, i.e. CDPR or Ninja Theory. They just concentrate on making good and honest games without trying to shaft gamers, which in turn makes gamers happy and brings money.

    And I don't think situation with SWBFII lootboxes was overblown. The progression which take how many hours to unlock Skywalker? And that's just one here. Good luck grinding your way through!
    I bet you if there wasn't such reaction publishers would try to shove their boots up gamer asses even more. And I think they still will.
    Remember paid Skyrim mods on Steam and what kind of backlash it received and it made Bugthesda to back off. And yet still, as I and many others have predicted, they attempted it once again, and voila, you have whatever it's called to sell other people's mods to make more money.
    Same goes with microtransactions and lootboxes. People didn't complain much about MTX, and now you have Ubisoft, which sells base game for 60 Euros, a crappy season pass for 40 Euros, and a bunch of microtransactions which not a part of 40 Euro season pass...
    I tell you, if this will continue like this, EA and the likes will start selling you bullets for their online games...
     
  36. hmscott

    hmscott Notebook Nobel Laureate

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    EA Plummets from Metacritic's Top Publishers List
     
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  37. killkenny1

    killkenny1 Too weird to live, too rare to die.

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  38. hfm

    hfm Notebook Prophet

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    LOL that is hilarious
     
  39. Atma

    Atma Notebook Deity

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  40. mtness

    mtness loitering

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    and the interesting thing here is, we did it, as a community, through either not supporting or making a voice, we can influence a big company......ive still black-listed EA from future purchases but its nice to see we can make a difference....well done guys ;)
     
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  41. hmscott

    hmscott Notebook Nobel Laureate

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    We won!!!
    submitted 10 hours ago by butterednoodles27
    3327 comments
    https://www.reddit.com/r/StarWars/comments/84vhjy/we_won/
    6aem8dsvp4m01.jpg
    https://motherboard.vice.com/en_us/...lefront-ii-officially-ditches-paid-loot-boxes
    "After four months of being in limbo on the issue, publisher EA has finally announced that it will remove paid loot boxes from Star Wars Battlefront II. In an official blog post, the publisher announced it would completely revise the progression system for the multiplayer shooter that caused so much controversy during its release in November.

    At launch, the game had a $60 price tag and gated off portions of its content behind an obtuse system of credits and loot crates players could purchase for real world money. Before the game came out, fans were complaining on Reddit and EA tried to calm them down and posted a comment that was the most downvoted in Reddit history.


    Developer DICE lowered the amount of credits needed to purchase characters such as Darth Vader and EA froze in-game microtransactions entirely, but the damage was already done and Star Wars Battlefront II's loot box scheme gained so much attention, both lawmakers and the mainstream media took notice.

    After the game’s release, Hawaii state legislators pushed to ban kids from buying games with microtransactions and loot boxes. They’ve since introduced four bills in Hawaii’s state house and senate that would ban the sale of loot box games to people under 21, and require publishers to label a game if it contains loot boxes and disclose the odds of winning rewards. Lawmakers in Washington state proposed similar legislation. The Electronic Software Ratings Board—the group give age ratings to video games—is going to start tagging every game that contains in-game purchases, not just loot boxes.

    After it kicked up all this controversy, EA went silent and mostly just updated Star Wars Battlefront II for balance. This morning it announced it would overhaul the games progression system on March 21 and kill paid loot boxes entirely. It will still have both loot boxes and microtransactions, but both will be for cosmetic items only. Players will only be able to earn items that change how they play by playing the game."
    Gamers have won. We won.
    https://www.reddit.com/r/pcmasterrace/comments/84x33z/gamers_have_won_we_won/
     
    Last edited: Mar 17, 2018
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  42. hmscott

    hmscott Notebook Nobel Laureate

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    Last edited: Mar 17, 2018
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  43. hmscott

    hmscott Notebook Nobel Laureate

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    EA Concedes and Unlocks All Heroes in Star Wars Battlefront 2's Progression Overhaul Update
     
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  44. Atma

    Atma Notebook Deity

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    And they have dropped the price to $23.99. Somewhat tempting but I've moved on now.
     
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  45. mtness

    mtness loitering

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    yeap, they have been hurt from all this, the price drop looks to me like a big 'let's try to get something out of all this', even if i was interested in the game, im not buying it, once burnt twice shy imo.
     
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  46. rinneh

    rinneh Notebook Prophet

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    I tried it for the 23 euro but asked for a refund, empty servers, crappy mapdesign and it just doesnt feel like a fun game. Sucks because i wanted to try a new shooter after 350 hours of R6, 400 hours of BF1 and 250 hours of PUBG.
     
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  47. Raidriar

    Raidriar ლ(ಠ益ಠლ)

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    You can thank EA for their ridiculous handling of Battlefront 1 and scandalous Battlefront 2. People actually left BF2 to come back to BF1, and BF1 is already cancer enough with the same 100 or so people playing and known rampant cheating.
     
  48. rinneh

    rinneh Notebook Prophet

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    Battlefront 1 was already a let dow. I liked the graphics and how those AT-AT walkers would walk past by onto the objective. It did had a sense os scale but lacked content en depth imo.

    BF2 did not improve on that imo, more settings but not a better game .It lacked the scale even. Too bad because the battlefield series are great imo. I expected more.
     
  49. JRE84

    JRE84 Notebook Virtuoso

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    why all the hate....fun and amazing graphics
     
  50. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Criticizing the game for its obvious flaws is not hating.
     
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