lol nice man good stuff hahah. Not that I could've done better but you prob could've gotten away with just a half of the banelings to take out the army =)
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ViciousXUSMC Master Viking NBR Reviewer
Just PM me if something needs to be changed.
What exactly happened to your account to cause it to get reset? -
I unrooted my phone three weeks ago in prepartion for the OTA froyo release and had to do it through a factory reset. I didn't know that the mobile authenticator attached to my account wouldn't have the same serial(I thought it was a stick with the phone number sort of thing like most apps) so when i reinstalled the authenticator the serial wouldn't work. Blizzard refused to deauthenticate my account beside i said no way jose am I sending in a photocopy of my government papers. Got tired of waiting and failed negotiating so I just made a new account to play SC2. So, finally today, three weeks later, a representative makes "a one time exception" and deauthenticates. Luckily enough for me when I called in alter that day, after almost two hours on hold, I get the exact same rep on my phone and agrees to reattach the SC2 to my original account at the cost of losing achievements, name, etc.
Very frustrating, but worth it finally
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Well, at the very least, you can be sure the authenticator keeps your info safe(r)
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All i know is I'm buying a material authenticator and not a damn mobile one.
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So is it wrong if on the challenge where we first vend off zerg "rushes" then kill the toss base, on the toss part all i did was send in my SCV's to kill their initial probe and pylon...
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how do I change my sn?
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That's what happens when you blow through the opening screens without reading. You get one ID, and it can't be changed.
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Unless of course it was so vulgar they force you to change it... Get people to report you! lol...
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or do what bluekornchips did and use the authenticator app, wipe your phone, and go through a multi-week plea for lenience.
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Well to be fair he didnt wanna jump thru their hoops to authenticate who he actually is so i side with blizz on that.
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There was ZERO chance of me sending a birth certificate, drivers license, or passport through an email. I wouldn't do it with a bank so I'm sure as hell not doing with blizzard.
/end rant -
Yes cause they dont already have your name and address on file... Le sigh. Theyve gotten in trouble so much with account thieves calling up and literally talking their way thru and stealing accounts that way. So the precautions are practical. It takes 2 minutes to scan your Drivers license and email it, and its no more information then you'd give out signing up for a club card at a supermarket, and Blizz aint gonna sell it.
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Yeah but emailing is a different. Having a photocopy is a lot more incriminating than just knowing basic info
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I would never send such a photocopy without some serious encryption first. Since that sort if thing is waaay unreasonable for a company to expect a paying customer to do, I think BKC is in the right.
Information is one thing. A photocopy is something entirely different, and it isn't what Blizzard would do with it that bothers me. -
crap...is there another way to make a new sn/account w/o buying that game again?
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I've done it but me I don't have much a problem with doing so. But there's two prior levels of security before that and it was my fault I didn't have them at the time. My vanilla WoW cdkey or my authenticator # which I did not write down.. dumb. I now have both emailed to myself lol.
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ViciousXUSMC Master Viking NBR Reviewer
wow we went way off topic while I was away. We should probably get back on topic
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Nah I got this. It's a Starcraft 2 tip because you shouldn't make a spare account just to play one game!(Because now everything is messed up and I'm going out of the country...I love my luck)
Attached Files:
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Few questions. I'm a total noob at this and never played sc1. only wc3.
1) Whats kiting?
2) I need help fending off toss as terran. My friend always plays toss and i get owned all the time. Basically he will always make a bunch of stalkers and some zealots. usually 6-7 stalkers and 9 or 10 zealots before he attacks. By that time i have around 9 marauders and 12 marines. Sucky thing is that i dont have a medivac up by then usually, but i always get owned in that fight. Marauders are supposed to beat stalkers and i guess its the zealots that destroy me. I dont know if my build order is good or not, but basically it goes.
10/11 depot/rax + geyser
16/18 orbital command/2nd rax + 2nd geyser + depot
24/26 depot + 3rd racks or factory
after that i would work on a starport and another command center for FE.
Anyway by that time i lost. -
ViciousXUSMC Master Viking NBR Reviewer
block off your base with some supply depot and some bunkers, 90% of his guys will be dead before he can even get in the door. It hurts zealots bad and he cant get enough stalkers to outmatch your marine/marauder combo since you basic unit is ranged. -
Kiting is the act of shooting the opponent then move slightly back out of their range of attack and then shoot again and repeat. Takes some time to get used to it but when you do, it actually helps in the early battles a lot. Especially with marauders and their concussive shells you can shoot zealots, move back out of their reach and shoot again and they'll die before even touching you.
For the defending part, don't rush medivacs but rather, stim packs. Wall off and put some units at the edge of the high ground to get some free shots in and when he's knocking at your wall, start shooting him with marauders focusing on the stalkers. Zealots can be kited easily. If they breach in, stim up and clean them up easy. Try not to fast expand until you have a somewhat sizeable army to defend and maybe some siege tanks. -
Oh that. Lol i do that all the time with reapers and marauders. I just didn't know there was a term for that.
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Yeah, SC players just like to make up terms to sound 1337. All WC3 players do it all the time without giving it a second thought (it's a micro-dominated game, unlike SC, after all).
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The term has been around for a very long time, before the time of even the legendary WC3. I played wc3 for a pretty long time as well, but although the micro in starcraft isn't quite as important to survival, it's still very essential to winning a fight, especially where you have fewer units.
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I was wondering if anyone could watch a replay of mine vs a very hard protoss A.I and tell me what i did wrong. I managed to win but i do know i made mistakes.
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I wouldn't mind taking a look at it, though I'm still a newb myself.
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Here is the link to the said replay.
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Edit: 1 more thing. By the time he attacks he usually has blink so his stalkers can and will just blink in and kill off many of my units. The only thing that could be blocked are his zealots. Sometimes he will warp all his units in with that warp prism thing so..yeah lol. -
I usually play the smaller maps so I don't have nearly as large an army nor do my games last as long. I can't tell you much about the late game, but I can offer some suggestions for early game.
When the second wave of Protoss came to attack, I would've moved a little deeper into my base instead of staying at the front. The attackers are at a disadvantage that way because not only do they have to move uphill, but they pretty much have to go in single file, which makes them a heck of a lot easier to pick off. Instead of Hellions, I would have made a couple of Reapers. They're easier for me to manage and are great for picking off Zealots and Sentries. Later on, I would've added a couple of Siege Tanks in Siege mode to pick off bits of their army from afar during battle.
Great job otherwise. I don't think I'm as good as you are. I didn't think that mass Battlecruisers would do such a ridiculous amount of damage! -
Yeah i was watching the replay myself and i noticed that too. Also the part where the first wave came and destroyed alot of my scvs i sent to mine the expansion, i was trying to micro them back but i lost a bunch. And yeah, BCs are ridiculous. I was just playing a friend who just made a mothership and it got destroyed instantly by 3 yamato cannons.
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epic win on 3v3..everyone ran out of minerals half way through the game and depleted every mineral field. Came down to he conserved and played the game right in the end. I was able to get a pretty big mass of BC early and then just ended up with giant armies of fully up'ed marines.
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Ha, played a 4v4 today, 3 of the enemies all massed thors and attacked my base en masse. I had a pretty good MMM ball and some bunkers and tanks to hold for a bit but thors can still kill infantry pretty fast and I had already suffered a few losses from battling the protoss enemy.
The only ally I had with a decent standing army was a terran with about 20 banshees and some ghosts that were sneaking around the enemy base (no nukes though), I figured since there were 3 terran enemies at least one of em would be able to scan and then the banshees would get slaughtered by splash. And what good are a few ghosts going to do against friggen thors when they're not even near the fight?
I expected he'd just attack one of the enemy bases with the banshees and we'd have a base trade between mine and one of the enemy's.
But then my ally then did a brilliant play. He took 3 of his ghosts to the 3 orbital commands the enemies had, and EMP'd them all. Then the banshees had free reign to slaughter the thors since they had absolutely no detector units and I had gotten his scvs that he sent to repair with my tanks so he couldn't build turrets either. -
AmazingGracePlayer Notebook Deity
I just won so many games with Marine rush... All within the first 7 or 8 minutes of the game
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I can never pull off a marine rush properly
Heck I don't even know how to do it DX
I did get my 1v7 Insane AI FFA achievement. Upon getting it, I also get the same achievements for very hard, hard and normal all at the same time :3 Lava Flow's the easiest map to get it at. -
ViciousXUSMC Master Viking NBR Reviewer
I just lost to a zergling rush :/
Guy had his expansion and about 30 zerglings before I had 8 zealots and could even think about a 2nd base.
He ate my zealots alive and then my probes were soon to follow. -
Counter with cannons. Crawler spines, photon cannons, and turrets/marine wall destroy settling rush. Even if it's just one or two.
Though 30 lings takes a minute or two to get... -
ViciousXUSMC Master Viking NBR Reviewer
Yeah it was not a out of the gate rush.
I had a forge, just started my cybernetics, a good worker count and was working on my 3rd barracks. I sent like 5 zealots to his base as a rush but they got taken out fast and easy, so then when he came to me I only had about 5 more zealots to defend.
My scout saw his expansion starting so I thought he spent way too early on the expansion and must not have any forces, but I was wrong his lings took out my zealot expedition team with ease. -
It seems like it's really easy for zerg to get a fast expansion (more so than in SC1), especially if they didn't immediately build a queen to start pumping larvae. But zerglings die really fast to an equivalent mineral amount of zealots, especially if you have level 1 attack upgrade (2 hits per zergling), so you just gotta build more of them at the start if your opponent is sticking with zerglings.
Of course, few players seem to stick with zerglings without going early roaches against protoss, so maybe your strategy wasn't that bad, and you just got unlucky? -
ViciousXUSMC Master Viking NBR Reviewer
Yeah its a luck of the draw thing. If you try to rush and the oponent turtles you lose, if you try to tech up and openent rushes you lose.
In this case I was going with a good neutral strat where I did not totally go all out for a rush but was looking into economy growth, I lost a few games going all rush and then lost due to economy.
I dont get upset when I lose plus I am in gold when I should probably be silver so I expect to lose a lot
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I have yet to find a protoss player that can counter a 20+ roach attack with upgraded movement and attack speed.
What would you try to do visc? -
Hey guys, heres a site to catch some replays of some top players. You have to watch out tho, bc some of them are low level players.
You can watch them and see how different people play.
topreplays.com/Replays/Index
Also, there is a site that has tons of custom/UMS maps and replays.
sc2.nibbits.com/
check em out -
AmazingGracePlayer Notebook Deity
Does anyone know if there's a way to change your in-game name?
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Nope. Not possible...yet. But you know blizzard is going to make it as a purchase option on the future.
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It is amazing how important it is in this game to build effective counters for what your opponent has. Even more amazing is how often people don't do this.
I just finished a random 2v2 in which my ally went stalkers and I went hydralisks. Our opponents went marauders and stalkers.
Okay, marauders are a decent counter to stalkers, and protoss can't do much else against stalkers other than just build more stalkers.
But halfway into the game, I switch to mutalisks (on account of having lots of gas - and also lots of vespene in the game
). My opponents are able to see my mutalisks, so what do they do?
The protoss switches to colossus, and the terran switches to battlecruisers. Alright, it's true that terran doesn't have much that can effectively counter mutalisks, but battlecruisers against stalkers? Not a brilliant plan! The protoss player's strategy switch was an even worse one - not only can colossi not attack air, they are vulnerable to corrupters, some of the best anti-air in the game and something I have already teched to, on account of building a spire.
Mutalisks are difficult to counter for any race, since anti-air often does bonus damage against armored, and mutalisks are light and relatively cheap. But the counter isn't to simply hope that they go away.
So tip of the day: counter what your opponent is building. As a corollary, scout, scout, scout! You can't counter what your enemy is doing unless you know what he's doing!
A tough one - zealots wouldn't fare all that well, since roaches can focus fire. I'd get as many stalkers as I could. They're already pretty good against early zerg, and it's a good bet that your zerg opponent won't try to throw zerglings at your superior zealots (unless they're doing a zergling rush). Stalkers resource-for-resource might not necessarily win against roaches, but if you focus fire and use terrain to your advantage, the tide of such a battle would turn in a jiffy. -
lol counter to mass mutas is actually mass thors
And they do it very very effectively.
Stalkers are capable of kiting roaches. "Almost" same movement speed and slightly longer range. With blink, kiting roaches becomes childs play
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I thought would be the case but the few times I've encountered a protoss player the layout of their vase turns out to be their demise. They have a path to the ramp surrounded by gateways and pylons which are a roaches best friend. Micro the zergs through the channel as fodder while the roaches focus fire and decimate the "blockade". Then it's game over if I have around 8 zerg and 5 roaches left.
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This is how you counter a zergling rush.
YouTube - StarCraft 2 - Zerg 10 Pool Rush ZvP w/ commentary‎
Okay the dudes voice is annoying but the video is awesome. -
The concept of "massing thors" is a scary one. You're dumping tons of resources into a fairly specialized unit that doesn't handle zerglings very well. And they're fat, and they're slow, which is the exact opposite of mutalisks. Meanwhile, the mutas can fly wherever they want, scouting, raiding, and doing so many hit-and-runs your opponent could never keep up with his thors.
I guess you could get lucky or your opponent could be dumb and fly right into a mass of 3-5 thors and get roasted, but it's a difficult strategy to make effective. -
Hydralisks are a great defense against mutas and vikings are about an even match. I've never used then against a protoss player and lost regardless of their defense however
the splash just chews through the shields.
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Just finished one of the best random 2v2 games I've ever played.
If you want to watch, you can learn how to (and how not to) use and counter battlecruisers. These are becoming some of my favorite late-game units, for many reasons. They're slightly quicker to tech to than in SC1, they annihilate small ground forces, and the tech to get them leaves you with multiple versatile starports. Even better, you can easily get them without ever hinting to your opponent that you're going air, leaving him pumping out zerglings, roaches, and M&M's that are all suddenly going to be useless.
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I don't always go air, I promise. However, there are undeniably a lot of reasons to go air if you can afford to: greater mobility, better sight, terrain works to your advantage, and some of the most powerful units in the game can't touch you.
Starcraft II Tips
Discussion in 'Gaming (Software and Graphics Cards)' started by Duster73, Jul 29, 2010.
