bainlings seem to work good for taking out supply depots when they are a part of a wall. Doesnt give them time to react to an attack and reinforce the wall.
even if its not a insta kill its so weak that your units have it down in a few shots so you can march in.
Im starting to think Terran is sort of OP, BaconPie owned me on Internals in a TvP and I looked it up and found a tutorial on defending a Marauder rush and its darn near impossible without great micro and a stage with a easy to guard ramp.
This is almost exactly what I saw except it was a much more confusing 3x3 map and I have nowhere near the micro skills that this protoss player does nor did I think of this build/strat.
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ViciousXUSMC Master Viking NBR Reviewer
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Like I said the 1/1/1 build uses Barracks and Factory to wall in.
Also that tutorial is horrible, 1gate 1robo is obviously going to have a tough time against any kind of early pressure. This could easily be defended just by scouting and opening voidray, which is pretty standard. Even 3 gate robo is much safer and have a much easier time warding off the marauder push. Also stalker heavy is a dumb idea against rauders, it is much easier to be just zealot and sentry.
Honestly PvT is pretty balanced with maybe T having the slight edge at endgame. Early game is not the issue. -
Aren't you supposed to play people only within your ladder ranks and league?
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Baneling busts do not work at higher levels of play. Don't rely on them.
PvT is definitely P favored. Just look at any higher Diamond T's match history... I guarantee you the vast majority of the losses are against P.
It's unfortunate how the cry of 'T is OP' spreads even though most people have no idea what they are talking about and blame their own mistakes and lack of skill on it.
In ZvT, T has some advantage in the early-mid game. Z has the advantage in late game as long as the Z isn't sitting on low tier tech like so many seem to do. Use ultras/infestors/broodlords. Otherwise it's like T not using tanks or P not using high templar. -
No way PvT is P favored. Just look at the top 200 players. Majority are Terran. Also the recent tournys except for one have had Terran majorities at the semi-finals.
ZvT is too map dependent, like in Kulas there is no doubt at all that Terran will have a clear advantage, from beginning to end.
Also you talk about hive tech being easily reachable. Terran has so much harass ability in the form of marauder building snipes, hellions, banshees, vikings, thor drops, and tank drops. Zerg is forced to be passive for sometime because of all the harass.
Zerg harass on the other hand can be stopped simple wallins and one or two turrets.
Even with hive tech it's really difficult for Zerg as thors, tanks, hellions and vikings pretty easily counter everything. Ultras die pretty instantly to thor focus fire, and broodlords/corrupters get kited by vikings. The Infestor's neural parasite nerf has made it useless, and fungal is only good for bioball.
High templers are extremely fragile and can easily be sniped/emp'd by ghosts, which come earlier and have greater range.
Terran is a great race, and played properly is probably the strongest (not by much though). This is coming from a random player in diamond league. -
For some weird reason it matched me with those guys. At least two of them mentioned they're at diamond and wouldn't believe I'm a platinum :/ Might be because it's way early morning for me that time (It was like 5am) and there's barely anyone up
It did took about 2 minutes to finally find me a match that time
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ViciousXUSMC Master Viking NBR Reviewer
That sounds crazy to me.
Not only is a void going to get shot down quick & easy by marines it takes way longer to get than they can mass an army.
Zealots also sounds crazy as they die fast and can easily be kited to death by marauders eps stim + concussive. -
I don't have much problems using protoss against terran players. What really gets to me is the ghost's emp effectively rendering my army much more fragile than it should be :/
I do have trouble with mass marine backed up with siege tanks though... It might be my playstyle to simply go ground army and never touch stargates. Same with other races i never go air ._. -
has anyone posted this yet? Blizzard's NA Top 200 list.. I've watched a few replays of some of these players. Mostly through youtube channels.
Top 200 North American players -
Wow I'd expect Idra to be higher than 6th
I just watched a few of HuK's games and they're really... Sorta inspiring... Makes me wanna try out protoss
That aside, just got my Europe copy of SC2
So I have some more guest passes for those interested.
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^
Yeah huk is impressive -
T have advantages over Z the whole game is pretty much what ur saying.
Also, Prot might be the vast majority, but the other vast majority is T, leaving the Zerg as the minority here.
Yay, lets hold off the terrain for 1hr and then maybe theyll have no resources left.
But its ok, bc like idra says "if you play terrain, u have no self respect."
ahhhhahah -
If the Terran player goes Marauder heavy, he'll at best have only 3-4 marines. A proper voidray build will get the ray out in time.
1 voidray + 3 zealots + 2 sentries > 6 marauders + 4 marines
Zealot + sentry is the preferred way to counter marauders because you can forcefield behind them preventing kiting and the let the zealots go to town. -
Question:
Against toss, is it possible to kite void rays with vikings since they outrange them? It seems kinda hard to do, but possible. -
It's quite possible. But it's almost impossible if the void rays are upgraded with Flux Vanes (Their speed upgrade). They're capable of catching up to the vikings that way
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I really suck at 1v1. I only seem to do well against Zergs. Terrans always pwn me with a Marine + Marauder +siege tank rush.
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Uh.... read what I wrote. That's not even close to what I said. How does T early game advantage and Z late game advantage = T whole game advantage. It's this kind of thoughtless Zerg 'OMG WE SUCK' hysteria that is so annoying and untrue.
It's undeniable that there are many Zerg players sitting on roach/hydra which is like Terran playing only marine/marauder or Protoss only going zealot/stalker.
As for idra... stop using him as an example of how to play Zerg. There are many other MUCH better Zerg players. idra is a NR20 player. Better examples of how to play Zerg would be JulyZerg, Sen, or MadFrog. -
got the 1v7 ffa achievement last night. like most people went terran, on lava flow. did it with bc,banshee, and viks
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Usually I open up Voidrays against Terran, this forces the Terran player either to go Marine heavy or vikings.
Then you can transition of zealots /w charge, some phoenix, and high templers. The zealots + high templers will easily beat marauders + marines, and the phoenixs can lift tanks up to keep them out of the fight.
While this is going on, you can sneak a voidray into the Terran base to snipe buildings and expansions really easily. -
It's possible until they get flux vanes. Though once they get in range you can't run since VR can shoot while moving.
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First of all, I don't think JulyZerg has even played any SC2 tournys yet.
Second, Sen, and MadFrog have done far worst then idra in many tournaments. Also they lose to players that idra regularly beat. I love how everyone calls idra passive, but if you see his games vs TLO and other really good Terrans, he is one of the few people who makes good use of tech switches, drops, and creep spread.
Even idra doesn't do roach/hydra. Nowadays all good Zerg are doing ling/infestor/ultra or ling/muta/roach. Which both get owned by Thors and hellions, and there is always the risk of not seeing 2 port banshee which is instant gg.
The imbalance definitely exists for Zerg, on certain maps, like Desert Oasis, I'd say Zerg has a slight advantage, but on the majority like Kulas, Steppes, Lost Temple, and Xel Naga caverns, Terran has a clear advantage. -
so then what would be the best counter to void rays with the speed upgrade? My friend will get some fully charged void rays and destroy my marine army with like 4 rays vs 24 stimd marines.
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24 stim'd marines should be able to take out 4 void rays easily as long as you deny them full charge. Otherwise, grab 6-7 vikings and you'll easily kill 4 void rays before they kill 2-3 vikings
Heck, if you're really desperate, grab 3 ravens, research hunter seeker missile. Shoot 2 at one void ray and one at the one next to it. That should soften them enough for 10 marines to kill them. If you have additional leftover energy on ravens, put down auto-turrets -
Has anyone tried this, its too funny:
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Also, his channel has great tips as well.Last edited by a moderator: May 6, 2015 -
Yeah Its easy win every time i did it.
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lol first time seeing that, pretty funny, dont think it would work on everybody, might try it on my next 1v1
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That's pretty funny, but I just can't imagine it ever working except against someone who's new to the game (or someone who just can't think on their feet).
First of all, the terran player got really lucky that the protoss guy went forge before gateway. By all rights, the protoss shoulda had a zealot out by the time the CC landed. Then he coulda had the CC down pretty far in health by the time it finished upgrading, potentially into the red so it would burn down (assuming he was able to take care of the SCVs).
Second, an easy counter would be to simply move a probe under the CC and prevent it from landing. Ya can't land your CC, ya can't build your fortress.
Third, what the protoss shoulda done is instead of building zealot after zealot and sending them headlong into fortress fire, he shoulda sent out a probe to start a new base. He's already got an economic and tech advantage, and the terran player is now rooted in that spot, and can't move his fortress any closer to the minerals. Heck, the protoss coulda even gone for a yellow minerals expansion to start his new base, making that economic advantage even bigger. -
Well they did mention of it not working on anything above silver level I think. It's basically only a strategy that works against anyone without knowledge of the existance of planetary fortress or, if it's too late, anyone who can't be bothered to remake a nexus somewhere
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just tried it and failed pretty bad. It was on the wrong map though. ONLY will work on the map shown. He had zealots and just destroyed it.
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ViciousXUSMC Master Viking NBR Reviewer
Good scouting is key for voidrays. If you know they are comming just have some guard detail to take them out soon as they arrive and they will do pitiful damage and cost the protoss player a lot of resources.
When void rays destroy you is if they find an open base with no defenses and charge up the laser on some buildings. When you come to save your base and its already charged up they just melt face and even a large force can quickly be taken down by just a few fully charged void rays. If they are in mass and fully charged its pretty much GG. -
manwithmustache Notebook Evangelist
That's exactly how I lost my last 2v2, PP vs TP, it was one of the maps with the joint bases, and the terran had defenses taken care of, we got so occupied with his tanks we didn't pay attention to the toss building Rays, then he snuck them in and shot at my nexus for a good while and got full charge then just proceeded to owned any of our stalkers that were in range to fire back -
I read what u wrote, the thing is u dont get it.
late game is at least 30mins into a game.
most games last about 20 unless the odds are even.
Also, I dont believe I mentioned idra as an example of how to play. -
Lol see the sad thing is i didn't even have to scout. Those were casual games we were playing in the same room, he told me himself that hes going void rays, and he did. I didn't even have to scout or do anything, just counter. I gotta watch those replays and see i did wrong.
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ViciousXUSMC Master Viking NBR Reviewer
bad day for me. I got off work played 3 games and won all 3 in a row moved up from rank 50 to 44 in my gold leage.
Then suddenly went on a 6 or 7 game losing streak and fell to 54.
The games some of them were me playing bad I guess, but seems like mostly just bad luck.
I did start playing Random instead of Protoss so I know that is messing me up some. I got lots of practice games here and there vs cpu with Zerg and have lots of time with Terran from solo player, but man this sucks
Plus now when i get protoss I am not nearly as good with them as I was before I started playing random.
I think in the long run though using random is better. Plus Zerg for me is more fun for some reason. I do not care for Terran much and actually seem to do worse with them than any others despite how hard it is for me to beat them sometimes. -
This from beta but I think it was a great game on both players parts
YouTube - HD Starcraft 2 TheLittleOne v Sen g2 p1/2 -
FINALLY!!!!!!!
My account woes are fixed after almost a month wait! Now to think of a character name... -
Just had a pretty funny PvZ where I manage to trap the Zerg players entire army into the nydus network. My opponent is ranked 58 in diamond league, so a pretty good player.
MEGAUPLOAD - The leading online storage and file delivery service -
really liked that match, the Zerg is starting to grow on me
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ViciousXUSMC Master Viking NBR Reviewer
Im starting to do better with zerg than protoss I think. It requires more micro but less macro I think than protoss/terran.
I got owned one game against terran as zerg came into my base built 2 bunkers and walled me into my own base my zerglings couldnt win and he was reapring on the other side, it was a mean strategy. I broke out and got into his base at one point but he just lifted his stuff up and then still must have been making units somewhere.
i put 2 spine crawlers down soon as I saw the bunkers being built because I had no larva but for what ever reason the bunker was able to reach them and killed them fast. -
aww yeah man, i wouldnt play random in multi unless i knew all races!
the best thing i would say would be to play the races u dont know well against the computer.
There are some tools out there where u can play against some smarter ai than the blizz ai. some actually talk to u too lol.
So just in case u arent always around the internet, its a good place to practice. -
Had my first long game today, ZvT.
Had a massive army of 40 zerglings 30 roaches, and 55 mutas. I destroyed the terrans forces...except for the battlecruisers. How the heck are you supposed to take them down when there are six of them? They annihilated my ground forces then took out my mutas -
Oh and zerglings are a great counter to roaches
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Hydras are good counter against BC's
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You gotta have a butt-ton of hydralisks to effectively counter BCs, though, and even then the BCs can take advantage of terrain, as well as the hydralisks' slow movement speed, to keep alive while frying hordes of hydralisks at a time. And even worse, BCs can be repaired in a jiffy, so you can't let one escape.
I'm not convinced that hydralisks are a worthy counter for BCs unless you're only up against a couple.
Corrupters do alright, though. They're expensive and useless against the rest of your opponent's army, so really not an ideal solution.
Again, the best counter to battlecruisers is to not let your opponent build battlecruisers. -
Corruptors? You'll need about double the amount of them though but the corruption ability makes it easier for you to decrease the enemy battlecruiser amount. Add in some hydralisk and maybe one infestor to fungal growth to prevent them trying to kite your hdyras
Or neural parasite one or two of em and quickly use yamato on each other before they snipe the infestor
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So I played 3v3 by myself today for the first time. Everyone rushes and cheeses so its actually pretty entertaining.
Got to Rank 1 Plat, but still no diamond yet. -
so im about to start playing real games and i see i have to play 5 placement matches. does that mean i need to play 1 game of each type or does it not matter? also, couldnt someone just suck on purpose in the placement games to get placed into a real easy league then get a bunch of easy wins there?
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It means you'll have to play 5 matches in that league. It's separate for each of the leagues so finishing 1v1 placements will rank you somewhere for 1v1 but you'll have to do separate placement matches for 2v2,3v3 and 4v4.
And yes, you can suck on purpose in placement. Heck you can just worker rush everyone and leave it to fate to see if it works or not
God I'm having trouble trying to explain it ._. -
So you need to do 5 games for each mode? 1v1, 2v2, ffa, etc?
And why wouldnt someone suck on purpose? It seems like a good idea to me. -
BCs don't really kite Hydras, they just use terrain to force them to re-position most of the time. Corrupter/Hydra does fine against BCs, you just need to be adequately prepared for it.
BCs are also highly immobile. You can abuse this mobility by doing several things like using Nydus while he's on the way to attack your base. Pop in with Nydus, snipe an important building like a CC, then pop back into your base to defend.
Being diligent with creep tumors is also extremely valuable. A good Zerg player doesn't have slow Hydras.
You can suck on purpose for fun but you won't probably won't be improving at as good a rate as if you were being challenged more.
Starcraft II Tips
Discussion in 'Gaming (Software and Graphics Cards)' started by Duster73, Jul 29, 2010.