To join the Dark Brotherhood
go to Windhelm and ask around about rumors. You'll be pointed to a house with a boy in it. Don't wanna give the rest away so Google if you need more info.
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It's funny how my recruitment into DB happened.
I killed the nanny for the kid, nothing happened except that black hand mail, I was like meh and went back to main storyline. Went to the inn at Riverwood to meet Delphine, went into the room to sleep to trigger the "Delphine reveal" sequence, but instead woke up into the Dark Brotherhood initiation execution sequence. Had to walk all the way back to Riverwood to re-meet Delphine. -
I cannot play Skyrim since this new patch, any help?
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Disable your mods and see if you can get in. If so, enable them one at a time until you find the one causing issues. I found that VAL's crafting mod doesn't work with this patch.
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After switching the sound options on the first day I haven't had a single crash to desktop in my 50hrs of playing. I have had 4 of them since this patch and have only played about an hour.
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Thanks, that was my problem
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Maybe if the modding community waited for the official development kit to be released before tweaking the game...we wouldn't have all these problems with mods
.
Speaking of mods...I just might make a mod to redo Breezehome. It's such a nice little place but a little re-arrangement and a new basement could do the place wonders
.
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I would love some more weapon racks, and maybe a dummy or two to display armor. I keep finding cool weapons and armor that I'll never use, but I would like to put on display in my house.
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Maybe we should collaborate on this one
. Once the creation kit comes out I'll tweak and ping you.
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You're on!
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Wow...
Enchanting is an OP cheat in this game. I have light armor perk + enchanting... Destruction magic costs me nothing cast, and I have way lots of extra magicka/regen. -
I'm pretty disappointed at Patch 1,2; there were quite a few news articles about how a "big patch" was due the week after Thanksgiving, and instead we get... a few fixes. Even fewer of which are relevant to the PC. Sigh.
Get a room, guys. -
Funny thing happened.
Dark Brotherhood Assignment. I'm a full on mage, so sneaking around with sword, is awful, so I just try bow and arrow hidden. I shoot the target. Then I sheath weapon. But the target draws weapon and a guard sees. Guard kills my target. I get credit for the kill. -
Yeah... I find even going high robes + mask more than makes up for lack of heavy armor.
I'm thinking of going pure warrior next... any one played like this? Do you use magic much/at all? -
Im playing as a 2H Warrior + Heavy armor.
Only magical talent i invest in is restoration.
Saves me a potion or two after battle. -
Did you ever get used to the slow swing speed? That was the only thing that put me off about the two handers, they take forever to bring around and the whole time you're swinging you're open to attacks.
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It may take longer to execute each attack but one power attack usually kills off the target.
SKYFORGE STEEL RAWR!
I have also tried a dual wielding dagger build + light armor but that was pretty lame. -
I might try it. I like doing the casting route, but I'd like to take a whack at a warrior build with smithing.
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Dual wield sword warrior here + HV armour. Spent the points in dual wield attack speed plus lvl 3 elemental fury shout you can't even see the weapons swing their basically a blur on the screen, currently lvl 37 and frost dragons die in around two power attacks. As above only really use restoration, and sometimes conjuration as its always fun having necromancer laceys lol.
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I still don't like the hack slash in Skyrim. I'll stick with my mage for now. Though I feel ridiculous right now with my 100% cost reduction for destruction spells.
Maybe I'll try 2H sword, dual sword, I don't have patience to do the thief route though.
What's the best distribution of stats for warrior? For mage i just put everything in magicka, for warrior do 2:1 stamina/health? -
Shields are where it is at for me. Timing a bash when your opponent is attempting to cast or power attack, then get in there for the decapitation. Very rewarding.
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I have a melee-based Imperial with 1H and Heavy Armor. I use a mix of sword & board and dual-wielding. The mace perk that negates a percentage of enemy armor is a god-send.
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I don't use the FXAA injector, the color saturation and sharpness just annoys me.
I'm using ENB Patch 6 + SMAA injector
mrhaandi's crypto corner: injectSMAA
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Google Skyrim 1.2 patch or go to official Bethesda forums and you'll find the 1.2 patch broke more than it fixed !
In typical Bethesda fashion though, the minute someone starts a topic, bashing Bethesda's releasing a game that wasn't ready, then not being able to fix what's broke, the thread gets shut down. Did the same thing back when I spent a lot of time on there FO3 forums! "You shall not say a cross word against the annointed- Bethesda!"
Hell there were even people apologizing to Bethesda for ranting against the game....................wait, I paid $60.00+ for this game and out of the box, I have to change ini files on day 1............. WTH! -
Looks like they are releasing another patch next week and the Creation Kit in January. Skyrim what were working on | Bethesda Blog
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Bethesda and Steam SUCKS!
- Bethesda decided to just ignore the home of modding for all their games.
I think this is a terrible idea. What they should have done is worked with Elder Scroll Nexus on how to make that website integrate better with their game IMO. It's as if Valve is trying to take the thunder away from the already great existing mod community, taking it over... I like Valve less and less. If it's going to be on Steam website and can browse and do all that from any web device, THEN JUST LEAVE IT ALONE! We can already do that on Skyrim Nexus!
As for updates, you're screwed until January it sounds like. So if you have Steam and you updated, you're screwed for a month. Once again it will be those who pirated the game for a while who can play Skyrim in peace without the introduced BSOD, crashes, dragons that don't land and fly backwards and no more resistance/perks etc. Cause you can roll back on those but with Steam, if you reinstall, you're going to be installing version 1.2. -
I like the fact that they're making it easier to install mods. I don't like the fact that they're basically flipping off TESNexus.
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This game is an abomination in terms of PC optimization, especially considering this game has been in development for 5 years and it's now 2011 with DX11 which supports multi-theading for CPU draw calls now.
TBH I'd give Skyrim a run for GOTY for story, atmosphere and overall RPG gameplay.
...But I'd give Bethesda the worst PC developer/publisher of 2011. They published Rage which is also a PC abomination, even though that game runs smooth 60 FPS, have to deal with myriad of other issues though. And Skyrim is just a PC disaster. And they released FO3: New Vegas which was released even MORE buggy than FO3 was! That is an accomplishment since every review site stated, the game would have gotten a terrible rating for the bugs if it wasn't for the gameplay, and then they do it even worse for next expansion? Got to hand it to Bethesda, no one can release a AAA game as buggy as they can while garnishing 8-9/10 ratings from reviewers who downplay the bugs and issues. But then these game reviewers play on their 360 anyway.
I just can't get over how bad this game runs considering how bad the graphics are... Sure I agree the artists for this game gave it nice design, nice atmosphere. But the lighting, shadow, the textures are of such low quality, this game should be FLYING on any medium spec machine!
I still don't understand why ANYONE would have the shadows rendered on the CPU when the game engine is limited to 2 threads on the CPU! That's like having a single threaded operation on the CPU then for this game! This game is trying to run all the AI, all the draw calls for the GPU, the sound, system junk AND then it has to render shadow on just TWO threads? -
I think it's great theyre taking steps to make mods easier to deal with for everyone. Sucks for Nexus, but what's the problem? Its an evolution of how the mods are delivered in a direction that makes the distribution simple and smooth. Looks more like a gift to the moding community than flipping them the bird, not to mention it opens the doors to the possibility of the modders being rewarded for their hard work. Why cling to an archaic distribution method? Im sure the modding community will continue to support Nexus regardless.
It's like complaining about Blizzard creating and auction house in Diablo 3 because it ruins gold trading forums. -
Star Forge Quaggan's Creed Redux!
Furthermore, it will also limit the modding content that can be allowed for Skyrim as Bethsoft in a sense wants to indirectly regulate what kind of modifications can be allowed or not in Skyrim. Kind of like Apple and the App Store. Even though it might not affect most people, but lots of mods involving character profiles and such might be not allowed due to their content and Bethsoft might quell immediately to not allow that. Skyrim Nexus might also start to go out of luck because Bethsoft is allowed to make Creation Kit only work with Valve Workshop and stuff can't be exported out as your own files to distribute elsewhere.
What made Oblivion good was due to the massive overhauls by independent modding communities. However by the sound of what is going on with Steam Workshop and Creation Kit, it is sound more like Bethsoft wants mods to be proprietary to their standards and only distributed on a media that Bethsoft can overlook at. In summary Bethsoft wants modders to comply to their standards and mod what the modders and the community wants. -
That's where you are wrong... It's not. It's just diverting web traffic from Nexus to Steam website. It's still just a website, that you access with a web tool. The mod is still installed in the same game directory. Nothing evolutionary happened other than giving Nexus the finger.
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Star Forge Quaggan's Creed Redux!
They did mention that if you wanted to use Nexus you can and they allow you, but I will agree that most modders will jump ship, only leaving Nexus to host Bethsoft's rejected mods to their disposal (aka the body mods, the gore mods, the stuff that the norm doesn't really want or care)... -
TESNexus: Home of the nude mods. :3
Im gonna stick to Mario on my 3DS for now + Forza 4 car DLC soon so il probably survive until January.
Bethesda, why cant you release stuff without game breaking stuff like Nintendo. D; -
Hula, I just have a question for you. How much have you played of Skyrim so far?
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Two level 30 characters. I've done the bard quest line, companion quest line, main quest line, the archmage quest line, I've done main quest line as imperial and as stormcloak, collected the 8 dragon-priest masks, and dozens of side quests.
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What about the part where you can set mods to install when you start Skyrim?
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No such thing. Some you just have data files load through the launcher, but that's it. The rest you just copy paste into the data folder.
Have you even played this game? -
But they are talking about that being done automatically now. No more unzipping and moving files. When you start Skyrim it will automatically download any mods you previously "checked" while browsing and automatically put them in the right location.
That part of this I can agree with because I think it's a great idea. I can browse the website while at work and mark the mods that I want to try and then when I get home and start the game they automatically install. That's great.
What I don't like is Bethesda "giving the finger" to Nexus like someone else worded it. The Modding community wouldn't be what it is today without Nexus. I kinda feel like they are getting a raw deal here. -
Yes. Did you even read your own post?
Sucks for Skyrim Nexus but better for players in the long run. -
Star Forge Quaggan's Creed Redux!
I just have a fear of Bethsoft/Valve censorship of some mods that often are considered alright by the community in general. Therefore modders might have to even follow a set of rules or assumed rules in future mods in order to comply to Bethsoft standards. In that case, we might see mod quality and variety decrease significantly.
Otherwise, I got no qualms but I just hope it doesn't end up like an Apple App Store, where everything is regulated by Apple or Bethsoft in this case before released to us. -
Considering that Bethseda clearly has a problem with quality assurance and software testing, they are NOT in a position to dictate what work from the open source community gets released.
In any event it looks like the creation kit is being delayed until January. Sounds like that's when this game should have been released as well...maybe another two months of testing would have fixed all these problems.
Now I'm going to go hunt down a dragon or two. After patching to 1.2 (thanks Steam auto-updater
) the fights with the blood dragons are getting quite interesting.
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Translated to non-bullcrap speak=
"They won't approve my nude and prostitute mods"
Seriously though, I think this will be a good thing. -
Star Forge Quaggan's Creed Redux!
Well I personally never use those *ahem* mods but many modders do go to those lengths to make better NPC's but most of their stuff though might not cut it even if it is properly clothed and all... -
They might have made a little more money if the PC release was pushed back a few months to make sure all the console port glitches were worked out. I personally would have purchased the 360 version just to be able to play it immediately instead of having to wait and then would have turned around and purchased the PC version too when that was released later just cause PC is better. Especially with the mods.
Most of the sales they lost on PC from delaying it would more than likely be made up by increased 360 or PS3 sales. Plus they would have gotten alot of double sales from all of the die hard TES fans like me that would buy a console version to play with while waiting for the PC release. Thirdly, I think they would get more praise about the optimized and glitch free PC version than they would get complaints about having to wait longer than consoles did. -
They said a patch to fix the stuff this last patch broke will be out in a week...
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Star Forge Quaggan's Creed Redux!
This might be something of interest to people who wants to "downgrade" to the "pre-patches" version of the game.
Skyrim Prepatch-Pack including 4GB at Skyrim Nexus - Skyrim Mods and community
EDIT: Looks like it got removed... Darn... -
Every single time I play the game, it crashes after a period of time. Sometimes it's 5 minutes in, sometimes 20 or more. Most of the time, it will freeze on the screen it's on for about 5 seconds and then it will go to a blank white screen. Sometimes it just crashes to the desktop. Any ideas to fix this?
Running on an Acer 4820tg (Radeon HD 6550m). I've tried all of the recent AMD 11.11 drivers, also the 11.10 drivers and it does the exact same thing. -
Did you try the 4GB fix/executable? There's a version out now that supports v1.2.
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This game deserves every single 10/10 rating it gets.
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A game this buggy does not deserve a 10/10.
Story 7/10 (Not that interesting. Quests are pretty bland, keeps you going)
Visuals 8/10 (Nice atmosphere, details, but it's frankly VERY DATED)
Sound/Voice Acting (8/10, it's good. Not great, Dragon Age still has it beat.)
Dungeons 9/10 (They are good. But repetative. Same creatures, same design, the same puzzles over and over again.)
Technical 3/10 (The released a game that is buggy. And it gets my vote for WORST PC development of the year for AAA title. 2 threads, can't make use of 4 cores, won't make use of 8 logical cores at all, DX9, No DX11, flat textures, dated, worst mouse implementation, overall this is an extremely disappointing game in terms of presentation).
I'd give this game 7/10 overall right now. For me, this game needs to support up to 12 threads, make use of hyperthreading in Intel, Hyperthreading technology is only a decade old, and it needs DX11 rendering. Of course fix the bugs and fix the mouse. Then if those are fixed, I'll give it 9/10. Cause again, the story is boring, the dungeons are very repetative etc.
10/10 would mean perfection, no room for improvement, and that's just not the case here. Skyrim IMO needs MONTHS of improvement from Bethesda. Bethesda has pretty much ignored that it's 2011, we have DX11, it's nearly 2012, and we have computers that can make use of more than 2 threads and hunger for more.
Visually this game is mediocre, the artistry and design saves it. But other than that, it's not impressive. This game should be running 60 FPS constant, no hiccups on any mid-range PC IMO, but it's not. It has huge performance issues for a game that doesn't have any right to, just because Bethesda chose to develop for PC's made 6 years ago. Bethesda design a game for a monster single core CPU and monster DX9 GPU is what happened here.
TES V: Skyrim Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by jerg, Jun 6, 2011.