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    TES V: Skyrim Discussion Thread

    Discussion in 'Gaming (Software and Graphics Cards)' started by jerg, Jun 6, 2011.

  1. Blazin23

    Blazin23 Notebook Evangelist

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    I plan on installing:

    Qarls texture pack III
    OOO (obscuros oblivion overhaul)
    Martigens monster mod
    Armamentarium
    Better Cities
    The Lost Spires
    and a few weapons/texture replacers

    :D
     
  2. moviemarketing

    moviemarketing Milk Drinker

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    Sounds like you will have a great time with it.

    I also highly recommend:
    Duke Patricks Combat Archery
    Deadly Reflex
    Enhanced Economy
    Unique Landscapes
    Thievery
    Ashes to Ashes
    Supreme Magicka
    Less Annoying Magic Experience
    Midas Magic is also fun, but I'm not sure if it is compatible with the other two.
    Tamriel NPCs Revamped (goes well with Better Cities, gives all the NPCs names and more realistic faces)
    Elaborate Eyes
    Symphony of Violence
    Atmospheric Oblivion
    Advanced Windows Lighting System
    Oblivion Stereo Sound Overhaul
    Ren's Beauty Pack


    In the event you liked New Vegas hardcore mode, Duke Patricks Hypothermia, COBL Real Hunger, Thirst, Sleep are also fun.
     
  3. Mastershroom

    Mastershroom wat

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    Try out Open Cities. If your computer can handle QTP3, Open Cities won't be too much of a framerate hit, and even then you'll only maybe notice it in and around cities. It basically adds the interiors of cities into the main worldspace, so you can just seamlessly walk into and out of cities, no loading screen when you open a gate (which acts like an actual door that you can open and close now). It's one of those little things that just adds so much to the immersion of the game.

    AWLS (Advanced Window Lighting System) is another good one. It basically illuminates windows in buildings at night, making cities much more believable. It can also put smoke rising from some chimneys as well. Again, one of those little things that makes a bigger difference than you'd expect. Chapels look absolutely stunning with their windows lit up at night. Virtually negligible hit on performance.
     
  4. moviemarketing

    moviemarketing Milk Drinker

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  5. WCFire

    WCFire Notebook Evangelist

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    I know it's early, but what do you guys think the spec requirements for this game will be like? I loved Oblivion and, like a lot of people here, I'm in the market for a new laptop, but I'm not quite sure how one I buy now will hold up for Skyrim? Especially since I don't have much of a taste for bulky 17 inch machines.

    (I did look through most of this thread and Google beforehand)
     
  6. moviemarketing

    moviemarketing Milk Drinker

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    It's a console port and it will take advantage of DX11 optimization features.

    so if you have a DX11 card, it probably won't be too much more demanding than any other recent 2010-2011 games. If you can get decent frame rates for other recent games maxed at 1080p you can probably get similar frame rates.

    I guess it will probably be around the same or slightly more demanding than Fallout: New Vegas and FO3. (unless the DX11 optimization really makes a huge difference, in which case it would be less demanding)

    For a laptop, if you are going for 1920x1080 display, try to get at least NVIDIA 555m, 460m, 560m, AMD 5830m, 5850m, 6770m, or better

    For 1600x900 display you could go a step or two lower.

    If you go lower resolution display, like 1366x768, I think it would be a huge mistake because you will be missing out on part of the visual experience of a game like this.
     
  7. WCFire

    WCFire Notebook Evangelist

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    Thanks a lot for the excellent response, moviemarketing. +rep
     
  8. moviemarketing

    moviemarketing Milk Drinker

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    New Skyrim article - very detailed walkthrough of E3 demo.

    Setting out in Skyrim - Edge Magazine

    Great read!

    Here are some quotes I found interesting:

    More details on the directional attacks mentioned in Gamer.no Norwegian article
    Once again, the direction of movement modifies action, so that he can control the angle of his slashing blade. It’s a violently kinetic battle, the collision of blade and shield more acutely felt than in Oblivion, shield barges creating Havok-enhanced stumbles and successful blows splashing your weapon with gore.

    Funny quote
    Blessedly, this means that players will no longer have to spend the entire game jumping in order to more quickly propel these stats – although we will shed a tear for our beloved hero, Tubsy the cat-man, and his game-breaking ability to leap out of Oblivion’s levels.

    On the possibility of some economy details changing before the final release version
    “[Simulated economies are] always a good idea on paper,” says Howard. “We have lumber mills there, we have mines and smelters for iron – that affects weapons. Then we have farms – that affects food and ingredients which then affect alchemy. We have all that working, but we haven’t found the gameplay sweet spot. We’re still messing with that.”

    Only dubbed regional versions will be French, German, Italian and Castillian Spanish (not Latin American)
    So we’re not really limited by the physical media as much as how long it takes to record it. And the issue actually becomes… you know we’re doing the games in five major languages? So the amount of time it takes to record in English and French and German and Italian and Spanish – it’s a pretty major undertaking.”

    The reason why the bandit in Bleak Falls Barrow didn't react in E3 footage
    “Fallout 3 had multiple states of alert and danger,” says Howard as he sneaks closer, drawing his bow. “We have those states, but they don’t jump in and out of them right away. The Eye symbol [replacing the reticule as in Oblivion] is showing you that they’re moving from one state to another, and your sneak skill affects how fast. We give you time to adjust to the fact that the thing you’re doing is wrong, to realise you’re moving into the light.”

    2 unique puzzles in Bleak Falls Barrow that must be solved by looking at inventory items (not only the Golden Claw puzzle but another one by the entrance)
    Had Howard not killed him, however, the thief would have found no happier fate – instead being butchered by a booby-trapped puzzle in the following chamber, giving the player a hint as to how not to solve it. It’s a simple symbol-matching puzzle, rotating blocks to match those depicted elsewhere, but it is proof that Bethesda is attempting to seed its dungeons with greater personality and variety beyond their monsters.

    Are Dragon Priests controlled by Dragons?
    Having taken care of the priest, however, Howard must still face his master – outside, the dragon that harried our ascent to the barrow is still to be seen, circling in the sky.

    The pursuit of more dragon shouts compels the player to advance in the Main Quest
    Learning the Shouts really ties into the main quest, so now you instantly see that not only is there a story reason, there is a power gameplay reason. In Oblivion and Fallout there isn’t really a power reason to do the main quest. Well, here with the Shouts you’re like: ‘Well, those are fun, I’m going to become more of a , so I’m going to do this questline.’”
     
  9. moviemarketing

    moviemarketing Milk Drinker

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    interesting new article in the Wall Street Journal about Skyrim

    some highlights

    - the dungeons are "in the hundreds"

    - the game world is "3 or 4 times the size of FO3"

    - "The dungeon is a kaleidoscope of trouble, every other room having some backstory or evocative detail—a Dungeon Master’s fever dream. "


    Source
     
    Last edited by a moderator: May 12, 2015
  10. doombug90

    doombug90 Notebook Evangelist

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    Oh man... I'm havin' a seizure here... must... hang in... there... x_X
     
    Last edited by a moderator: May 12, 2015
  11. The Happy Swede

    The Happy Swede Notebook Evangelist

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    Sounds fantastic! Now i just hope that ill be able to run the game enough to make it a worth while stay : /
     
    Last edited by a moderator: May 12, 2015
  12. moviemarketing

    moviemarketing Milk Drinker

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    TBH, I think that quote about FO3 is probably wrong or misinterpreted.

    maybe in terms of the activities and the depth of the world, but if they are talking about strictly the size of the worldspace, I've read that FO3 was supposed to be 15 sq mi and Oblivion was supposedly 16 sq mi, and Skyrim is reportedly roughly the same size as Oblivion.
     
  13. Star Forge

    Star Forge Quaggan's Creed Redux!

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    Well I never rely on the Wall Street Journal for a Game Preview. :rolleyes:
     
  14. Mastershroom

    Mastershroom wat

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    As nice as a new engine is, I'm going to miss Gamebryo just for the hilarious bugs and glitches. I have never laughed so hard at the failures of any games as much as Oblivion, Fallout 3 and New Vegas. Example I recorded last night:

    <embed src="http://www.youtube.com/v/Orb0npL0TK0?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="349" width='425'>
     
    Last edited by a moderator: May 6, 2015
  15. hockeymass

    hockeymass that one guy

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    My favorite Fallout video is the guy who chases the aliens and punches one and it stretches to infinity. There's also the one where the doctor at the beginning of New Vegas has a spinning head.
     
    Last edited by a moderator: May 6, 2015
  16. jerg

    jerg Have fun. Stay alive.

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    Diablo III has failed us. TESV is the only hope for 2011!
     
  17. assaultsuit

    assaultsuit Notebook Evangelist

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    One can't compare Diablo with any TES game. I believe they are VERY different games. I know D3 failed not in terms of "gaming" but by Blizzard decisions on things like "always onlline" stuff.

    TES series were always good. You can bet it will be an excellent game!. Maybe it will have glitches and such, but that doesn't count at the end on such a great game!

    I remember TES:Arena. A wonderful game! So huge for it's time really... yes, I'm a bit old :D
     
  18. moviemarketing

    moviemarketing Milk Drinker

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    BTW, if any of you guys have some burning questions for the Skyrim devs, there is a guy from the Bethsoft forum who is going to Quakecon and he got Pete Hines (head of Bethesda PR dept.) to agree to answer some of his questions in person.

    You can let him know your own request for a question you want to see answered here: LINK

    He's going to QuakeCon in a couple days
     
  19. lozanogo

    lozanogo Notebook Deity

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    To give a little defense to the engine (which is a very special one, I wouldn't deny it) is that the majority of the bugs came from Obsidian's work and not Bethesda. And knowing Obsidian's tracks in programming ... well, I wouldn't be surprised.
     
    Last edited by a moderator: May 6, 2015
  20. Mastershroom

    Mastershroom wat

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    For sure...but let's not forget all the unintentionally hilarious glitches in Oblivion and Fallout 3 :p
     
  21. The Happy Swede

    The Happy Swede Notebook Evangelist

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    And creepy glitches too : / Like a damn dog without his head walking around o_O or floating heads without eyes :S
     
  22. TungstenJustice

    TungstenJustice Newbie

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    i've got an xbox360, and i'm getting an alienware in january, andI don't know whether to wait for skyrim until I have a PC, or to get it on Xbox. I don't know if the PC version is worth the wait, is it that much better than the 360 version, aside from graphics/Mods?
     
  23. Blazin23

    Blazin23 Notebook Evangelist

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    Get it on 360, then by the time you have your Alienware, there will be a number of mods available and you can decide if you like the game enough to get it on PC and mod it :)

    Blazin
     
  24. Mastershroom

    Mastershroom wat

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    I would wait it out and get it for PC if I were. It's not just the mods, but given Bethesda's history of quality control, there may very well be some game-breaking bugs that take a long time to get patched. On the consoles, you just have to wait for an official patch, but on PC, modders often create "unofficial patches", which fix all sorts of things that the official updates miss.
     
  25. moviemarketing

    moviemarketing Milk Drinker

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    Exactly! (plus there will be tens of thousands of mods for this game)
     
  26. moviemarketing

    moviemarketing Milk Drinker

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    There is now word of a mysterious black door that asks the PC a riddle. It is probably located in Falkreath Hold.

    This is a location mentioned in the IGN walkthrough of a 60-minute hands on demo of Skyrim at Quake-Con.

    We know that it is near a "frigid" pond in a rocky area, and it is relatively near Falkreath, the only town the author visited during his 60-minute demo.

    Perhaps he's referring to the lake in the center of Falkreath Hold, roughly equidistant from Oakwood, Falkreath City, and North Keep.


    What do you think is the answer to the question:
    Source: Stomping Across the Snows of Skyrim - Xbox 360 Preview at IGN

    ===============================================
    More info from the IGN article:

    Character Creation Options: "As expected, after selecting a race there's a spread of sliders that pop up onscreen to tweak the appearance. There are as basic as selecting nose height to as detailed as adding 'laugh lines', coloring cheeks and giving the Dark Elf one red eye and one grey."

    Falkreath: "In the middle of the mountain range is a town called Falkreath filled with imposing buildings made more ominous as rain and fog move across the sky to soak the scene. There dour NPCs drag themselves through inns and complain of conflicts far beyond their power to alter, so naturally they ask for help."

    Alchemy: "In a dusty corner of an inn is an alchemy apparatus where I can mash together reagents, flowers and plants plucked from fields, to form potions. All the combinations I try fail, so I steal a few things out of frustration and am promptly met by a guard that wants to escort me to jail.

    Lockpicking: "instead of sleeping off my jail sentence, put two picks in the cell door lock. One pick moves along the top of the lock and at any point in an arc I can stop it and test the bottom pick. If the bottom pick turns the lock turns 90 degrees, the door opens. Or if I pick the wrong spot to test, the pick snaps."

    Choosing Perks: " Leveling unlocks a point to allocate to one of numerous skill trees, from lockpicking to schools of magic to light and heavy armor, bows, blacksmithing, block, pickpocketing and a lot more. Points don't need to be used immediately, so it's possible to store them up across levels in case, at the outset, I haven't yet decided the type of character I want to be. There's certainly a lot of choice, as each skill tree features multiple nodes that trigger bonuses when activated, and most nodes can be upgraded multiple times for enhanced effects. I chose to upgrade my one-handed sword skill to do more damage, but it's clear that when Skyrim eventually ships on November 11 I'm going be spending a lot of time staring at this screen in agony as I decide which paths to follow and which to forsake. "


    ==========================

    Destructoid Walkthrough of 60-minute Hands On Demo:

    A Second Cave Near Starting Location: "I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some jackass bandit. Like all jackass bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both."

    Combat: The hit-detection, sound and weight of melee combat feel great. As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat...

    Combining Weapons with Magic: After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out that lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.

    Archery: My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim.

    Level Design: The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new engine are displayed to great effect. The lighting generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.

    Companions: NPCs will follow you based on their perception of you -- a mix of your karma, dialogue choices and quest favors all brought together through the new Radiant AI system.

    Bards Confirmed: Additionally, there are new features such as...requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.

    Source: http://www.destructoid.com/first-ever-hands-on-with-the-elder-scrolls-v-skyrim-207990.phtml
     
  27. moviemarketing

    moviemarketing Milk Drinker

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    UK Gamespot Review of 60-minute Demo

    http://uk.gamespot.com/events/quake...397&tag=updates;latest;all;title;1&pid=615805

    Some Highlights:

    Face Paint: " Between the reptilian Argonians, cat-like Khajiit, pointy Dark Elves, and many more, we decided to play an Orc with a striking coat of yellow face paint. The striking yellow face paint was one of the many face paint options available via the face paint slider."

    Character Creation: " As you would expect, there were dozens of these sliders to choose from in creating our devilishly handsome (or perhaps hideous) character. Everything from skin tone to jaw width to eye depth to facial hair could be tweaked to our liking. And if we switched to another race in the character creation screen the game saved our customizations so that we don't have to redo them when we returned to that race."

    Traveling/Camping Merchant: "We decided to test this out on the unsuspecting merchant we spied camping along the bank of a nearby river. At first he was more than happy to have a customer at his little shop, and gladly bought the wolf pelt we'd collected earlier. However, his mood quickly soured after we cracked him upside the head with our hand axe."

    Gardening/Farming: "Flush with victory, we equipped the new weapon and took practice swings at nearby trees until we happened across our next victim: an elderly woman who was outside gardening."

    Alchemy System: "In her basement there was an alchemy station where potions could be brewed. All we needed to do was combine two to three alchemical items (pilfered from upstairs) that shared a special property. Each item had four special property slots, all labeled "unknown," and the only way to find out what they were was through trail and error at the station, or by eating the item. Either method consumed the item(s). Our first potion failed, but the second succeeded since two of the items shared the "resist frost" property. This information was then recorded in the item's description for future reference."

    Barbarian: The First Perk in Two-Handed Tree, Multiple Ranks: "At level two we first had to choose between improving our magicka, health, or stamina attributes. Next we got to pick a perk from one of the many skill constellations. From the two-handed skill set we chose to improve the first skill, barbarian, which granted our character 20 percent more damage per rank when using a two-handed weapon. "

    ================================================


    New Italian Article -

    Multiplayer IT Review of 60-minute demo: The Elder Scrolls V: Skyrim Provato per PC Windows del 05 agosto 2011 | Multiplayer.it

    there is some new info there

    WE CAN CRAFT CLOTHING! :) :) :) :)

    Loading screens look cool

    hand to hand attacks have a much improved gravity and physicality

    random NPCs that you persuade to join you are interesting companions

    pop-up issues, vsync, polygon management, etc., fixed (I guess this is more relevant for Xbox version)


    rough English translation:
    Version tested: Xbox 360

    Sooner or later you will find a short article on QuakeCon 2011, the id convention being held in Dallas at this time at the Hilton Anatole, a large hotel complex situated in the middle of a city that exists only for business and for oil. It feels a bit like walking on the moon, especially coming from Italy, because I do not know how many colleagues have ever attended and since we are the only ones invited to this event.

    The id family has grown recently, however, when Bethesda bought Carmack's software house and this is how it came to be that we have the opportunity to play one of the most anticipated titles of 2011: The Elders Scrolls V: Skyrim.

    The game contains one of the features most requested by fans of Oblivion, dragons, but there was no sign of these flying reptiles. We will meet them during the main quest, which was disabled in this pre-alpha version of the Xbox 360 (Skyrim will also be released on PC and PlayStation 3 on November 11), which we played from the character creation until the early quests, freely, along with ten other colleagues for a moment in time when [everyone was so focused that] you could hear a pin drop. Imagine a room, wrapped in silence, except for the words of Pete Hynes and Todd Howard, Game Director and Vice President respectively, of Bethesda, who turned in their chairs to help those who were playing. In search of dragons ... that were not there, though.

    In the footsteps of Oblivion

    One thing is clear, Skyrim is a game too complex to be dealt with in one hour of play. Too many things to do, too many unanswered questions [and not enough time] to be able to concentrate and actually do something productive, really.

    Imagine a dozen stations, and at each there was a journalist who did something completely different. The writer has found himself manufacturing armor upon leaving the starting area, delivering a letter and exploring dungeons a bit .

    There are those who became archers, who killed wolves and deer, and who traveled through at least a couple of urban settlements, shown on a 3D map with the names of the outposts, including using fast travel, but only after having first explored the area on foot.

    To reach this myriad of end results, we all started from a save following shortly after the start of the game, which takes place in a dungeon, as usual, leaving the details of the story to our previous article which is rich with details.

    Character creation has always been the pride of Bethesda, and this is no exception, thanks to new engine models, which allow much more rough and realistic faces marked by a thousand details. Tattoos, scars, hairstyles and appearances can be modeled with detail even higher than previously experienced. The races are the races of Oblivion, what has changed radically is the class selection, which no longer exists, as the evolution of the character is completely linked to the skills that you decide to develop, as you level up by playing.

    Each of the skills, from wielding two-handed weapons, one-handed weapons, or casting spells to heal, has an indicator that tells you how many times it is used. Each of these contributes to the skill level and every time we reach a new character level, we are asked if we want to increase the magicka, stamina or the health of our alter egos.

    Afterwards you can invest one point in any of the skills, to select a perk that permanently increases the abilities of the main character. Each skill is represented by a constellation, each of these branches arranged in a tree, marked by perks that can be activated by having the minimum requirements. Each of the perks on the tree has different levels of development, going to create an overall picture that sounds like a headache, but already at first glance it appears to provide a sufficient level of complexity with greater immediacy than the guilds and classes of Oblivion.

    Good old TES

    Who has not played Oblivion may not be familiar with the controls of The Elders Scrolls V: Skyrim , at least at first. Upon discovering how the different spells and equipment are handled in detail via the favorites menu, the basic commands remain the same. You jump with Y, with A you interact with objects, with B you activate the inventory / map, with X you draw your weapon or stow it away for exploration.

    The trigger buttons still handle the task of launching attacks, one for each player's hand and left hand side is the left trigger, until you have run out of stamina.

    The similarities however, stop at the layout of the buttons, since the answer to the demands of the player is completely changed.

    Just hitting your bare hands, with the new engine offers a physicality and a gravity unknown before, they actually feel like blows, and this makes it difficult to walk around beating your fists in empty air.

    Even the new animations, especially those of the protagonist that can finally be controlled with a third-person view without being ashamed to show what really happens on the screen.

    The surrounding world seems less obsessed with having to tie a physical reaction to any interaction, but the detail and quality are from a different planet compared to Oblivion. The pop-up problems, vertical sync and even management of polygons all appear to be completely resolved, leaving room for a glance obscured by trees, flowers, trees, rocks and houses far on the horizon.

    At the E3 presentation, we feared, among other things, such grace had been bestowed on a world with an almost lunar quality, too devoid of NPCs or enemies, but this test has dispelled this doubt, since the animal encounters and NPCs were frequent, giving the idea of a truly populated world, even unexpected encounters and animated in a much more credible way.

    First Steps

    Apart from the desire to recover from back to playing with a new episode of The Elder Scrolls, enjoy the view and the new "physicality" of our hero (which Bethesda should send a screenshot in the coming weeks), there was just enough time to interact with some NPCs and explore a little the world of Skyrim.

    One of the first events that struck us was the active quest indicator, in the compass at the top center of the screen, guiding us even to the doors of houses where you need to enter, thus making it much easier to move into cities in search of the NPC [related to the quest].

    Load times appeared a little long, populated by polygonal models, however, interactive, and always different, at least in this first test, dragons, statues and figures of the main quest and all well made.

    The ease and immediacy with which the the mode of progression in the game seems to have changed were also evident in some aspects of quests. As we helped a person to receive a letter in this brief quest, we could ask him to follow us, and he became an intelligent and careful fellow companion adventurer.

    In short, among other things, we were able to craft some armor and weapons at the blacksmith's forge and carve skins to make our own clothes, under the watchful eye of a master blacksmith met after a few minutes in a village.

    As the darkness fell, we appreciated the new lighting and thick fog that enveloped the earth, and this took us into the bowels of a mine not far from where we started playing.

    There was the usual attack of robbers and rats of different kinds and sizes, with a pleasant sense of dejavu. In short, it seems that Bethesda in preparing The Elders Scrolls V: Skyrim has certainly given the strengths of Oblivion, creating an obvious point of continuity, but also sought to solve the cumbersome aspects that could have kept away many players.

    Obviously it takes a lot longer to understand the balance of this new nature and the direction taken, in particular in assessing the behavior of the NPC and the merits of the new skill structure, but the first good news is that at this stage of pre-alpha, The Elders Scrolls V: Skyrim seems much cleaner than it was Oblivion at launch and this is already a good starting point.

    The fact that this happens within the context of aesthetics so lush and detailed, then, can only be expected to improve further by November 11th, the game's release date.
     
  28. The Happy Swede

    The Happy Swede Notebook Evangelist

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  29. Nascentes

    Nascentes Notebook Consultant

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    I should NOT have read through this thread. I am so excited for this game it's not even slightly funny. Unbearable xD

    Going to buy the collector's edition when it comes out! :D


    Just search for them on this site -> The Elder Scrolls Nexus - Oblivion mods and community
    (The search bar is on the right side) :)


    Edit:

    Yessssss

    [​IMG]

    I think it just came out today?
    http://www.tgdaily.com/games-and-en...723-bethesda-teases-skyrim-collectors-edition

    http://www.amazon.com/Elder-Scrolls..._3?s=videogames&ie=UTF8&qid=1312581286&sr=1-3
     
  30. The Happy Swede

    The Happy Swede Notebook Evangelist

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    but.. but... there is soooo many mods :O I was hoping that someone knew some of them or something, it is going to be hell trying to find those...
     
  31. moviemarketing

    moviemarketing Milk Drinker

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    Here are some of the mods that I found to be essential (I would not go back to playing Oblivion without these)

    All listed mods can be found on

    the Elder Scrolls Nexus: The Elder Scrolls Nexus - Oblivion mods and community
    the Engineering Guild: http://www.theengineeringguild.co.uk/forumdisplay.php?17-The-Elder-Scrolls-Forum
    Planet Elder Scrolls: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.List
    Bethsoft Official Mods Forum: http://forums.bethsoft.com/index.php?/forum/25-oblivion-mods/

    Essential mods that do not change gameplay...
    • 4GB patch
    • OBGEv2
    • ENBSeries Shaders
    • Qarl's Hi Res Texture Pack
    • Natural Environments
    • Crowded Cities
    • Ambient Town Sounds
    • Illumination Within
    • Elaborate Eyes
    • Tamriel NPCs Revamped (finally all the NPCs will no longer be ugly)
    • Ren's Beauty Pack
    • Bananasplit's Better Cities
    • Unique Landscapes
    • Oblivion Stereo Sound Overhaul
    • Atmospheric Oblivion
    • Symphony of Violence
    • Oblivion Crash Prevention System
    • Oblivion Stutter Remover
    • Vampire Aging Disabled
    • Windows Lighting System
    • COBL Races

    Essential Mod Utilities
    • OBSE
    • BOSS
    • OBMM
    • Wyre Bash
    • COBL

    Essential Mods That Affect Gameplay (improve balance or otherwise affect gameplay)
    • Duke Patrick's SCA Combat Archery
    • Duke Patrick's Basic Hypothermia
    • Duke Patricks Melee Combat - massive improvement to melee combat
    • Deadly Reflex
    • Oscuro's Oblivion Overhaul
    • Martigen's Monster Mod
    • Francesco's
    • FCOM (this allows you to combine OOO, MMM, Fran's and Warcry)
    • COBL Real Hunger
    • COBL Real Thirst
    • COBL Real Sleep Extended
    • Thievery
    • Ashes to Ashes (adds a lot more to the experience of playing vampire, or hunting vampires - new quests, animations and vampire system)
    • The Necromancer (adds 2 joinable Necromancer factions with lots of quests)
    • Oblivifall Losing My Religion (adds 9 new factions - the followers of each of the Nine Divines become different factions with quests and reputation system)
    • Oblivifall Let's Talk (adds a lot more interesting dialogue with NPCs
    • Myths and Legends (adds 14 legendary artifacts with quests to find them)
    • Shadowcrest Vineyard (cool player house near Skingrad with quests)
    • Fighter's Guild Contracts (adds lots of new Fighter's Guild quests)
    • Lore Dialogue 300 (adds massive amount of extra dialogue for NPCs)
    • Enhanced Economy

    Fun Magic Mods
    • Less Annoying Magic Experience (L.A.M.E.)
    • Supreme Magicka
    • Midas Magic (I don't think this one works together with the other two, but SM and LAME work fine together)
    • Duke Patricks Combat Magic - massive improvement to magic system
    • Advanced Magecraft (adds new ways of using material components for spells and better enchanting system)




    Here is a list of all the mods I have installed
    [codebox]Active Mod Files:
    00 Oblivion.esm
    01 Silgrad_Tower.esm [Version 3.36]
    02 Jog_X_Mod.esm
    03 Francesco's Leveled Creatures-Items Mod.esm
    04 Francesco's Optional New Items Add-On.esm
    05 Cobl Main.esm [Version 1.72]
    06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
    07 Mart's Monster Mod.esm [Version 3.7b3p3]
    08 FCOM_Convergence.esm [Version 0.9.9MB3]
    09 Armamentarium.esm
    0A Artifacts.esm
    0B Better Cities Resources.esm
    0C Cobl - NPCDiversity - TNR Merge.esp [Version 9.3EV-D]
    0D Unofficial Oblivion Patch.esp [Version 3.3.3]
    0E DLCShiveringIsles.esp
    0F Unofficial Shivering Isles Patch.esp [Version 1.4.0]
    10 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
    11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
    12 Symphony of Violence.esp
    13 Atmospheric Oblivion.esp
    14 WindowLightingSystem.esp
    15 Enhanced Economy.esp [Version 5.1]
    16 FF_Real_Thirst.esp
    17 DLCOrrery.esp
    18 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
    19 DLCVileLair.esp
    1A DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
    1B DLCMehrunesRazor.esp
    1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
    1D DLCSpellTomes.esp
    1E DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
    1F ArmamentariumVendors.esp
    20 SnakeArmor.esp
    21 trfjChronoStaff.esp
    22 XSPipeMod.esp [Version 1.2]
    23 DLCThievesDen.esp
    24 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
    25 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
    26 Cobl Glue.esp [Version 1.72]
    27 Cobl Si.esp [Version 1.63]
    ++ Cobl Tweaks.esp [Version 1.44]
    28 Bob's Armory Oblivion.esp
    29 FCOM_BobsArmory.esp [Version 0.9.9]
    2A Oblivion WarCry EV.esp
    2B FCOM_WarCryNoSpawn.esp [Version 0.9.9]
    2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
    2D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
    2E FCOM_Convergence.esp [Version 0.9.9Mb3]
    2F FCOM_RealSwords.esp [Version 0.9.9]
    30 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
    31 FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
    32 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
    33 FCOM_LessRats.esp [Version 0.9.9]
    34 FCOM_LessReaversInGates.esp [Version 0.9.9]
    35 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
    36 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
    37 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
    38 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
    39 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
    3A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
    3B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
    3C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
    3D Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
    3E Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
    3F FCOM_DiverseGuardUnity.esp [Version 0.9.9]
    40 FCOM_BobsGuardUnity.esp [Version 0.9.9]
    41 FCOM_HungersUnitySI.esp [Version 0.9.9]
    42 FCOM_FriendlierFactions.esp [Version 0.9.9]
    43 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
    44 FCOM_MoreRandomItems.esp [Version 0.9.9]
    45 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
    46 OOO-WaterFish.esp [Version 1.34]
    47 300_Artifacts.esp
    48 Artifacts.esp
    49 hackdirtabyss.esp
    4A thievery.esp
    4B thievery - EE patch.esp [Version 4.2]
    4C DLCBattlehornCastle.esp
    4D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
    4E DLCFrostcrag.esp
    4F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
    50 Knights.esp
    51 Knights - Unofficial Patch.esp [Version 1.1]
    52 FCOM_Knights.esp [Version 0.9.9Mb3]
    53 xuldarkforest.esp [Version 1.0.5]
    54 xulStendarrValley.esp [Version 1.2.2]
    55 xulTheHeath.esp
    56 XulEntiusGorge.esp
    57 xulFallenleafEverglade.esp [Version 1.3.1]
    58 xulColovianHighlands_EV.esp [Version 1.2.1]
    59 xulChorrolHinterland.esp [Version 1.2.2]
    5A xulBravilBarrowfields.esp [Version 1.3.2]
    5B xulLushWoodlands.esp [Version 1.3.1]
    5C xulAncientYews.esp [Version 1.4.3]
    5D xulCloudtopMountains.esp [Version 1.0.3]
    5E xulArriusCreek.esp [Version 1.1.3]
    5F xulPatch_AY_AC.esp [Version 1.1]
    60 xulPantherRiver.esp
    61 xulRiverEthe.esp [Version 1.0.2]
    62 xulBrenaRiverRavine.esp [Version 1.1]
    63 xulImperialIsle.esp [Version 1.6.6]
    64 xulBlackwoodForest.esp [Version 1.1.0]
    65 xulCheydinhalFalls.esp [Version 1.0.1]
    66 xulAspenWood.esp [Version 1.0.2]
    67 xulSkingradOutskirts.esp [Version 1.0.1]
    68 xulSnowdale.esp [Version 1.0]
    69 Better Cities - House price patch.esp [Version 1.0]
    6A RealSleepExtended.esp [Version 2.5]
    6B Ashes to Ashes.esp [Version 1.0]
    6C Vampire Aging Disabled 2 XYoung.esp
    6D bgMagicEV.esp [Version 1.7EV]
    ++ SM_UnlockSpells.esp [Version 0.70]
    6E Moonshadow Elves - Sc.esp
    6F 1em_Vilja.esp
    70 _Ren_BeautyPack_full.esp
    71 _Ren_BeautyPack_onlyhairs.esp
    72 tkHairPack01.esp
    73 Cobl Races.esp [Version 1.52]
    74 ElaborateEyes.esp
    75 bgMagicEVStartspells.esp [Version 1.68EV]
    76 bgMagicBonus.esp [Version 1.7EV]
    77 bgMagicEVAddEnVar.esp [Version 1.68EV]
    78 bgMagicAlchemy.esp [Version 1.57]
    79 SupremeMagicka.esp [Version 0.90]
    7A SM_OOO.esp [Version 0.89]
    7B SM_MMM.esp [Version 0.89]
    7C SM_COBL.esp [Version 0.86]
    7D SM_ShiveringIsles.esp [Version 0.86]
    7E SM_EnchantStaff.esp [Version 0.80]
    7F SM_Scrolls.esp [Version 0.84]
    80 SM_DLCSpellTome.esp [Version 0.80]
    81 SM_VanillaSpells.esp [Version 0.86]
    82 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
    83 bgMagicEVPaperChase.esp [Version 1.68EV]
    84 bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
    85 bgMagicEVShader.esp [Version 1.7EV]
    86 bgMagicShaderLifeDetect.esp [Version 1.68]
    87 bgMagicLightningbolt.esp
    88 ElaborateEyes-RensBeautyPackFull.esp
    89 HTFpcb Extended.esp
    8A ElaborateEyes-RensBeautyPackHairsOnly.esp
    8B FCOM_Archery.esp [Version 0.9.9]
    8C Oblivion Graphics Extender Support.esp [Version 0.3]
    8D Real Hunger, Cobl.esp [Version 1.6.1]
    ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
    8E FormID Finder4.esp
    8F Better Cities Full.esp
    90 Better Cities .esp
    91 Better Imperial City.esp
    92 Better Cities - Unique Landscape Chorrol Hinterland.esp
    93 Better Cities - Unique Landscape Barrowfields.esp
    94 Better Cities - COBL.esp [Version 2.1]
    95 Better Cities - Thievery.esp
    96 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1]
    97 Better Cities - Unique Landscape Imperial Isle.esp
    98 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1]
    99 The Necromancer
    9A TNR ALL RACES FINAL.esp
    9B TNR - ShiveringIsles no helms.esp
    9C Bashed Patch, 0.esp
    9D Duke Patricks - Basic Hypothermia.esp [Version 3.1]
    9E Duke Patricks - Combat Archery.esp [Version 5]
    [/codebox]
     
  32. moviemarketing

    moviemarketing Milk Drinker

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    There has been a flurry of new info and features revealed about Skyrim in the past 2 days.

    Which new features are you most excited about?

    Here are 25 things that that have me going :drool: :drool: :drool:

    1. - joinable Rebel faction
    2. - pickpocket skill provides greater RP opportunities and much more realistic thievery for thieves
    3. - myriad options for facepaint
    4. - char gen remembers your settings when switching to different races
    5. - even minor NPCs have much more complexity and depth compared with Oblivion
    6. - you can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions
    7. - there are six different stages to crafting items (refining crude ore, assembling materials, not sure what the other 4 stages are but it sounds a hell of a lot more complex than Oblivion and Morrowind crafting)
    8. - more realistic alchemy labs instead of spamming health potions in the middle of a dungeon
    9. - in addition to alchemy ingredients there are also reagents (more complex alchemy system than Oblivion)
    10. - some spells you find as spell tomes and others you purchase from merchants, but spells definitely not perks
    11. - hand to hand attacks have a much improved gravity and physicality
    12. - the first encounter with Rebel soldiers (Stormcloaks) escorting a prisoner sounds AWESOME - you can choose various options, like setting the prisoner free, giving him a sword, etc. Quests in general sound like there are more ways to complete them
    13. - Bosmer look better than in Oblivion
    14. - traveling merchants camp beside rivers
    15. - you can learn Alchemy by trial and error, tasting unknown ingredients or making potions with unknown effects
    16. - lockpicking mini-game improved
    17. - Bards confirmed in Falkreath
    18. - MYSTERIOUS BLACK DOOR!!!!
    19. - you can hold onto your perk slots instead of choosing a perk at each level up
    20. - you can add laugh lines in character generator
    21. - you can give a Dunmer one red and one gray eye in the character generator
    22. - loading screens look cool
    23. - after murdering innocents in Falkreath Hold, the PC in one of the demos crossed the border into White Hold and no one bothered him
    24. - there is a Two-Handed perk called "Barbarian"
    25. - "DOZENS" of sliders for character creation
     
  33. The Happy Swede

    The Happy Swede Notebook Evangelist

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    Thanks alot :D I found some of them, but ended up finding some rather interesting mods, and some of them failed and some made it :p Well the orcs in my game looks full on retard after a failed mod xD
     
  34. doombug90

    doombug90 Notebook Evangelist

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    "... a perfect, cloudless midnight, cold as winter ice and shrouded in shadow."
    :D
     
  35. kinkydink

    kinkydink Notebook Enthusiast

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    Pre-ordered copies already! Woooo can't wait for this too come out. Hopefully they go back to their more wind roots!
     
  36. Kalookakoo

    Kalookakoo Notebook Evangelist

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    I'm not pre-ordering because I won't be able to play until late December anyways... =(

    Or shouldn't anyway, can't be tempting myself. :(
     
  37. moviemarketing

    moviemarketing Milk Drinker

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  38. TomTom2007

    TomTom2007 Notebook Deity

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  39. LukeS

    LukeS Notebook Consultant

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    I had well over 200hrs in Morrowind and also Oblivion. Closer to 300 for Oblivion actually. :) Skyrim is the one game this year that has actually got me excited and counting down the days till it comes out. Morrowind I only ever played on the xbox, but reading thru these 19pgs has got me wanting to download it along with a bunch of mods for the pc while I wait for Skyrim. I hope that Skyrim includes a letter of apology from Mr Howard to my wife explaining that its his fault, not mine, that I've turned into a zombie with no desire for anything other than sitting in front of my pc slaying dragons.
     
  40. krazedout

    krazedout Notebook Enthusiast

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    Thoughts on old guns in skyrim? (Ala the fable series.) I'm not talking about automatic rifles, but maybe crossbows or the occasional flintlock.
     
  41. Tree_Burner

    Tree_Burner Notebook Deity

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  42. TomTom2007

    TomTom2007 Notebook Deity

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    Yeah, you can skip to around 27 or 28 mark, but the audio will be out of sync.
    The demo from that point on is pretty much the same as the one that was shown back in E3 (fighting the dragon around the watch tower).

    As for the game, overall quite good, but here are some pointers -

    UI overall is good, but I'm not digging the inventory system.
    Enemies still don't carry much weight the moment they are killed off, just like in Oblivion. Feels quite unrealistic.
    Melee combat is roughly the same, except you can do more critical damages and instant kill.
    When one of the enemies was arrow sniped by the campfire, the other guy just stands there as if nothing happened... questionable AI.
    Horse animation still isn't as graceful as it is Red Dead or AC, but way better than it was in Oblivion.

    Can't think of anything else at this moment.

    Also, the audience cracks me up...
     
  43. Tree_Burner

    Tree_Burner Notebook Deity

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    the audience is stupid. haha.

    I bet if more time was given to the AI, it would have started searching the cave. better than in oblivion where when you kill one person, everyone nearby knows where you are and that you did it. Horse animation was terrible, I hope it gets fixed.
     
  44. Cloudfire

    Cloudfire (Really odd person)

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    Man this game looks sweeet. Big LOL to the audience that wanted Todd to kill everything. Even the town folks lol :D
    <param name="movie" value="http://www.youtube.com/v/9ov2FTXRSxM?version=3&amp;hl=nb_NO"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9ov2FTXRSxM?version=3&amp;hl=nb_NO" type="application/x-shockwave-flash" width='640' height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>
     
    Last edited by a moderator: May 6, 2015
  45. kinkydink

    kinkydink Notebook Enthusiast

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    Nice find. Who is that guy speaking in the beginning, he is kinda cute, probably married and straight.
     
  46. moviemarketing

    moviemarketing Milk Drinker

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    Here is a video where you can watch the public demo from QuakeCon (keep in mind this is different from what the 13 journalists got to see): EXCLUSIVE SKYRIM GAMEPLAY - Quakecon 2011 [SaveYouTube.com]-1.mp4


    There was a tremendous amount of info released in the past 2 days. At QuakeCon, they allowed 13 different journalists to play Skyrim for 60 minutes and they all did different things and uncovered new information. Also, Todd Howard did a live Q&A with fans on Facebook, there was a live demo video presented (see link above), and there was a pic of the Collector's Edition with a map that revealed a bit of new info about the town of Morthal.

    Here are some links to the various articles from the journalists who got to play the demo:


    New Skyrim Info Bursts Out Of QuakeCon - The Elder Scrolls V: Skyrim - Xbox 360 - www.GameInformer.com

    The Elder Scrolls V: Skyrim Preview - Xbox 360 - Page 1 | Eurogamer.net

    Stomping Across the Snows of Skyrim - Xbox 360 Preview at IGN

    First ever hands-on with The Elder Scrolls V: Skyrim -Destructoid

    http://www.gamepro.de/preview/spiel...71062/the_elder_scrolls_5_skyrim_preview.html

    The Elder Scrolls V: Skyrim Provato per PC Windows del 05 agosto 2011 | Multiplayer.it

    The Elder Scrolls V: Skyrim Hands-On Preview - Test Drive an Orc - PC News at GameSpot

    The Elder Scrolls 5: Skyrim for Xbox 360 - Preview - The Elder Scrolls 5: Skyrim Hands-On Preview -- Time Flies When You're Dual Wielding Fire Spells - G4tv.com

    http://www.gametrailers.com/users/IW-Brooks/gamepad/?action=viewblog&id=561048

    Italian Article (translation): another preview! - Bethesda Softworks Forums

    German Article (translation): German game pro article - Bethesda Softworks Forums


    Some analysis of the articles
    The Stormcloaks (aka The Rebels) - Bethesda Softworks Forums

    Factions of Skyrim: Unofficial Guide - Bethesda Softworks Forums

    Skyrim's Magic System - Bethesda Softworks Forums

    Morthal and Fort Snowhawk - Bethesda Softworks Forums

    Animal Friendship Confirmed?
     
  47. moviemarketing

    moviemarketing Milk Drinker

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    yet another QuakeCon hands on preview - this one by French website JeuxVideo.fr

    Source: Preview de Elder Scrolls 5 : Skyrim, nous y avons joué !

    Some highlights

    Dual Casting Perk: it seems that you are only able to dual cast spells after you get a dual casting perk:

    This seems quite odd, as I cannot fathom which magic skill it would be associated with dual casting.



    Jarl of Whiterun: Also, the name of the Jarl of Whiterun has been revealed: JARL BALGRUUF



    Quests from Hilde and Sven: There are numerous quests you can pick up in the Riverwood tavern, or when speaking with Hilde and Sven (the mother and son arguing about dragons in the E3 demo when you enter Riverwood)

    Hilde claims to have seen a dragon, but Sven thinks his mother is nuts. Meanwhile Sven is too shy to deliver a letter to his sweetheart and asks for the PC's help. However there is a third party involved in this matter, an elf who wants to ruin everything (this seems to be the same letter that the Italian journalist delivered)



    Riverwood Tavern Quests:
    About these quests:
    • there are some warriors looking for volunteers to join their clan
    • other quests involving small jobs we can do for the quest giver
    • even the small quests involve a few steps
    • in the case of Sven's quest, it's possible to go directly to Camilla to deliver the letter or talk with the elf first
    • within three minutes he had collected a lot of quests
     
  48. dabooosh

    dabooosh Notebook Consultant

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    I actually like the new inventory system. The inventory systems of all the previous TES games felt like natural evolutions of the inventory systems in the previous game (Arena->Redguard->Daggerfall->Morrowind->Oblivion); all blocks and grids. Granted, they laid out all the information about your character but sometimes it became cumbersome with the sheer amount of items. To me, Oblivion actually felt like a regression in inventory system intuitiveness with the single scrollable lists and items in the same color text.

    It's 5 years after Oblivion and 8 years since Morrowind. Technology has improved exponentially and I think a new system was needed. I also like how all the items are instantly viewable and zoomable. Because as TES fans, we all know kicking butt well is almost as important as looking good while doing it. ;)

    I think it really adds to the immersiveness of the environment. In previous TES games, looking at nirnroot in your inventory was unemotional. Did you see the detail on the nirnroot in Skyrim? Pretty amazing!

    -Skill system is pretty awesome.

    -Agree with TomTom on enemy deaths. It just looks silly, enemies being knocked back 20 feet from a sword slash or bouncing off the walls from a blast with chain lightning.
     
  49. Tree_Burner

    Tree_Burner Notebook Deity

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    I know what you mean with the death stuff. I was playing oblivion yesterday, and I was wacking ogres all over the place with an akaviri katana...
     
  50. LukeS

    LukeS Notebook Consultant

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    So I just bought Morrowind for the pc last night since that one I had only played on Xbox. Gonna play thru this while I wait for TESV. Some of you were nice and posted the "essential" or "best" mods for Oblivion. Would one of you be able to do that for Morrowind too just to save the hassle of trying 300 different mods in order to find the good ones. Thanks!
     
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