Well that's my point. Same case with 880M.
Meanwhile, there isn't a single 980 or 970 on Newegg that have 8GB, those are coming later which will mean all the early adopters get screwed again.
-
Getting screwed is the ultimate thing for NVIDIA owners... Just look at those junky 880Ms you have
D2 Ultima likes this. -
If you want to be technical about it, I got screwed as a late adopter since they are the last Kepler cards...
Sent from my HTC One_M8 using Tapatalk -
If you want to be technical about it, there will be low-end Kepler rebadges for many generations to come. Even in the 800M series, there is still a Fermi card.
-
I would have figured that it would be obvious I was talking about high end cards, should have known better around here.
Sent from my HTC One_M8 using Tapatalk -
dumitrumitu24 Notebook Evangelist
still no benchmarks for this game?I cant wait to see how it will behave
-
moviemarketing Milk Drinker
Console commands to unlock frame rate and adjust aspect ratio posted: Debug Console Commands - PC - Bethesda Softworks Forums
-
dumitrumitu24 Notebook Evangelist
i7 4770K and 780gtx managed only 45-70fps on ultra settings.I was interested in buying it but i wont cause i dont like to play on low settings
-
Here's the down-low on how this thing runs.
The Evil Within PC Port Quality : pcgaming
So basically, I called it fair and square. Overblown requirements, awful port, not worth your money. Delegated to a $5 on sale or a console purchase. -
LOL everyone called it. We all saw this from a mile away. I think Cloudfire is the only one buying this game. Let us know how it runs on a single 770M, mmmkay?
-
moviemarketing Milk Drinker
Eh, that's one reddit member's personal review. Lots of positive reviews as well.
I watched some of the twitch streams and it looks fun as hell IMO, can't wait to try it. -
dumitrumitu24 Notebook Evangelist
Yes IGN gave 8.7..but if 280X and 970gtx cant get steady 60 fps i wonder how much i would get on 760M haha maybe 5 fps on ultra and 15fps on low -
Good luck running it.
-
moviemarketing Milk Drinker
Well, at least they provided console commands for the unlock and committed to fixing any issues with 60fps specifically for PC. This is quite a contrast to some other games that were locked to 30fps.
RAGE and Wolfenstein New Order both ran pretty well on my laptop, I'll see how it goes.
Hopefully will have a new one soon with 8GB VRAM.
-
That wasn't a review, that was more of a port report. Reviews are abundant, but none mention game performance for PC.
-
dumitrumitu24 Notebook Evangelist
The Evil Within im (Pre-)Benchmark: Entwarnung bei den Systemanforderungen
German benchmark test All on max on 1080p it uses 1.6GB vram..no where near 4gb they suggestedocticeps likes this. -
What's interesting is that The Evil Within is DX11 not OpenGL 3.2 like RAGE and Wolfenstein.
I didn't know that id Tech 5 was ported to DirectX. Perhaps there's hope for working SLI at last?
-
moviemarketing Milk Drinker
Wow, maybe this explains some of the other changes. -
Never mind, it's still an OpenGL game, just using a DX11 wrapper:
https://forums.geforce.com/default/...i-mikami-bethesda-2014-/post/4336068/#4336068
https://forums.geforce.com/default/...i-mikami-bethesda-2014-/post/4336143/#4336143 -
Opengl game with a directx wrapper? Are we in backwards land?
Sent from my Nexus 5 using Tapatalk -
Explains the crappy perfomance tho
Sent from my Nexus 5 using Tapatalk -
Probably did it to facilitate easier porting to XB1. Just like how Valve released their "ToGL" D3D-to-OGL shim for porting DX games to Linux/SteamOS.
Yeah, no wonder performance stinks... -
Makes sense, I'm just used to seeing it the other way around for Linux ports
Sent from my Nexus 5 using Tapatalk -
moviemarketing Milk Drinker
So what happens if Evil Within gets ported to SteamOS?
-
Just remember that using a container doesn't mean the engine supports the features. It's like CoD's engine using DX11 for Black Ops 2/Ghosts, and BF3/BF4 using DX11. They don't use DX11 features like tessellation, so they run on DX10 GPUs. Whereas, a game like Crysis 3 won't DARE launch on a DX10 GPU of any kind, instead returning an error about needing a DX11 card to play it.
The engine's feature level is OpenGL 3.2 aka DX9, because John Carmack decided when Rage was being created that DX9 had much more people could do with it and that there was no need to move onto DX11. At which point I wrote Carmack off as an idiot whose ramblings mean nothing anymore, incidentally. I'm pretty harsh with writing off devs that are SUPPOSED to know what they're talking about. -
What are you talking about? The last two CoD and BF3/BF4 are DX11 and use DX11 features. Ghosts uses line tessellation on the dog fur, Black Ops II uses deferred draw contexts (DX11 multithreaded rendering), and BF3/BF4 uses terrain tessellation and DirectCompute-accelerated tile-based deferred shading and ambient occlusion. If you use a DX10 card, it just won't run the DX11-specific features, but it'll still play the games just fine as the DX11 feature level is a strict superset of DX10.
-
Anyone have a time frame on Nvidia releasing sli profiles ?
-
Never. id Tech 5 is incompatible with SLI.
-
I assume that's the engine it runs on ? Wow why would they do that. It's stupid.
-
Yes that's the game engine.
Dunno, ask this genius:
(Actually, it's because of MegaTexture.) -
moviemarketing Milk Drinker
It's an OpenGL engine, not DirectX. Back when they started developing the engine and its predecessors, apparently DX was much worse than OpenGL. Then at some point in 2011 Carmack conceded that Microsoft had made a lot of improvements to DirectX, but...
-
It sucks because it's almost impossible to run at 4 k maxed with 1 gpu. And it says ray people spend big money on multi gpu setups for nothing.
-
moviemarketing Milk Drinker
Maybe there will be a stronger GPU available by the time DOOM4 is released. Or maybe just dial down MSAA.
I'm not sure about 4k benchmarks for RAGE and Wolfenstein, but both of these games were optimized to run pretty fast with weaker hardware than you might expect. However, Wolfenstein eats VRAM with streaming the texture data between your SSD, RAM and VRAM, so higher settings only unlocked at 1080p if you have at least 3GB VRAM, maybe requires more for 4k? -
Doom 4 uses id Tech 6, so maybe there's hope.
-
Meh, I guess I will be playing Dead Space 1 and RE4 this Halloween instead, damn shame. I will still pick Evil Within up, but at lower price. Bethesda you dropped the ball on what otherwise is a great game.
-
I don't think Ghosts uses it on the dog fur in MP at the least. I know SP has it though, but I wasn't exactly counting that as they have different engine builds for SP and MP; should have been clear about that. I know BO2 at max on my 280M looked exactly like it does at max on my 780Ms, so the DX11 multithreaded rendering must be transferrable into the compatibility mode DX11 can run on DX10 cards for. BF3 I couldn't find tessellaton at all, I haven't tried BF4 on the 280M (due to dead laptop).
But if this is the case, why do some games refuse to use the DX11 container on DX10 cards, but others let you? Blahhh I need to learn moar. -
I don't understand why sli can't work with this game engine though?
-
It was built to only support one GPU, is all. They never bothered adding multi-GPU support for it in engine updates, because John Carmack doesn't think PC is relevant.
-
moviemarketing Milk Drinker
Pretty cool interview about how they designed the guy who wears a safe on his head ;-)
Last edited by a moderator: May 12, 2015 -
Yep, multithreading also benefits performance of DX11 games running on DX10 hardware.
The terrain in BF3 is displacement mapped using tessellation. This is only when Terrain Quality is set to High or Ultra on DX11 cards. DX10 cards don't support tessellation, hence can't select above Medium.
I don't know why Crysis 3 refuses to run on DX10 cards as I've never played it on anything but DX11 GPU's, but my guess is that it uses certain DX11 techniques that don't have a DX10 fallback.
On the other hand, tile-based lighting and ambient occlusion in BF3 rely on DX11 compute shaders. But if you have a DX10 card, it falls back to regular pixel shaders. Which still looks the same, it's just slower and less efficient so performance is worse.
DX is an API, not a container. -
Well guys looks like the console guys also got screwed over;
Performance Analysis: The Evil Within • Eurogamer.net
God damn XB1 ain't going to be around long like 360 is it? MS screwed up with that hardware.
So basically some how it's looking like the PC version will still be the best version to buy, if you want to match what it should have been on consoles that is, 60fps so far seems out of the question though. Mikami doesn't deserve this, how fast will this game drop in price I wonder? Can it beat Alien CM :laugh: -
Yeah I was tired when I wrote DX11 is a container >_<.
Anyway, I have been able to turn BF3 to highest; because I did it for jokes (got 5fps) in the SP when it released. But it worked. Technically that should not happen, as you say. -
Well, technically you can set Terrain Quality to High or Ultra on a DX10 card, it just never actually goes above Medium since High and Ultra have tessellation. It's like setting Texture Quality to Ultra in Shadow of Mordor without the texture pack installed.
-
Man, I wish my old D900F or my GTS250 desktop was still working. I want to test these things now. ONE DAY I WILL LIVE IN THE US AND HAVE A ROOM OF TESTING
-
I already tested it on my 8800 GT, 8700M GT, and 8800M GTS. No performance and image quality difference between Medium and High/Ultra. Terrain Quality is the only setting in BF3 that is restricted on DX10 GPU's.
D2 Ultima likes this. -
So I played last night, max settings at 1080p. Ran fine. I Wish sli was enable so I could push 4k but it runs fine 1 card 1080p maxed out. Why are people having issues running this
hfm and moviemarketing like this. -
I'll try when I get home and report.
-
moviemarketing Milk Drinker
Someone has apparently already released a mod that removes letterboxing and adjusts FOV
Here is how to install it: NeoGAF - View Single Post - The Evil Within PC Performance Thread
EDIT: here is a different one that seems to be easier to install: http://www.reddit.com/r/theevilwithin/comments/2jde9g/modevil_within_fov_mod/Last edited by a moderator: May 12, 2015 -
What kind of performance are you getting? 30 FPS? 60? Is it consistent or are there drops?
Yes it works but scaling is basically nil and there is flickering on hair and clothing.
The Evil Within - ridiculous system requirements
Discussion in 'Gaming (Software and Graphics Cards)' started by octiceps, Sep 25, 2014.