If the X1400 laptops are too expensive, then I guess your only choice is the Go7400.
Please, I know you said you wrote the stickies, but this sort of question can be answered by reading them again . . the difference between them isn't big.
If you have a specific question NOT answered in the stickies, then you can post in the thread itself and ask. I'm going to merge this thread into there for that reason.
Thanks
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Charles P. Jefferies Lead Moderator Super Moderator
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thanks chazman. your GREAT HELP
the laptops im looking at:
the one with X1400 costs $1228(toshiba)
the one with 7400 costs $1058(HP DV5000t) -
Charles P. Jefferies Lead Moderator Super Moderator
I'd go with the HP - better quality and design (IMO) for the price. Check it out at Best Buy or another computer store before you buy, just so you can see it for yourself. That always helps.
We can help you more if you want - there's an FAQ in the What Should I Buy forum, and suggestions from forum members can help you pick the right notebook.
Chaz -
yes i like Hp too, my cousin has one and i cant help but be jealous of him. bytheway this is my first notebook, and i want to get the most BANg for the Buck
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Hello Im going to college this June!
And Im going to purchase my first notebook. Ive been through a few and Thinkpad seems good but doesn't meet my specifications. Im planing on spending bellow 2k. Hp seems to offer the best deal with the dv8000t and dv5000t. Ive custumized to come witht these specs :
Processor Intel(R) Core(TM) Duo processor T2500 (2.0 GHz)
Display 17.0" WXGA+ BrightView Widescreen (1440x900)
Graphics Card 256MB NVIDIA(R) GeForce(R) Go 7400
Memory 2.0GB DDR2 SDRAM (2x1024MB)
Hard Drive 100 GB 7200 RPM SATA Hard Drive
Im a gamer and Im not sure that the Go 7400 will suit my needs, also im not sure of which to go with the dv 5000t or the dv8000t because im not sure what screen size is better? Can anyone tell me what the Geforce 7400 is capable of doing? thanks -
Gamerzlife check out Toshibas new P105.
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Dont like the Toshiba, Can any one tell me what the Geforce GO 7400 capable of doing? Thanks.
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Charles P. Jefferies Lead Moderator Super Moderator
The Go7400 should perform at about the level of the desktop 7300GS, see a review of that here to get performance readings:
http://www.ausfx.com/reviews/NVIDIA/AsusEN7300GS.php
If you'd like more help, we have an FAQ you can fill out in the What to Buy forum, and we'll help you decide on a notebook.
Chaz -
dose the Go7400 perform slower than the 7300gs or better??
because to me the 7300gs looks good
Edit: also, how dose the Go7400 compare to a Desktop GeForce 6200 256MB with a 128bit memory bus????? -
Charles P. Jefferies Lead Moderator Super Moderator
The Go7400 is faster than the 6200 by a decent amount, so you'll see an improvement there. I'd say the desktop 7300GS and the Go7400 roughly perform about the same; both have 64-bit memory buses and get similar benchmark scores (I don't know exact numbers of the Go7400, but it gets right around 2,000-2,100 in 3DMark05).
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so that means that if i buy an HP with a Go7400, it will perform better in games than my desktop GeForce 6200 256MB??
thats GREAT!
thanks Chazman! -
Charles P. Jefferies Lead Moderator Super Moderator
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thats great, now im confident on buying a HP DV5000t
EDIT:
and by the way, How many fps can i expect from the 7400 is i run FarCry on VERY HIGH Settings with a 1024x786 resolution? -
In March Dell had big problems in Germany with the delivery of the Inspiron/XPS notebooks since Dell could not supply sufficient No`s of 7800go/7800 GTX graphic cards.
For disappointed customers Dell offered M90 notebooks with NVIDIA Quadro FX 2500M to a very good price. Many people included myself took this opportunity.
One downer: Delivery date mid / end of May !
Many of the M90 buyers will mainly use their notebook for gaming.
How is the gaming potential of the FX 2500M? How would be the ranking among the other cards?
Are there any benchmarking results (3DMark 05/06) available?
Thanks Regulator -
i know that there is a chart above regarding the video cards. However i am wondering if the x1400 will be a huge improvement over the mobility 9700. i want to play cod 2 on the laptop and i am wondering how much of an improvement you would get be getting the newer card.
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Charles P. Jefferies Lead Moderator Super Moderator
The Quadro cards are not included in this chart, they are for different purposes. If you want to know performance scores, find out what card the Quadro is based on, then look up benchmarks for that card. The Quadro should be more or less equivalent.
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Charles P. Jefferies Lead Moderator Super Moderator
You'll see some improvement . . I haven't seen any CoD 2 framerate scores for the X1400. The MR9700 = X600, and the X1400 replaced the X600 so I'd say you wouldn't see a big difference, not worth it to upgrade. -
quick question
what is better ATI Mobility Radeon X300 ATI Mobility Radeon X200 ?!
and what different between X200 and X200M -
I know that everyone says the x700 > x1400, but the only benchmarks I can find are for the 128 mb version. How does the 64 mb x700 compare to the 128 mb x1400?
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How dose the ATI Mobility Radeon 9700 Pro compare with the Go7400?? ive never even heard about the 9700, so can some one please fill me in
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Charles P. Jefferies Lead Moderator Super Moderator
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I have a new Dell Inspiron E1505 with a 256 MB X1400. I was wondering what shaders it supports and what kind of performance I can expect out of most games. Thanks in advance.
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Charles P. Jefferies Lead Moderator Super Moderator
There's a description for the X1400 and that class of cards in the chart, might want to read that. I posted settings you should be able to use for most games in there as well.
The X1400, like all the ATI X1000 series GPUs, supports Shader Model 3.0.
Thanks,
Chaz -
One more quick question. Since it is PCI-e, can I replace it down the line if I want/need to? I have heard that with many laptops you cannot upgrade the GPU down the line.
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35+ FPS (upto 48 FPS in some places) when running FarCry on Highest Settings and 1284x800 resolution. now THATS powerful!!!! -
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Hey all, been reading pretty much everything to do with the X1400 card from ATI (256mb version)... Currently I have a Mobility radeon 9700 in an Inspiron 9100 and I ordered a E1705 this week. I believe, by looking at the chart in this forum that I should see some performance increase. I can run pretty much every game other than Doom 3 and Quake 4 seamlesly currently and I just was wondering if I will see these seams disappear with this new card, or whether it really isnt going to change my gaming performance at all.
Thanks -
Charles P. Jefferies Lead Moderator Super Moderator
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thanks Chaz, sorrry you had to move it
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Charles P. Jefferies Lead Moderator Super Moderator
That's fine, I'm just keeping the information condensed into here so that everything remains organized in the forum. The Gaming forum has recieved a ton of hits lately.
Let us know what you think of the X1400 when you get it. We'd be interested to hear benchmarks too if you have them.
Chaz -
will do, hopefully I will have it next week and I will post before clean, after clean and possibly a review because I'm not sure that there is one around with the X1400 yet
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Charles P. Jefferies Lead Moderator Super Moderator
Chart updated today with GeForce Go7900 series GPUs, as well as minor changes to the Performance video cards section and high-end. Video memory section has minor changes.
Chaz -
so it means that a 128MB X700 is more powerful than a 128MB Go6600?
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Will X700 absolutely "own" X1400? One thing that at least looks nice about the X1400 is that it supports the latest technologies like SM3.0 and HDR, but perhaps it doesn't matter when compared to the X700?
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Charles P. Jefferies Lead Moderator Super Moderator
The X700 is a lot stronger overall; the X1400 does have SM3.0, so that's an advantage over the X700's SM2.0b, but the fact of the matter is that the X1400 just isn't powerful enough to do HDR in a lot of situations. I can do HDR, such as the stuff in HL2: Lost Coast fine on my X700, but you have to keep the res to XGA or so to keep playable framerates.
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Charles P. Jefferies Lead Moderator Super Moderator
The X1600 is considerably faster, I'd say about 25-35 percent given that the X1600 is nearly on par with a Go6800.
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chaz man, how was your experience with Power notebooks.com???
post it here -
What about X1400 vs. 7400 Go? If I don't care about linux, X1400 is better?
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they are very similar in performance.
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Charles P. Jefferies Lead Moderator Super Moderator
Yeah, they're similar.
Guys, please read the charts . . the X1400 and Go7400 are very close in performance, and I said right under the class description for them that the performance is very close. It doesn't really matter which one you get. -
Sorry to ask but need to decide today and hope u can help as the chart on this is confusing which is better the Nvidia Go6800 or the Nvidia Go7600?? Thanx in advance for the advice.
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Notebook Solutions Company Representative NBR Reviewer
I would definately go for the 7600 Go.
1) It is future-proof card (7 series in stead of 6 series) that means extra futures for next-gen games.
2) It is much more efficient with power (the 7600 can run longer on battery then the 6800 which is a monster)
3) You can have a 7600 Go in a 15.4", a 6800 Go cant go in a 15.4" (only 17")
I hope this can help you,
Charlie-Peru -
what is better a Go6600 or a Go7400. which is more future proof??? i mean that the go7400 has HDR and all that sweet stuff, but will it make any use of it?
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Charles P. Jefferies Lead Moderator Super Moderator
That's all in the chart deedeeman. They both have HDR because they both have Shader Model 3.0.
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then whats the difference between the two generations? GeForce 6 and GeForce 7???
what is CineFX 3.0 and CineFX 4.0? what about Intellisample 4.0, and 3.0. what is all this stuff??? im confused, and the nvidia site is no big help! -
this is all that i find about the GeForce 6, and its no help to me because i dont understand it:
GeForce Go 6 Series Tech Specs
CineFX 3.0 Shading Architecture
Vertex Shaders
Support for Microsoft DirectX 9.0 Vertex Shader 3.0
Displacement mapping
Geometry instancing
Infinite length vertex programs
Pixel Shaders
Support for DirectX 9.0 Pixel Shader 3.0
Full pixel branching support
Support for Multiple Render Targets (MRTs)
Infinite length pixel programs
Next-Generation Texture Engine
Support for 16-bit floating point format and 32-bit floating point format
Support for non-power of two textures
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes 64-Bit
64-Bit Texture Filtering and Blending 1
Full floating point support throughout entire pipeline
Floating point filtering improves the quality of images in motion
Floating point texturing drives new levels of clarity and image detail
Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
Advanced 16x anisotropic filtering
Blistering-fast antialiasing and compression performance
New rotated-grid antialiasing removes jagged edges for incredible edge quality
Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
Fast z-clear
High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
UltraShadow II Technology
Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
PureVideo™ - Advanced Video Functionality
Dedicated on-chip video processor
MPEG HD video encode and decode
WMV9 HD decode acceleration
Advanced Display Functionality
Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
Full NVIDIA® nView™ multi-display technology capability
TurboCache Technology 2
Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance
Advanced Engineering
Designed for PCI Express x16
Designed for high-speed DDR, DDR2, and GDDR3 memory
Advanced thermal management and thermal monitoring
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
DVC color controls
DVC image sharpening controls
Operating Systems
Windows XP
Windows ME
Windows 2000
Windows 9X
Macintosh OS, including OS X
Linux
API Support
Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
Full OpenGL support, including OpenGL 2.0
PowerMizer Technology
Mobile power reduction technology unique the GeForce 6 Go family of GPUs
Power & thermal management technology to deliver the longest battery life
Advanced process technology delivers performance at lowest power consumption levels
CLK, supply-VDD, thermal-throttling closed loop control mechanisms optimize “on the go” performance
Enables control of system levels components (such as CPU, display-panel, etc.) power consumption, for a balanced and complete notebook PC power savings
SmartDimmer – technology to intelligently control and save display-panel power
and this for GeForce 7:
Vertex Shaders
Support for Microsoft® DirectX® 9.0 Vertex Shader 3.0
Displacement mapping
Geometry instancing
Infinite length vertex programs
Pixel Shaders
Support for DirectX 9.0 Pixel Shader 3.0
Full pixel branching support
Support for Multiple Render Targets (MRTs)
Infinite length pixel programs
Next-Generation Texture Engine
Accelerated texture access
Up to 16 textures per rendering pass
Support for 16-bit floating point format and 32-bit floating point format
Support for non-power of two textures
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-bit Texture Filtering and Blending
Full floating point support throughout entire pipeline
Floating point filtering improves the quality of images in motion
Floating point texturing drives new levels of clarity and image detail
Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA® Intellisample™ 4.0 Technology
Advanced 16x anisotropic filtering (with up to 128 taps)
Blistering-fast antialiasing and compression performance
Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
Support for normal map compression
Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
Fast z-clear
NVIDIA® UltraShadow™ II Technology
Designed to enhance the performance of shadow-intensive games
NVIDIA® PureVideo™ Technology
Adaptable programmable video processor
High-definition H.264, MPEG-2, and WMV9 hardware acceleration
High-definition spatial-temporal de-interlacing
Inverse Telecine (3:2 and 2:2 pull-down correction)
4-tap horizontal, 5-tap vertical scaling
LCD Sharpening
Overlay color temperature correction
Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
Integrated TV output
NVIDIA® TurboCache™ Technology1
Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance
NVIDIA® SLI™ Technology2
Patented hardware and software technology allows two GeForce Go-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
Scales performance on today’s games and applications
Composited Desktop Hardware Engine
Real time desktop compositing
Accelerated antialiased text rendering
Pixel shader driven special effects and animation technology capability
Advanced Display Functionality
Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
Full NVIDIA® nView® multi-display technology capability
Advanced Engineering
PCI Express x16
High-speed GDDR1, DDR2, and GDDR3 memory
NVIDIA® Digital Vibrance Control® (DVC) 3.0 Technology
DVC color controls
DVC image sharpening controls
Built for Microsoft® Windows Vista™
Third-generation GPU architecture built for Windows Vista
Delivers best possible experience when running Windows Vista 3D graphical user interface
New OS supported by renowned NVIDIA Unified Driver Architecture (UDA) for maximum stability and reliability
NVIDIA PureVideo technology delivers high-quality VMR pipeline for best-in-class video for Windows Vista
Operating Systems
Built for Microsoft Windows Vista
Windows XP/Windows XP 64
Windows ME
Windows 2000
Linux
Macintosh OS X
API Support
Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
Full OpenGL support, including OpenGL 2.0
1. Featured in GeForce Go 7300 and GeForce Go 7400 GPUs only
2 Available on NVIDIA SLI-based notebooks only
Feature GeForce Go 7900 Models GeForce Go 7800 Models GeForce Go 7600 Models GeForce Go 7400 Models GeForce Go 7300 Models
Bus Technology PCI Epress PCI Epress PCI Epress PCI Epress PCI Epress
Microsoft® DirectX® 9.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0
NVIDIA® Intellisample™ Technology 4.0 4.0 4.0 4.01 4.01
NVIDIA® CineFX® Technology 4.0 4.0 4.0 4.0 4.0
NVIDIA® SLI™ Technology Yes Yes Yes n/a n/a
NVIDIA® TurboCache™ Technology n/a n/a n/a Yes Yes
NVIDIA® PureVideo™ Technology Yes2 Yes2 Yes2 Yes2 Yes2
Memory GDDR1
DDR2
GDDR3 GDDR1
DDR2
GDDR3 GDDR1
DDR2
GDDR3 GDDR1
DDR2
GDDR3 GDDR1
DDR2
GDDR3
Process .09 micron .11 micron .09 micron .09 micron .09 micron
RAMDACs 400MHz 400MHz 400MHz 400MHz 400MHz
1 GeForce Go 7300 and GeForce Go 7400 models do not include compression technology
2 Features may vary by product. Some features may require additional software -
Charles P. Jefferies Lead Moderator Super Moderator
The Go 7-series is a tweaked version of the Go-6 series. The most benefit is at the high-end. For example, the Go7800GTX was much faster than the Go6800 Ultra. On the other hand, down at the lower end of the spectrun with the Go6400 and now its replacement, the Go7400, you don't see as much of a benefit. If the Go7400 had a standard 128-bit memory interface, it would be considerably faster than it is now, although part of that is made up for by higher-than-average memory clocks for its class.
Sorry if that's all mumbo and jumbo, but you can basically think of the Go 7 series as a tweaked Go 6 series. It's just optimizing the architecture. -
thanks chazman, so a Go6600 will show better performance in say FEAR than the Go7600 or 7400?
(i hope im not annoying)
oh and what memory dose the 6600 support in a MSI 1032 Laptop??? DDR or DDR2. what what exactly is the difference between the two?? -
Charles P. Jefferies Lead Moderator Super Moderator
All you really have to do is see the bottom of the chart with the performance standings and/or read the description for that class of cards to get your answer for the video card question.
Chaz
UPDATED - The Mobile Graphics Card Info Page - Most GPU Qs answered
Discussion in 'Gaming (Software and Graphics Cards)' started by Charles P. Jefferies, Feb 4, 2006.