That's good to see the performance increase, what does that equate to in terms of percentage increase in performance? (EDIT: nevermind, it's already been mentioned in hmscott's post above , I missed it - 50% performance increase).
It's still a big performance hit though, which is not ideal for a online multiplayer 1st person shooter where you want as many frames per second as you can get, but then again that's only applicable to folks with 75Hz/100Hz/120Hz/144Hz+ monitors, those with 60Hz monitors will be pleased with those improvements because you don't need more than 60fps in those cases.
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Robbo99999 Notebook Prophet
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The examples show less than 60 FPS before, and just at and just over 60 FPS now after "optimizing", WTH, that's the same as before - just that before it wasn't really 60 FPS it was much less often 20 FPS - 40 FPS!
So really, it's done nothing to reach above 60 FPS, the cleanup was for the "areas" of play under 60 FPS to bring them up to 60 FPS, raising the low points up to the average of 60 FPS.
So when you hear BFV RTX is "as much as 50% performance improved", it's not raising 60 FPS to 90 FPS, it's raising 40 FPS to 60 FPS.
BFV still has a lousy average of 60 FPS with RTX.
Pffft!
And, yes, all indications show this to be true:
" But but ray tracing is a complete failure, DOA, it will never takeoff and they can't optimize or improve this infant technology at all. Nobody is buying RTX cards." - @Talon
Bitwit time stamps
6:45 Battlefield 5 update improves Ray Tracing performance by up to 50%Last edited: Dec 4, 2018 -
Robbo99999 Notebook Prophet
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My BS alarms go off straight away whenever I see the weasel words "up to"
Especially anything said by nvidiahmscott likes this. -
Robbo99999 Notebook Prophet
https://www.guru3d.com/news-story/d...-performance-patch-released-(benchmarks).html
So that's pretty good!hmscott likes this. -
I just ran the same scene that Hardware Unboxed ran at 1440p Ultra settings, and Ultra DXR and averaged 60fps + in the most demanding entry scene. It looked absolutely stunning in Ultra and at 60fps + I was content. They managed to go from 1080p Ultra 49fps (according to HWU) to 1440p Ultra 60fps+ in a matter of weeks. There was a singular slow down area at the top of the hill near a large pool of water that caused the FPS to dip to 59fps, but only in this area. Other areas were 60-70fps.
Huge improvement and can't wait for further DXR updates.
To put this in perspective I am seeing around a 75%~+ increase in fps in this single area/scene that most benchmarkers used as it was well simply put broken. HWU reported 34fps average in their review video of DXR.Papusan, hmscott and Robbo99999 like this. -
Papusan, Robbo99999 and hmscott like this.
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https://www.techpowerup.com/reviews...ield_V_Tides_of_War_RTX_DXR_Raytracing/3.html
Another review showing a huge performance uplift. Still a big hit to performance but definitely playable experience now. This will be great for single player campaigns and games where fidelity is more important than quick reaction times.hmscott likes this. -
Hardware Unboxed RTX GPU: PASSED QA1
Ship it!! -
Wait for RTX GPU hardware release 3 or 4. Check.
Count the RT games released, wait until at least 10 games you want to buy actually ship with RT. Check.
Wait for FPS in RTX ON vs RTX OFF to be the same FPS at desired resolution and quality settings. Check.
Wait for Nvidia to stop overcharging for useless features. Check.
Wait for Nvidia to overcharge for useful features. Check.
Got it.Last edited: Dec 6, 2018Vistar Shook, bennyg, Talon and 1 other person like this. -
Robbo99999 Notebook Prophet
Vistar Shook and Talon like this. -
Vistar Shook and Robbo99999 like this.
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I kid I kid.
But I doubt we will ever see that. It’s just like any other setting in a game and will come at a cost. Right now it costs anywhere from 38-30% according to tech power up review.Vistar Shook and hmscott like this. -
The label on the can sez that the RT / Tensor cores off load the other 50% GPU features already in play, to do Ray-tracing and DLSS - among other future features - the mismatch in GPU's is the problem.
Nvidia's mistake was to put RTX out on all their GPU's, starting from the top - the RT / Tensor cores aren't strong enough to match FPS yet on the top (any current) RTX GPU's.
It would have made much more sense to showcase Ray-tracing in a totally favorable light from the start, first impressions are important, and put out a single maximum sized RT / Tensor count matched with a fitting GPU, instead of putting out varying RT / Tensor counts decreasing from top GPU down the line - so that no GPU's / RT/Tensor counts match performance of the GPU - they are all lacking, allowing the GPU to be idle during RTX feature use.
If anything Nvidia should have had a "fixed" RT / Tensor count on all of the GPU's, from top to bottom of the RTX line - so there was a consistency of RT performance on all of the GPU's. That would have been more comforting and confidence building for all buyers.
With even the top level RTX RT/Tensor core count not being enough, it didn't make sense to decrease the count going down the sku's.
Long term as RT/Tensor performance / counts go up until they match even the highest GPU performance for the same FPS with RTX On/Off, only then will scaling RTX features down to match each GPU sku make sense.
Also, looking at the use of RT in 1 game - BFV - "optimizing" by reducing ray's shot until FPS is high enough, isn't progress, it's simply reducing the level of failure.
BFV also shows that all of the RTX GPU's should have included the same RT / Tensor count rather than reducing RTX feature performance going down the RTX GPU sku's. The maximum RT / Tensor count in the 2080ti should have been given in all the RTX GPU's so they were all minimally useful in the same way with RTX On.
Until ray-tracing *replaces* current functions - rather than being tacked on - only then will true performance improvements be shown.
Right now RT is a side-show, instead of the main event it should be.Last edited: Dec 6, 2018 -
NVIDIA RTX Mobility Series To Be Unveiled At CES 2019 wccftech.com | Dec 6th (Take it as rumors)
"This is great news for gamers who want something more portable than a tower because NVIDIA’s Max-Q designs are the closest you can ever get to desktop-grade performance in a laptop." Yeah, Max-Q the well known Gimped down Scam version
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AIBs Equip NVIDIA GeForce GTX 1070 Custom Models With GDDR5X Memory wccftech.com | Dec 6th
It looks like we will soon be looking at a new variant of the GeForce GTX 1070 graphics card with a slightly different memory design. According to the latest report from Videocardz, an NVIDIA board partner has leaked out their own upcoming GTX 1070 model which supports GDDR5X memory.Robbo99999, Vistar Shook and hmscott like this. -
As shown in this review of the update, besides the fact that RTX effects during gaming aren't even noticed, RTX is still affecting gaming playing with performance drops, so RTX off is recommended for actual gameplay - and turn off other eye-candy to further improve performance!
Battlefield V Ray Tracing Performance Revisited, Has Nvidia Fixed RTX?
Hardware Unboxed
Published on Dec 6, 2018
Last edited: Dec 6, 2018 -
Beware media who think there's a geek bench result of some "mobile 2080 Ti" in some Zephyrus
As if the same ID and specs as a non Founder's 2080ti (in a thin model) isn't obvious enough, they seem to not know that egpu is a thing
Tom's Hardware: The Mobile RTX 2070 and 2080 Ti Cometh: Lenovo and Asus Laptops Listed.
https://www.tomshardware.com/news/rtx-mobile-nvidia-2070-2080-ti,38206.html
(edit 08/Dec: they realised their mistake and edited the article)Last edited: Dec 7, 2018Vistar Shook and hmscott like this. -
Submitted 15 minutes ago by BFSmileGun
"Tested this with the latest BF5 update. All drivers updated and Future Frame Rendering is turned On. Anybody knows if this is just the way RTX is right now or this is some issue on my end?"
9gxa05s8fa8sh 1 point 13 minutes ago
"apparently that happens because the performance constraint is on the raytracing cores, not the rasterization cores"
Battlefield V Ray Tracing Performance Revisited, Has Nvidia Fixed RTX?
Submitted 18 hours ago by Talmanid
https://www.reddit.com/r/nvidia/comments/a3mj7r/battlefield_v_ray_tracing_performance_revisited/
protoss204 6 points 15 hours ago
"here we go again... RTX On vs RTX Off battle in the comments... i personally tested DXR before and after the update :
Before the update : 40-55fps at 1440p stable
After the update : 50-70fps at 1440p but with huge framedrops
Alt-tabbing the game will give you a huge loss in performance and i personnaly never saw the 60fps mark again and stood under 50fps until i closed and opened the game again, i'd say it's a bug that they will hopefully fix,
For now i'll stay with RTX Off because i'm over 90fps at all time and it makes a big difference on my 144hz monitor, it's a shame because the reflections on the weapon and on some parts of the environnement are game changers and i would love to have them back but huge 2secs framedrops killed me many times, they can occur at any moment and not only when explosions happens like V2 rockets blasts"
jsj2008 2 points 12 hours ago
"Thanks for reassuring me I'm not crazy. I feel like the framedrops may have gotten worse. It's like the game looks better on a spec sheet now, but I don't find it as playable as it even was."
This RTX patch is incredible
Submitted 1 day ago by silkenindiana
https://www.reddit.com/r/nvidia/comments/a3h5fx/this_rtx_patch_is_incredible/
KpopCherry 33 points 1 day ago
"I still have a lot of freezes during multiplayer matches, sometimes they last a second or more, so for multiplayer DXR is out of the question. With a 2080 I can't hold 60 fps at all times even in single player with DXR set to low. Because I have a high refresh rate monitor, anything below 75 fps just isn't smooth enough.
silkenindiana[ S] 14 points 1 day ago
"I see. I’m playing single player and 60 HZ is great for me, especially at 1440p. And regardless of whether you think the performance hit is worth it is irrelevant to the fact they did an amazing job with this patch. I mean those kinds of gains are pretty unheard of.
KpopCherryMSI RTX 2080 Gaming X Trio 2 points 12 hours ago
"I agree that the gains are huge but the freezes are killing the experience for me more than the average fps."
Tirith 1 point 12 hours ago
"Hey, I'm experiencing artifacts when playing on low RTX on my 2080. Please tell me it's not my GPUs fault.
https://i.imgur.com/oNnKLDe.jpg "
ThePetship 1 point 8 hours ago
"Still getting a lot of choppy, uneaven gameplay in dx12 with RTX enabled. Really makes MP a chore."
smokin_mitch 23 points 1 day ago
"It’s working a lot better also for me @ 3440x1440 everything on ultra staying 60+fps most of the time on my 2700x and asus rog strix oc 2080ti
If I drop dxr to low I’m averaging 70+ even on Rotterdam which was really bad before the update, no more huge frame drops and 1 sec freezes
One thing I noticed was I’m using 9gb+ of vram most of the time with dxr on"
MadBinton2080Ti Ventus bitspower - 2080Ti Dual (card 2, EK block) 5 points 1 day ago
"Jup, same here. Different Ryzen, and got the card under water averaging 2052mhz ingame. Seen 8.7~9.9gb vram use, which is about double vs dxr off? But I guess dime by me...Dxr low is now fine for mp, but there still are occasional freezes."Last edited: Dec 7, 2018 -
yrekabakery Notebook Virtuoso
That's normal. Ray tracing is RT core bound, so the CUDA cores are underutilized, leading to lower reported GPU usage and power consumption.
Robbo99999 likes this. -
Robbo99999 Notebook Prophet
I figured we'd see that kind of behaviour with RTX on, in terms of low GPU usage, for the reasons that yrekabakery states above this post, but I did wonder whether GPUz and other tools would actually report it as such, or whether it would take RT cores into account. Would be interesting to have monitoring of both RT cores and GPU cores for their %'age utilisation - as a user I'd like to know how much they're seperately being used.
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Nvidia should have included RTX only on the GPU's that matched performance so RTX doesn't block the GPU performance.
A single RTX 1060 would have made much more sense, instead of hobbling all the top GPU's with RTX BS.
The RTX 1060 would have performed the exact same as the 2080ti RTX features perform at 1080p with RTX ON.
WTH was Nvidia thinking reducing RT / Tensor Core counts from 2080ti on down the line as well? Every one of the RTX 20 series GPU's could have fully driven the 2080ti count RT / Tensor cores, and still had idle GPU's during RTX ON.
The RTX 20 series is a total screw up release, with RTX configurations mis-matched ruining the performance and wasting silicon real estate, and then over charging the poor saps that buy them for the privilege of buying RTX gimped GPU's.
Slowly it will dawn on the saps they've been had, and when they try to unload their RTX "white elephants" they will be shocked to find noone wants them, even at heavily reduced prices. -
yrekabakery Notebook Virtuoso
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Maybe they'll need to turn on the RT cores to hobble the GPU so it can slow down enough to all run with-in power spec?
Where are all of those Nvidia AI driven DLSS driver updates with rule-sets for 4k DLSS support????
NVIDIA’s Saturn V DGX-based supercomputing cluster was supposed to be up and running and ready to deliver those rule-sets and driver updates without developer assistance. Just send us your game.
WTH is up with DLSS? Problems getting it working?Last edited: Dec 7, 2018 -
Battlefield V Ray Tracing Performance Revisited, Has Nvidia Fixed RTX?
Hardware Unboxed
Published on Dec 6, 2018
demos113 2 2 hours ago
"Patch has not yet fixed the price... i'll pass. >___"
Samsonite Dove 23 hours ago (edited)
"Leaves. There's a massive difference in the amount of leaves blowing with the wind on the ground. Pre-patch there's loads of them, post-patch there's none, and if there are some, they're mostly static. Note I wrote this comment after the first two scenes shown. So Tim is definitely wrong that we wouldn't notice. It's such a glaringly obvious massive degradation in visual quality it's impossible to miss in my opinion."
Battlefield 5 RTX Update - HUGE Performance Boost!
HardwareCanucks
Published on Dec 5, 2018
Battlefield 5 got its Tides of War update today and it is supposed to improve performance of NVIDIA's RTX ray tracing by a huge amount. But does this patch really boost framerates by that much? Let's find out!
"Good point about the memory usage, Dimitri. RTX is exciting and adds a lot of visual flair and we should expect even more performance improvements down the line. But maybe this first generation of RTX cards are already obsolete. If an expensive 2080/2070(less expensive) will run out of vram then our new shiny cards were inadequately equipped from nvidia. A LOT of memory compression and improvements will still have to be made by nvidia and game developers utilizing RTX."
Did NVIDIA REALLY Fix DXR in Battlefield V?
Joker Productions
Published on Dec 6, 2018
Is DXR Ray Tracing FIXED on Battlefield with the latest patch and driver from NVIDIA? Let's find out!
"Let's fix Ray tracing performance by removing Ray tracing LOL"
Bigdaddy Watt 7 hours ago
"i'm still not buying this crap"
50 FPS More With Battlefield V RTX Overture Update!
Tech of Tomorrow
Published on Dec 6, 2018
Battlefield V Tides of War Chapter 1 Overture DXR Update
michael jovi 14 hours ago (edited)
"have a chip dedicated to RT and still lose half of the performance in 4k makes it clear that this technology is not yet ready for launch"
michael jovi 14 hours ago
"4k 30fps???.. no thanks."
Towdeee 10 hours ago
"Am I the only one who sees no difference between RTX modes?"
stan464 8 hours ago
"Towdeee gimmick flop"
BF V RTX Blind Test - Can You Tell The Difference?
Optimum Tech
Published on Nov 23, 2018
"Holy crap i was way wrong. I thought the right side (B) looked better and had shinier rock surfaces and clearer water, also better lighting on the boat on the shore scene so it had to be the RTX on...i was wrong"
Gaming Tech UK 1 week ago
"Only difference I see is RTX ripping your wallet and ruining your framerate."
Ram Gopal 1 week ago
"I legit thought right side was RTX ON, if that's what you can get with a 1080Ti without RTX I'm ok with it."
John Petrov 1 week ago
"Probably the most useful comparison of RTX/GTX published. Thank you."
Declan Gallagher 1 week ago
"Outside of reflections from water sources I can't tell ****."
10 Series GPU's are doing just fine in games, no need to spend 2x-3x for 20 series RTX BS...
GTX 1060 vs GTX 1070TI vs GTX 1080 vs GTX 1080TI | Tested 13 Games |
For Gamers
Published on Dec 6, 2018
Last edited: Dec 7, 2018 -
I have no reason to trade up my 1080 Ti for this fluff. The way I see it, screenspace lighting and rasterized reflections make for a "forced" shiny world. Humans like shiny things, so yeah it looks "better" in a lot of those scenes. Plus it plays a lot better. That's what's gonna matter in a fast paced game where everyone is trying to kill you. Now maybe in Prey, Dishonored, etc. it would be better placed. Anyway, the raytraced world might look less shiny because maybe the real world isn't really as shiny as we would like it to be, but hey, games are an escape from the real world anyway so why not have it look really shiny?? (Now I've got that song "Shiny" from Moana going through my head!)
hmscott likes this. -
Robbo99999 Notebook Prophet
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The RTX features should be an On / Off effect, not scaled by reducing the RT / Tensor core count. There was no need to double scale the performance by scaling down the RT / Tensor core count.
Scaling the ray-tracing effect down the sku's is not presenting the RT performance as "better", it's starting out "bad" and getting worse the lower down the sku's buyers go. It's doubling down on presenting the RTX features as a failure.
The 2080ti with the maximum RT / Tensor cores is the "least worst" ray-tracing result, and scaling the RT / Tensor cores fewer and fewer as you go down the line of GPU's makes ray-tracing worse and worse.
It's not at all giving developers that solid base of RTX GPU's to develop for, as now they have to develop to the least performant RTX GPU, fracturing the installed base of RTX GPU's.
With 1 stable measure of RTX feature performance across all of the new RTX GPU's Nvidia would have avoided this failing and shipped a much larger performance stable pool of RTX feature enabled GPU's for developers to target.
IDK why this wasn't obvious to Nvidia, they should have seen that RTX needed to be a performance stable sized pool of GPU's to offer to developers.
Nvidia can still come out with 1 RTX GPU paired with a GPU performance matched to the 2080ti RT / Tensor core count, and make that RTX GPU so inexpensive that everyone with a non-RTX GPU can add RTX features to their PC by installing a 2nd GPU with RTX features.
If Nvidia had standardized the RT / Tensor core count across all RTX GPU's to the 2080ti RT / Tensor core count, that RTX feature add-on "2nd GPU" would simply be the lowest priced model in the RTX line.
Standardizing on the RTX feature performance would result in creating a lower barrier for entry to hardware with RTX features that would allow everyone to turn RTX ON in new RTX games.
Nvidia would have sold many times as many RTX enabled GPU's into the market, rapidly creating a vastly greater pool of RT enabled PC's.
Nvidia totally screwed up the RTX GPU release.Last edited: Dec 8, 2018 -
Nvidia considered the 20 series as the RTX GPU re-birth of gaming GPU's, setting Nvidia up as the only solution for Ray-tracing moving forward.
Measured by what Nvidia sold everyone as being the reason for this series of GPU's, Ray-tracing and DLSS, Nvidia has failed miserably. -
Robbo99999 Notebook Prophet
Last edited: Dec 8, 2018hmscott likes this. -
Exactly
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Nvidia has blown their RTX opportunity completely, on their own.Last edited: Dec 8, 2018 -
https://www.techpowerup.com/reviews/Performance_Analysis/Hitman_2/4.html
Vega64 getting exactly half of what the RTX 2080 Ti produces in this new AAA title. It's pathetic for AMD at this point.Last edited: Dec 8, 2018 -
We all need to be sleeping with one eye open for Intel. By the time AMD has something to compete at the high end, Intel will be entering the market with their GPU. Raja Koduri was being severely held back at AMD with very limited resources while Lisa Su orchestrated the CPU war with Intel. Now that he has almost unlimited resources at his disposal, there should be some interesting times coming by this time next year. AMD has said they will not utilize ray tracing until their entire line is able to carry it, although Lisa Su has said recently that AMD will come out fighting at some point. Intel is in the unique position to start from scratch with their GPU and although preliminary rumors indicate a mid-tier product at the initial launch, they have the chance to introduce ray tracing in their first lineup. At this point it's too early to tell if they will choose to go that route.
Either way this means good things for us because more competition will drive prices back down and help keep Nvidia in line, ray tracing or not. I don't believe we will see this new feature go away, however it probably will take at least one or two more generations before we have the horsepower take advantage of it. It's a great time to be a gamer!Robbo99999, hmscott and Talon like this. -
Bobbert9 likes this.
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I'm very glad Vega wasn't available when I was selling my cards. My MSI GamingX Trio 1080 Ti is a lot better, cooler and less power hungry. I don't need 4K resolution and the Ti handles 3440x1440 Ultrawide @ 100hz with ease.
Sent from my SM-N950U using Tapatalkhmscott likes this. -
Robbo99999 Notebook Prophet
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Not sure there's been any change.. 2020 from this announcement.
https://twitter.com/intelgraphics/status/1029792940648878080?s=21
Bobbert9, hmscott, Robbo99999 and 1 other person like this. -
Overlord Gaming
Published on Dec 9, 2018
An analysis of the 2070's price and performance. It doesn't hold up well to the improvements brought by previous generations.
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Intel's GPU is not what you think
Coreteks
Published on Oct 7, 2018
http://forum.notebookreview.com/threads/intel-gaming-gpus-by-2020.818923/#post-10805685
Intel to hold conference for 2020 Arctic Sound discrete GPU next month
by Hilbert Hagedoorn on: 11/28/2018 08:29 AM | source: digitimes | 47 comment(s)
"With the move of several members of the AMD GPU team moving towards Intel, a lot is changing all under the leadership of Raja Koduri. Intel aims to release a dedicated GPU by 2020 under the codename Arctic Sound.
Arctic Sound will be Intel's proper attempt into the GPU market (I am not counting Larrabee which in the end got canceled), we do expect the initial release to be aimed at the intelligence (AI) and machine learning sectors but yes, in the end, perhaps a gaming GPU as well.
Intel is now rumored to host a conference in December, with its chief architect Raja Koduri and executives bringing updates about the company's development and future projection of the pending technology. Koduri who left AMD precisely a year ago has set up a GPU R&D center in Canada, and it has plans to build a GPU design R&D center in India. "
Followup Tweets by Raja:
https://twitter.com/Rajaontheedge/status/1067820001267044353
https://twitter.com/Rajaontheedge/status/1067834376505815040
Update: The event in question takes place on December 11th, which is an ‘Architecture Event’, not necessarily devoted to discrete graphics card only. More about the event at AnandTech.
Update 2: Raja Koduri confirmed that the event is indeed an ‘Architecture Day’, not ‘discrete GPU day’.
https://videocardz.com/newz/digitim...-conference-for-discrete-graphics-in-decemberLast edited: Dec 9, 2018 -
[4K] Battlefield 5 RTX Update! Massive Ray Tracing Performance Boosts + More!
NVIDIA RTX Misunderstood Or Market Hype?
Finally someone with the ***** to say it.Papusan likes this. -
yrekabakery Notebook Virtuoso
Man, that RTX optimization in BFV is insane. The fact that a nearly locked 1440p 60 FPS with Ultra DXR is now a reality on the 2080 Ti, when not too long ago everyone was crying about 1080p 60 FPS being the limit, shows how far they’ve come in a short amount of time. And the best has yet to come. Imagine when DLSS support gets added and that 1440p60 becomes 4K60. Real-time ray traced 4K 60 FPS in a first-gen product, and ray traced 4K 120 FPS when DX12 mGPU support is added.
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Metro Exodus is releasing Feb 22 2019, and hopefully has RTX optimization out of the gate since they've been developing for it for quite some time now.
I look forward to next gen RTX with 7nm. I need my 3080 T with 1440p 144hz capability with DXR on. -
yrekabakery Notebook Virtuoso
Talon likes this. -
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Dropping the DXR to medium yields a 70-90fps experience with avg. around 80fps. This looked beautiful and felt super smooth with G-Sync. The reflections on this map are absolutely jaw dropping and was actually the first time I played the map since the update and I was in awe. The atmosphere it creates is really hard to understand in videos. You have to see it in person. No screen shot or video can present the absolutely insane difference it makes to the overall immersion. I can't wait for Exodus.
A Dice community dev or mod awhile back said DLSS was looked into being implemented but I haven't heard or seen anything further since that single post on the forums.
That being said an RX Vega 64 at 1440p Ultra averages 95fps with dips to 84fps in BFV Multiplayer. I just played BFV at 1440p Ultra, with DXR on Medium and was averaging around 80fps. Nvidia has managed to implement real time ray tracing into a game and get almost the same exact fps as AMDs best offering. That is downright pathetic. AMD is so far behind it's stupid.Robbo99999 and yrekabakery like this. -
NVIDIA GeForce RTX 2060 Mobility Specs Leak Out, Features 6 GB GDDR6 VRAM – RTX 2080 Ti, RTX 2080 (Max-Q) and RTX 2070 (Max-Q) Mobility GPUs Leak Out Too (rumors but Apisak is from what I have read somewhat trustworthy)
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And as a curiosity for bro @hmscott ...And not some sorts of rumors. More like Pure facts.
Rare Ryzen and Polaris gaming laptop shows how far behind AMD is against Nvidia Notebookcheck.net | TodayLast edited: Dec 10, 2018Mr. Fox, Robbo99999, jclausius and 1 other person like this. -
yrekabakery Notebook Virtuoso
- Why does RTX 2060 (Max-Q) have a higher core clock than RTX 2060 (Laptop)?
- Memory bandwidth on RTX 2070 (Max-Q) should be 384 GB/s
- Memory bandwidth on RTX 2080 should be 448 GB/s (Laptop) and 384 GB/s (Max-Q)
- RTX 2080 Ti (Laptop) LOL NOT HAPPENING
Last edited: Dec 10, 2018
Nvidia Thread
Discussion in 'Hardware Components and Aftermarket Upgrades' started by Dr. AMK, Jul 4, 2017.