I hope they won't screw up The Crew.. the closed betas were all set to 30fps, though they said final release will support 60 (I have no idea why on earth they hardcode a frame limiter into the engine... Ubioptimization I suppose), One reason that The Crew might turn out to be ok is that the main developer is not directly tied to Ubi
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There was a very simple hack for 60 FPS in The Crew beta. It was pretty buggy though, so I ended up sticking with 30 FPS.
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Thanks . That did give me a nice fps boost. That txaa is perry taxing on gpu whatever it is. I never really played around with different aa settings in my games before I usually turned it off or left it set at lowest setting. I think I'm going to google around and learn about aa and how it works so I can understand it a little better.
Thanks again for helping me out.octiceps likes this. -
Yeah but isn't TXAA the highest AA setting in AC Unity? General rule of thumb, that should automatically tell you it's pretty demanding.
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Wasn't it 8x MSAA? 8x MSAA far outstrips 4x TXAA in performance hit doesn't it?
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Don't I feel stupid now. My dislexia must have been acting up when I set the aa setting . I was thinking the txaa was the lowest and the FXAA was highest. Anyway that explains a lot .lol
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Well when in doubt, keep in mind NOAA will always give the best performance
moviemarketing and octiceps like this. -
The TXAA mode in Unity is 4x and has the same performance hit as 4x MSAA, but it's the farthest right AA setting in the options menu, which goes FXAA --> 2x/4x/8x MSAA --> TXAA.
Don't worry about it. Even TotalBiscuit confused MSAA with SMAA in his AC Unity video.
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Whoa that's cool. What do the 'N' and 'O' in NOAA stand for?
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Nicely Omitted Anti Aliasing.
It's one of those newfangled, next-gen experiences called "playing games on a Xbox 1". -
You can't spell 'screw' without 'Crew', so there you have it...
Oh definitely. Judging by the screenshots I posted 2 pages back, it looks like the M$ marketing dollars really paid off. Ubi$oft went and made their version of the game the most cinematic next-gen one yet. -
Well that's more eloquent than what I had in mind -- Not On: Anti Aliasing.
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I actually thought you meant "no" anti aliasing, so I tried to figure out an actual name XD.
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Getawayfrommelucas Notebook Evangelist
So funny story - I uninstalled this crap game until its optimized better.
moviemarketing likes this. -
killkenny1 Too weird to live, too rare to die.
By the time it will be fixed the game will go on sale. Should have waited until then to buy this game
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D2 Ultima likes this. -
Ah, I have to begin this series from Part 1, so by the time I'm done, there should be some nice patches/mods in place.
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killkenny1 Too weird to live, too rare to die.
Or you might get bored and bail on AC series pass AC Revelations
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That's assuming he finishes the boring and WAY TOO EASY AC1 gameplay of "run up to enemy, throw on floor, hidden blade instant kill". I literally have absolutely zero need for any weapon that is not the hidden blade in that game.
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Sounds like Hitman in the middle ages. I loved playing Hitman. I still remember fondly missions in Budapest and China.
Let me see if part 1 runs on my Sony VAIO
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killkenny1 Too weird to live, too rare to die.
Isn't that how most AC games are played. I've completed entire AC2 with my trusty hidden blades, except for the parts where I <del>needed</del> was forced to use other equipment. Same goes now for AC3, which I already kinda bailed on...
Gameplay-wise I find Hitman series (especially my beloved Blood Money) more interesting to play.D2 Ultima likes this. -
Getawayfrommelucas Notebook Evangelist
Go for it. I actually enjoy the AC plot a lot
It still won't push me away from buying new releases I enjoy. Regardless how of crappy the company is - I still want to support them if they have a product I enjoy...even if it takes them a couple of months to make it playable. I mean look at EA - DA3 turned out alright, a little micro-stuttering in the cutscenes but the game itself plays very well. They can change!flamy likes this. -
Unlikely. But there's always some blue-eyed tech fresh out of school who can be convinced to work overtime for months for bad pay, to make up for a lousy administrative plan.octiceps likes this.
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I wonder what the turnover rate at Ubisoft is like? A bunch of the important people who created the AC franchise have already left or been fired.
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killkenny1 Too weird to live, too rare to die.
Plot was never a problem for AC. It's the best part about AC games actually. But unfortunately they decided to couple pretty interesting plot with weak gameplay, and the newer the game the crappier the gameplay. If it wasn't for the story, I wouldn't even touch AC...Getawayfrommelucas likes this. -
Getawayfrommelucas Notebook Evangelist
Oh don't be so pessimistic!
I mean seriously, look at EA and DA3 - besides the cut-scenes, its a good game.
You would think with more money you would have less turnover. The industry is pretty brutal, I definitely wouldn't want to get in to it. Pay from what I know is pretty low and the LOE is extremely high. No thanks. I rather make a crap load more money developing for a contracting company
Aint that the truth - the biggest disappointment from Unity that I've read, isn't necessarily the gameplay or sub-par optimization, its that the main plot may/may (I avoided reading too much out of fear of spoilers) not follow the same plot from AC4. If they're jumping around protagonists, I may end up quitting the game all together. -
Next time you should listen to Lucas
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Getawayfrommelucas Notebook Evangelist
People should never listen to me. -
After the Phantom Menace, I stopped giving any cares about what Lucas has to say.
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MichaelKnight4Christ Notebook Evangelist
Is everybody with 970/980m running this game okay ? Its too bad ubisoft is having a awful streak with the pc ports because they are one of the dew companies who are releasing day 1 pc games alongside the console releases. The wait for gta for ex, so far has been a slap in the face to pc gamers. I never liked how rockstar handled gta4 and especially gta5 and I really cant wait to see how that ends up.
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Uhh... no. Ubisoft only started same-day PC releases VERY recently. They always took a month and something to release them after the consoles got things. Ubisoft's PC port has had utterly god awful terrible streaks since Assassin's Creed 2.
Most other companies (EA, Activision, 2K Games, Bethesda, Starbreeze Studios, etc) have released their multiplatform games on all platforms at the same time. Rockstar is an anomaly... and the PC version of GTA 5 I am 312% sure was delayed to let the current-gen consoles sell more. -
moviemarketing Milk Drinker
There still aren't very many current gen consoles on the market yet. As of a couple months ago I believe the installed base for Xbox One was only 5m, with PS4 about double that. I think all the "current gen exclusive" titles will get PC ports because they are still losing money on the development costs. Ryse was a disaster, very few copies sold, for example. -
Well, Ryse wasn't a very fun/engaging game by most peoples' accounts. Killer Instinct, however, sold a ton and the character DLCs are selling a ton. No time in sight for that on PC. Same with games like Infamous and stuff.
Non-first-party exclusive games though? Those are sucky and prone to be just mediocre. Unless things are 1st party, the partner company probably just bugs them to get it out on time/fast/etc. -
"Press X to roleplay!". At least from what I've seen, it's some sort of cross between DOTA and ME.
Well.. that's an interesting question, isn't it. See, the thing is that the studio leads and the ones who actually have managed to... put the studios in full serial production, and enabled for example Ubisaft to make money off the games -- they're highly valued and highly paid people in the industry. If you talk to some of these people, they'll straight out tell you that they believe they are making gaming the best they can by adopting an approach where studios are put together in the short term per project. That this gives them the most freedom, as well as the opportunity to actually make money. It's the same thing you hear in the gaming press: we need to support brand this and that even when they don't really do awesome work, because as long as they make money, it's going to spawn more projects and so more jobs.
The problem turns up when programmers and artists who work on these projects simply skip town and do something else that pays better, or at least gives them a more stable income. It's also a problem when studios that would have a reasonable turnover when it comes to number of projects if they were hired full time, are essentially forced to apply for work as a kind of season workers. Because either you end up with indie projects that run on spare time and spare money, that take ages to develop, etc. Or else it's a serial produced piece of work designed by committee, where each individual part of the project is essentially chosen based on efficiency in terms of exploiting the resources the studios has as much as possible while the project is funded.
This is neither efficient or give artists or programmers any good pay (though it does ensure the publisher makes the money back consistently).
So an alternative approach would be to have independent studios able to finance some of their own projects - and then have them outsource some of their competence to publisher funded projects when their studio resources are idle. I.e., that a studio picks a project with a longer development cycle than a publisher would normally want. And offset the increased development cost over time by outsourcing their "idle assets". A few studios.. like Double Fine and Obsidian, for example, have been talking somewhat openly about doing business like this. But the fact of things is that by and large the customers don't flock to projects that don't have insane marketing budgets.
And we end up with a lot of high-production serial franchises. Where the parts that require a longer term approach - the writing, the way mechanics are incorporated into the story-telling, complexity and consistency of the world and lore, branching plot, alternative paths, .. you know.. interactivity - these suffer. By design. -
killkenny1 Too weird to live, too rare to die.
Divinity Original Sin sounds like a game for you. -
Too bad the writing was so.. extremely hasty. I mean, if you didn't have to compare it to Dragon Age, you would probably have to say the writing is comically bad.
But when you put D:OS next to Dragon Age, at least the quests in Divinity have a bit of personality, and it's simply the execution of the play that fell short. -
MichaelKnight4Christ Notebook Evangelist
I havent followed ubisoft for pc games until recently in the last 4-5 years but you know what from what im reading your telling the truth pal. I was really let down I couldn't play watchdogs and every game after that I mean not even able to start them and obviously ubisoft really has optimization issues its purely obvious by now lol.
And with gta5 I really dont like how long its taking to crank out a pc port we all know its for money but I mean rockstar has been cash grabbing extra heavy lately and I know there making enough as it is. I am not a big fan of them for that and some other reasons. Only thing I want that game for is for the mods, at the end of the day I still see it as a rehash. -
I won't deny that they did put quite a bit of work into that "remaster" of GTA 5, but they're definitely pushing back PC production to allow for the console copies to sell more. There's a good few people who'll buy it again (read: second or third time) for PC when it comes out, and there's also many impatient people who'll not wait for the PC version and just get it on a PS4 or something.
They're smart, but it's still a bit rotten to the customers to play them like this. That being said, the people who do what they predict are the ones who essentially allow them to do so, so... meh. Big self-fulfilling cycle.
I really hate the AAA games market right now. I also hate the GPU market too and laptop CPU market right now too. Blah. -
MichaelKnight4Christ Notebook Evangelist
I fully agree brother -
Yeah they don't have to worry about my buisness... Never played GTA and don't plan too..
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Tbh I'm disgusted at most companies. There's making a profit and running a business and then there's ripping off the consumer and bringing out shoddy products. Ubisoft are now worse than EA. Producing games that are extremely poorly optimised, now not just for PC but for the consoles too... Creativity and quality is dying at the hands of business. It's such a shame
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Well.. they did release Child of Light. Which seems to have been essentially giving the lead writer on Far Cry do something completely free and random with the tech a part of one of the studios had made.
So if that release hadn't been made prohibitively difficult to enjoy thanks to Uplay, an in-game microtransaction requirement, the usual technical issues Uplay causes, and the inevitable episodic dlc, etc. Then that wouldn't have been too bad.
As it is, it's more that they are keeping our favorite developers hostage. Threatening to sack the studios if we don't buy into the corporate drm & microtransaction bs. -
Shame that the atrocious writing in FC3 led to some of the worst attempts at 'poetry' I've ever seen in my life in Child of Light.
How bad was it? It made me stop playing. I actually couldn't bring myself to read any more. A game's writing has NEVER put me off playing it all the way through. However, when you try to write in verse, and yet forget to use any sort of metre, thereby removing all semblance of rhythm, it's beyond awful. The dialogue was so stodgy, limp and broken. Such a shame. There was clearly a charming game underneath it all.JasonR24 likes this. -
Patch 3 Rollout Begins This Week
Ubisoft's got 300 fixes but a framerate ain't one (well not the major one anyway)JasonR24 likes this. -
Your opinion about anything from here on out is invalid
moviemarketing likes this. -
I wouldn't say the writing was atrocious, but it certainly was very pretentious.
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I don't know.. The satire over the entire first person genre, and then over on the people who play them a bit too seriously, could rub people the wrong way, I can see that. But they are making a very good attempt at creating a story where they transform a .. wimpy, white, privileged teenager (the target audience, yes?) into a super-man on the ultimate power-trip. It doesn't actually make sense, of course. There's a huge gap between one and the other, even if the characters don't seem to mind. They fill in the gaps with the idea that the guy can basically imagine himself as a hero, and it'll happen (that's all the Voodoo chick drones on about - which we find out is a lie later on. That "Snow White" is just a tool they're feeding bs Jason eats up). All the shortcuts through the boring and icky stuff is skipped past in the best possible video-game reality fashion is also well done. And maybe most of the heroics is something the guy.. Jason?.. could be imagining in some drug-induced hallucination? That he can't really see the difference between reality and fiction any more?
At the same time, the entire internal story with poor overprivileged white-boy's wish to stay in a place where he actually can be something, instead of settling down with his boring girlfriend and get a real job, etc. Against the things that intrude and make that narcissistic fantasy-world fall apart. I thought that was interesting, because of the very simple and honest approach to it. It really surprised me by how unpretentious that really was - the way they'd describe a situation where the protagonist can't see any reason why reality shouldn't be a continuous endorphine orgasm, and that to him in comparison everything else is completely pointless. For all the snark against first world problems, that part of the game shouldn't be difficult to seek into. I mean, it's unusual to see something like that in a video-game (even if that way to create crisis is a minimal element of any fiction ever written), but I wouldn't call it pretentious. That'd be the same as calling Jack London and Call of the Wild pretentious, or something like that. Is it really? You know.. "How does the author dare to challenge my perceptions of anything!".. Not sure about how far that flies.
Same with Vaas, right.. he's that antagonist in a video-game who is too clever to be fooled by the video-game tropes. He's a worthy opponent. And yet, since he is reasonable and logical, for a certain value of teapot, he is starting to completely lose it - because the main character somehow can't die, and pulls off these inhuman feats over and over again. He knows it's impossible, that it can't happen. Since he exists in the game-world he doesn't understand save-game states and checkpoints, he rationally figures that this is not possible - so he's driven over the edge by actually seeing how the video-game mechanics affect his reality.
Other than that, though... some of the scenes are pretty good. Torching the ganja-fields with a flame-thrower, for example. I've never laughed so hard when playing a game.. really haven't. I'm trying really hard to come up with something, but that's one of the few times I've really laughed uncontrollably at a game.
So to me at least, I'm having much less problems with playing FC3 and having fun, than when playing some Call of Duty title, for example. Where you're literally put in the shoes of someone saving the free world from the sand-jawa menace, and where nothing can stop you except from traitors from within, etc. Some sort of republican war- taken to the next level. That to me is pretentious, racist, war-mongering testosterone-tripe of the worst kind. Sponsored by the military with advisers running around helping the developers make the gear and some of the elements as realistic as possible, no less... Before the game descends into an exercise in seeing how many dancing space-nazis you can stack on the pin of a needle. And it's directed at kids as well.. you know.. why isn't that offensive and pretentious to the point of gut-wracking physical pain? -
For everyone to keep track on the updates: Assassin's Creed® Unity Live Updates & Patches | Ubisoft (US)
Also I love some of the comments though...
My godD2 Ultima likes this. -
That's like when EA offered BF3's DLC early or something because they couldn't give BF 1943 or something for PS3 players on launch... then courts ruled they still had to give the game.
Too many people think this is something "good" that Ubisoft is doing, but what it really is, is damage control. Unlike trying to prove to a judge that Watch Dogs should be able to run 1080/60 on a 780M because of how much stronger it is than a Xbox 1, this is a clear-cut "we can barely finish the game and even if we do, it sucks to play, on consoles, which do not have differing hardware" case... Ubisoft knows they screwed up in a way they can't brush off, so they're doing this.killkenny1 and JasonR24 like this.
Assassin's Creed Unity system requirements (Confirmed)
Discussion in 'Gaming (Software and Graphics Cards)' started by jaug1337, Oct 23, 2014.