Actually, the stationary AA and the mobile AA share the settings. The transport mini gun are different, they still do damage against tanks while the mobile AA and the stationary AA can't. Also, the transport has large spread and kill off a stationary inf really fast.
The AA gun got buffed slightly against inf. It does more damage as you get closer.
You do 1 damage if they are beyond 15m. Max 8 dmg.
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I know there's not a whole lot of realism in BF3, but the idea of cooking grenades is absurd and not really done at all in real life.
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And neither is a glowing grenade, vehicles that repair themselves, carats over enemy's heads, shotgun shots to the head that do only 0-10% damage... where should I end?
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To be honest, I just think that realistic games, especially where multiplayer is concerned, just wouldn't be fun for the majority of people. So they have to try and find a happy medium. I mean, get shot in the arm, and suddenly your arm is no longer functional, or get shot in the leg, you can no longer walk or run. I personally think it would be awesome, but I don't see any game company implementing that kind of realism in games any time soon.
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But like I said, it's not something that ever happens in real life, and whereas the things you mention are kind of core to gameplay, cooking grenades isn't.
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It does break the immersion quite a bit, a single shotgun blast is enough to kill an inf but it takes a crap ton of 30mm rounds to an inf.
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Heya guys theres a storewide Origin Sale from August 15 to August 31, 50% off! If you haven't grabbed a copy of BF3, now would be the time to do so!
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I find it important because you have zero control other than angle. You can't roll it, you can't lob it, you just chuck it as far as you can throw it every time. If they let you roll it or lob it, then I might feel differently. Controlling the aim of your weapon is absolutely core to gameplay. It's like if you clicked your mouse and it would expend your entire magazine in one go with no control over number of bullets you shoot.
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I don't really think that at all. Honestly, it would be nice if you could control how hard you threw it, but I don't really have a problem with placing grenades. It's pretty easy to bank it off something.
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Well nice that you're satisfied with it, but that doesn't mean it isn't a desire of many others or improvement to the game.
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@HT
Why not play ArmA? /: -
Me: "I would like to see a feature added"
You: "Go play another game"
It's not like I want to sit there and cook grenades all day. It's a minor feature that I would like to see added that would add to the experience. -
I'm just saying, why don't they add ray guns and UFOs while they're at it, if the test for adding features is whether or not some people want it?
Sent from my Galaxy Nexus using Tapatalk 2 -
How do you go from cooking grenades to UFO's? You're being dramatic. You think they added GPS to cars because it's part of the core functionality of the vehicle? No. It's because CUSTOMER's wanted it. Requested it. Desired it. It's not necessary. But hell, the game itself isn't necessary, we WANTED it. And half the crap they put in it isn't necessary.
The dozens of weapons could easily be widdled down to a few from each category, eliminate flash suppressor, camoflage, blah blah blah. -
Cars are irrelevant. I just don't understand the point of adding something that's strictly a video game invention to this game. Nobody cooks grenades in real life. If halflife hadn't made it up out of nowhere nobody would even care about it. The other unrealistic points you illustrated earlier are necessary for game balance and translating a battle environment to a 15-20 inch screen, otherwise we'd be getting blown up by grenades we never see. The spotting carets take the place of actual real spotting, which would be impossible unless everyone is on a voice server. And I haven't really encountered any issues of shotguns to the head only doing 10% damage, so I can't speak to that.
Bottomline, there are unrealistic things that have to be added to make the game a game. But I don't see how the idea of holding a live grenade in your hand for 3 seconds is anything but absurd, and I wish HalfLife had never invented it and CoD had never adopted it.
I've written way too much about the topic now. -
People do/did cook grenades in real life. And it's probably not in the game due to balance reasons.
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I guess I could get behind the idea given that watching windowlickers blow themselves up would be hilarious.
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Or because like everything else, they just don't care to add it because the game is already sold. Not sure how cooking/not cooking would affect balance though. I don't know why hockeymass is so stuck on this grenade cooking when it was only brought up once compared with everything else. It's one of those things that who cares, if you don't want to cook it, don't. But at least we'd have the option to. Just one of many things that would make the game different/better/unique/more enjoyable/tick people off (circle word of your choice).
I just don't understand how so many users praise a game that still has so many flaws and could be better but clearly DICE can do no wrong. Whatever. -
I didn't say that DICE can do no wrong. But people keep harping on the same points in this thread and I really don't think the game is nearly as bad as they make it out to be. Honestly, I feel like the hacking problem has been WAY overblown in this thread (it exists, don't get me wrong, but not to the extent where there's multiple aimbotters on every server), and the grenade cooking is such a minor thing but I feel like it's been beaten to death over and over again.
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Complacency kills. What about in-game VOIP. That would definitely be a positive in every respect. Or perhaps the way they have it is perfectly fine with you too. The game is not that bad, but it could be so much better. And yes there are multiple aimbotters on most servers. I can't play a single night without at least one aimbot person banned on every round I play. Seriously. Just because you don't pay attention or doesn't happen to you doesn't mean it doesn't exist.
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The game isn't perfect. Yes, a quality VOIP solution would be excellent. But continuing to harp on the same points just gets so old. If the aimbotters are getting banned, the system is working. Aimbots will always exist without an active client running on everyone's computer actively checking for malicious applications when the BF3 executable isn't running. Yes, these people are able to connect to a server. But then they get banned. So why is it a problem?
Edit: I realize I'm coming off as a bit of a jerk. All I'm trying to say is that the game's been out for 10 months and there's still SO many posts about cooking grenades. And hackers will hack, but if they're getting banned and not getting a chance to really impact gameplay too much, I don't see it as a major issue. -
The point is for every one that shows up as banned there are two to take their place. Most of the time the ones that show up as pbbanned I never even had a clue they were doing it. My two videos earlier, these were blatant hackers that never got touched. I just got ticked so decided to fire up FRAPS and record, and had two servers right in a row. I quit the one because I obviously wasn't able to do anything. Then went on the other server and had that hacker. But I've had several more since then, and nobody touches them. They don't get banned from the server, they don't get their account banned, at worse they just get their stats reset and hack some more.
I know it's probably a lot of whining for "wants" for features, but things like hackers need to be stopped. Very irritating and unfair.
And then there's this kind of crap... watch the enemy health bar while shooting him, it goes down to near zero then jumps back up and in the end 70% health.
<embed src="http://www.youtube.com/v/_UPKkCnPSA0?version=3&hl=en_US" type="application/x-shockwave-flash" width='853' height="480" allowscriptaccess="always" allowfullscreen="true">
And don't tell me that's some kind of glitch. Data somewhere is saying they're losing health then it "digimagically" bounces back?Last edited by a moderator: May 6, 2015 -
darxide_sorcerer Notebook Deity
^ yes! i see that all the time when i play at nights, and it never occurred to me that it's a "glitch" (read hack?). i always attributed it to my being a n00b (i don't think i am that much of a n00b, but apparently, compared to these people, i am!).
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Anyone know why when I join most servers my attire and weapon choice isn't what I set it to in Battlelog?
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I've noticed the same thing, but for some reason it's my specialization. I use the ammo spec for assault and for some reason it always sets it back to sprint.
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Same same! Facing the EXACT same problem...
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I was playing with a F-18 for the first time and the plane keeps glitching back? Like it's not flying smoothly even when I'm not maneuvering.
Is this internet lag? /: -
DirtyTrickster Notebook Evangelist
Most likely server lag. Try another server. -
If I'm not playing on that fragnetics server, I'm always kicked for no packet flow /:
maybe try non-PB servers? -
It sounds like a problem with your connection. Warping like you describe is due to packet loss. I've been having the same problem intermittently lately.
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DirtyTrickster Notebook Evangelist
Great round with Falco! Both of my deaths came from ram's. Im sure his did too.
Battle Report - Battlelog / Battlefield 3 -
The biggest problem I have with the ban system is stupid admins. I got banned tonight for hacking in a TDM server...I was 51-32. Pretty dumb.
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darxide_sorcerer Notebook Deity
^ probably you killed the admin too many times which made him/her really angry
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Is anyone else using a dual core Ivy Bridge with BF3? I put in an i5-3320m to test for performance, etc, but it seems it's performing a lot worse than the quad core i7-3610QM. With HyperThreading enabled, it stutters during gameplay too, but I turn it off, and it goes away but performance suffers even more.
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It was pretty bad on the i5-2450m I had locked at 2.5ghz with HT. I'm guessing IVB would be similar.
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Ok, well that's good to know. It's worse than I thought for lots of games I'm benching. At first I thought there may be something wrong, but quad core seems to be the way to go these days.
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darxide_sorcerer Notebook Deity
i'm using an i5-2520m with TurboBoost disabled along with an overclocked Radeon HD6630m, and the game does not stutter, and i get an average 40fps during gameplay.
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Stock 'high' settings?
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Shouldn't too bad if you're always on the ground.
Admin bans competent jet pilots way often. Not hard to get high kill death ratio when the other team are very inexperienced or stop trying.
Most of those servers class VOIP programs are evil like aimbots or what is.
Try disabling your firewall and/or turning off any security software for a 15 min minutes. And play on a match -
darxide_sorcerer Notebook Deity
i'm assuming this is directed towards me, right?
no, i cannot possibly run HIGH settings on my hardware. when i was gaming at 1366x768, i was using a mix of MEDIUM and HIGH settings (MSAA always off). now i'm running it at 1440x900 (native vertical resolution of the laptop display, so things look much better) with only MEDIUM settings.
but, given the fact that i don't have gaming-grade hardware (read quad-core CPU or 7970m/680m GPU), maybe my understanding of "it runs just fine" is totally different from yours, which would make me totally unqualified to participate in this discussion!
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Hi, sorry, thought I indicated 'high' settings. Only reason is I'm comparing performance between the i7-3610QM and i7-3320M and a GT 650m. I did some benchmarking on the 3610QM at high settings so wanted to do a same comparison with the dual core chip. It seems BF3 is much more multi-core dependent than I thought. Even with Throttlestop set to full turbo, it still has some issues. It seems to like more cores than more speed.
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okay, I must buy a faster internet then?
I'm running the same CPU @2.9 (well, it throttles at some point, idk) locked w/ throttlestop. GPU is a GT 630M running at 810/1099
Running BF3 1280x720, all high settings, no AA, ambient occlusion disabled (or lowest setting, forgot)
Stable at about 20-45FPS
I got kicked from a UK server because of my nationality -.-
I already whitelisted BF3 and origin on windows firewall, problem still persists. I also turned off MSE -
It's not so much a case of speed as it is stability. Packet loss should be 0% or as close to it as possible. Anything over 0-1% can cause intermittent warping, like you're seeing.
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DirtyTrickster Notebook Evangelist
Is this the kind of warping you're talking about? I took this video while trying to fly through ridiculous lag. Made me think of air turbulence.
Anyway, as soon as I switched servers, it went away.
Here is my connection speed:
My hardware is in my sig
My ping was 31Last edited by a moderator: May 12, 2015 -
Have you tried connecting straight to modem?
Just to bypass the router's firewall if you have one.
@jwimsett
That was the lag I was talking about
Shame it on can caused by:
Server Side Oversaturation
Client Side Unstable Network
Client Side Insufficent Performance.
I found that having more open threads like i7 reduce those in larger populated servers than the i3,i5 or x4 AMD -
DirtyTrickster Notebook Evangelist
Definitely makes things interesting.
One of these runs, ill record some air to air and have you and some other master pilots in the forum critique my flying. See if there is anything obvious i'm doing wrong. That is if you're into it. -
I tried pingtest it reported a "B" with 0% packet loss and 100mS ping
YES exactly like that, only much worse
Here is mine ._.
I have a USB modem actually /: and I have a i5 2450MLast edited by a moderator: May 12, 2015 -
@Mobius 1
Where are you?
B on the pingtest is pretty bad for realtime app like any FPS games.
@jwimsett
I don't mind.
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DirtyTrickster Notebook Evangelist
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DirtyTrickster Notebook Evangelist
Last edited by a moderator: May 12, 2015
Battlefield 3 Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by usapatriot, Jan 25, 2011.
![[IMG]](images/storyImages/68238016.png)
