It's different. I kinda enjoyed MOH. But I think it was a low-budget game, and it wasn't as "big" as BC2. I bet if it was GvD's team (BC2) making MoH, and not Patrick Liu's (BF 1943), the game would be GOTY.
Also, 300 posts!!!!400 more for custom title and 700 more to complete one of my new year's resolution : post 1000 posts by 2012
![]()
-
-
usapatriot Notebook Nobel Laureate
MoH used to be a very popular franchise, I don't know why EA nerfed it so bad with the latest MoH. Maybe they didn't want it to compete with Bad Company 2 or Battlefield 3.
-
GI magazine scans out:
-
Oh wonderful... look at that last screenshot - look familar? *SIGH*
-
-
Info from the magazine: GameInformer Battlefield 3 information revealed - National Video Game | Examiner.com
-
I will say it does look a bit better the BFBC2 , so far no shadow jaggies of any kind for screen shots, character models look like BFBC2 ALOT! But I guess its standard military look, destructable environments is nice to see, its the feature that seperates it from other games, hopefully its not soo repetitive. How much better in the end will the pc dx11 version look compared to the dx9 console version, thats the 100 million dollar question -
usapatriot Notebook Nobel Laureate
Those graphics (Game Informer scans)!
-
Shadowfate Wala pa rin ako maisip e.
WOW Graphics looks good specially coming from a printed copy
-
stevenxowens792 Notebook Virtuoso
This game is going to be so EPIC I can't wait.. I hope we get BETA before end of summer.
Bout time we get something this good. Can you guys remember... It's been almost a year since BFBC2 was released... In March 2010 correct?
StevenX -
To be honest I hope they throw in several maps from Battlefield 2 in there redone with the new engine. I would love to demolish that hotel in Jalalabad that snipers always camp. That's what that hotel looks like too.
-
EA/DICE Folks, if you are monitoring - please, do not fail by incorporating MOH type changes into BC3. Trust the community feedback, it wont work.
and yes, I will most likely order it anyway.Last edited by a moderator: May 8, 2015 -
Here's some in game footage of live play. No doubt you'll need a monster system to push this with adequate framerates. This is what happens when everyone whines about it being a console port, the developers go and push the envelope for PC so much that it becomes another crysis (pun intended).
Anyway I already happy with BFBC2 and my new laptop. If this is BF3 in the vid it looks terrible, seeing how choppy it's running on the system in the vid, and most likely it's a monster system. lol
YouTube - Battlefield 3 First In-game Footage EVER!!! -
Naahh, that's not BF3 footage.
It's a pre-alpha, pre-rendered artist concept video for BC2, someone just added the BF3 title card and BF2 music to make it look like BF3 footage. -
how do you know?
EDIT: it better be, cause that video is gross! yuck! -
Lookie here!
Battlefield 3 to support 64 on PC
I guess that this is more proof of the special attention, though I have to wonder why the console version only supports 24 players. Bigger maps, perhaps? Either way, this may prove to be a mistake on DICE's part if they really want to challenge CoD's sales. They need to look for a way to bump that up to 32 for the console version. -
usapatriot Notebook Nobel Laureate
-
Not only that but you can never judge system performance on alpha code, not even beta code.
-
usapatriot Notebook Nobel Laureate
I just read through the Game Informer scans on BF3. I am honestly awestruck. Everything the interviewee had to say about BF3 as well as GI's analysis of the BF series and BF3 itself.
-
-
usapatriot Notebook Nobel Laureate
But basically, they were talking about how DICE underestimated BC2's success and didn't have the amount of post launch support they wanted because they didn't expect the game to sell as much as it did.
Also, the guy said that they were really focusing on every minute detail possible to ensure a great experience for all players in BF3. Basically, how they wanted to make sure nothing was overpowered and every weapon had a counter. It is clear that they really want to make BF3 as balanced as possible. The BF3 team is twice as big as the BC2 team and four times as big as the BF2 team was.
Overall, what I got out of the article was that DICE was applying EVERYTHING they have learned from past BF releases and from community feedback into BF3. You could really tell they have been listening to the community, especially the PC community.
You know BF3 will be hot when every gamer from here to there is talking about BF3 with such fervor even though the game is still many months away. -
-
usapatriot Notebook Nobel Laureate
Another contributing factor is the cohesiveness of the team at DICE. Most of the people that worked on early BF's such as 1942 are still on the team. Unlike certain other developers who have disbanded after a while (MOH team to COD team to New team).
-
So I read the article and WOW! It's starting to look pretty promising. I don't think we'll be doing any dog-fighting though....
-
I also just read the article and it does seem very promising, although the comment about a mach 2 jet passing over the maps in .2 seconds would mean that the maps are only 136 meters wide; I am guessing that his comment was hyperbole, since that would be a rather small map.
-
It'd also be impossible to fly around in a jet on a map 150m wide
There likely will be small maps like bc2 where there aren't really vehicles, just those quadbikes or a hummer maybe.
-
usapatriot Notebook Nobel Laureate
I'd expect roughly BF2 64-player map size which is nearly enough for jets provided they fly no faster than they flew in BC2. Although I would love to see jet boundaries extended beyond the normal map boundaries as well as a higher controllable altitude ceiling.
Anyone who's played BF2 knows that if you fly too high you lose all flight control and you go spinning off the map. Let's hope aircraft combat in BF3 is an evolution of what we saw in BF2, just more in-depth. -
-
usapatriot Notebook Nobel Laureate
I dunno, I think air to air combat adds a lot to the series. Very few games successfully combine land, sea, and air combat as well as the Battlefield series. It's definitely something unique to the series and I believe contributes a lot to its appeal.
-
That said, I sense 9+ reviews and some GOTY awards -
I've always wanted a game like Battlefield series with more of a simulation aspect for ground war, air war, and sea. But I realize it's best to stick to one particular genre otherwise too much to balance and keep optimized.
Although a little more watercraft action in BF3 would be nice. -
A10s would be nice, and particularly applicable to he urban warfare that this game will apparently feature. The presence of jets does mean that the maps have to be big enough to have airfields that are separate from the action, which were not present at all in BFBC2 since helicopters take off vertically.
-
stevenxowens792 Notebook Virtuoso
What about a v22 offsprey? With some weapon packages that would be suweeeeet!
-
Yeah, the Osprey. It'd be more like a gunship than an attack aircraft though.
-
I'll put money on seeing this little guy:
-
stevenxowens792 Notebook Virtuoso
Hughes 500 defender... Sweet with the anti tank pods on the sides.
Thumbs up! -
Did anyone else notice that most of the Pre-order sites state in the details:
-
.
Have you tried BF2's Project Reality? That spruced up my hormones playing that mod; completely changed every aspect of the game. No HUD, no TAGs on maps, no counters, compasses, ambushes, bleeding with limited bandages, maps forcing players into teams, and the best community teamwork yet. It's almost like the hardcore type maps, except classes are limited and differ e.g. chopper and vehicles can only be piloted by pilots whom are limited in numbers, medics spots are player voted, officers provide spawn points.
But at times of the game, the team was put into sea-warfare; nothing like a clash between 2 dinghies with 5 people inside both, firing away, only to realise that they teamkilled the other dinghy.
-
Any one want Dice to tone down the leveling system? Every damn shooter tries to do a cod 4 leveling system when only some guns are used. I liked BC2's, but tbh, I found the leveling system in Bf2 to be great as well - it created a bit of weapon diversity between the sides.
-
-
At the end of the Gameinformer article, we can see this note about modding:
''We are still discussing how we handle modifications of any kind.''
There is a chance! -
-
Finally found this thread. Bump.
By the way, I don't know if it is allowed here, but have you seen the leaked scans by gamerspawn in youtube? The HUD is very MoH-ish, but very improved, and nice. All that "robotic" HUD is awesome. The numbers are nicely fit, and the HUD isn't intrusive. I think the graphics aren't worth mentioning... They are too obvious -
-
-
That's funny, they wouldn't expect people to play to rank 50. Talk about positive attitude. It's almost like they expected it or wanted it to fail.
And I don't care what they do in real life. I want to have something to strive for and something much better than the lower ranks for investing so much time in it. I don't care about perks, or getting a fun new sticker or lollipop, I want something effective in the game. It took me over 300 hours in Battlefield 2 to achieve all the unlocks. And it forced me to play better. -
-
DICE Interview: Building Battlefield 3
Interesting sit-down with DICE GM, Karl-Magnus Troedsson. -
I think making fewer unlocks, but make them more valuable and harder to get (e.g. bf2) would be better.
You shouldn't be playing a game just for its unlocks! You should be playing (and paying) for gameplay! -
I would ideally like to see it take about as long to unlock everything for one class in BF3 as it does to unlock everything in BFBC2, i.e. between 50 and 100 gameplay hours for most players.
Battlefield 3 Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by usapatriot, Jan 25, 2011.