1st time I played through the demo didn't have a single problem.
2nd time through I started to mess around with over clocking and changing ingame settigs to see what my system was capable of, this problem started
.
Tried the game overclocked and not overclocked same problem
Temps reach 85C on the gpu when its overclocked and when its not
Tried with powermizer off and on same problem
Defragmented the system still same problem
I haven't checked if the HDD activity blinks when the slowdown happens, il do so tomorrow and report back...but I have also tried the 8600M GT stuttering fixes and they didn't solve the problem.
I checked my game.log file (in the crysis folder) and it has logs of so many errors...I dont know what any of these mean though
"[Error] <Scaleform> Error: CallFunction - 'setSlider' is not a function [Libs/UI/Menus_StartMenu.gfx]
[Error] <Scaleform> Error: Invoked method is not a function [Libs/UI/Menus_StartMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method setSlider [Libs/UI/Menus_StartMenu.gfx]
$3sys_spec_Full = $64 $5[]$4 RealState=2
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[net 15:19:25.906] connection requested to: <local>:64087
[net 15:19:25.906] resolved as: <local>:64087
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
-----------------------------------------------------
*LOADING: Level island loading time: 49.57 seconds
-----------------------------------------------------
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapBase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
[net 15:29:32.703] Disconnect <local>:64087; profid=0; cause=17; msg='User left the game'
[net 15:29:32.703] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Error] <Scaleform> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[Error] <Scaleform> Error: CallFunction - 'setSlider' is not a function [Libs/UI/Menus_StartMenu.gfx]
[Error] <Scaleform> Error: Invoked method is not a function [Libs/UI/Menus_StartMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method setSlider [Libs/UI/Menus_StartMenu.gfx]
$3sys_spec_Full = $64 $5[]$4 RealState=Custom
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[net 15:30:26.078] connection requested to: <local>:64087
[net 15:30:26.078] resolved as: <local>:64087
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
-----------------------------------------------------
*LOADING: Level island loading time: 26.60 seconds
-----------------------------------------------------
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapBase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Error: CallFunction - 'setSlider' is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method setSlider [Libs/UI/Menus_IngameMenu.gfx]
$3sys_spec_Full = $64 $5[]$4 RealState=Custom
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/cubemaps/camera_wetroad.dds' compressed texture is dangerous (only single mip) [File=textures/cubemaps/camera_wetroad.dds]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapBase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
[Error] CryAnimation: character-definition creation failed: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/asian/nk_soldier/nk_soldier_camp_flanker_light_01.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/asian/nk_soldier/nk_soldier_camp_flanker_light_01.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/asian/nk_soldier/nk_soldier_camp_flanker_light_01.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/asian/nk_soldier/nk_soldier_camp_flanker_light_01.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/asian/nk_soldier/nk_soldier_camp_cover_light_gren_01.cdf
[Error] <Scaleform> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapBase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method DisplaySavedGames [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method updateDetails [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method DisplaySavedGames [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method updateDetails [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - can't find method SelectHeader [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapBase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
[net 15:42:47.921] Disconnect <local>:64087; profid=0; cause=17; msg='User left the game'
[net 15:42:47.921] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4"
-
I looked at the link that aebrowne84 gave, and it seems there is a lot of people having this problem. Maybe there are different versions of the demo? -
how is this running on 1520's with 8600m GT 256mbs? I can only run medium settings 800x600 lol and still I get under 25fps average.
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If you extracted the level.pak out of the RAR file, you should have been asked to overwrite/replace the original file.
If you did not remember that, or did not even extract the file from the RAR, then you need to. -
EDIT: 22-30fps @ 800x600
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-
extraction of the file within the RAR is the main part (using WinRAR or 7-Zip).
-
yep gophn is right
the file you download is a archive file
you have to right click it and select extract here and it will extract a file called level.pak or just level depending on your OS settings.
that level.pak / level file is what you have copy into your
.......Crysis\Game\Levels\island -
also you can only play it on normal settings
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)
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No big loss I guess.... as long as the nuke weapons made some noise. -
I wasn't sure what the tactical launcher was the first time I picked it up. I shot it maybe 10 yards away from me, as I was standing next to all of the vehicles.
You can probably guess what happened, hahah. -
.... if you played the MP Beta, noobs always get the gun then accidentally nuke their own team because they were not sure the distance on the projectile. -
This demo, is it the optimised version of Crysis? or is it still barely or unoptimised? Because in the past crytech told us that a 7800Gtx could run the game with high settings...
I can play the game now @1280*800 with medium settings with avg of 30 fps, but i still have moments with lagg. When i use high settings i think i get 15 fps or something. -
On the other hand, the beta is horribly optimized, and has major issues with vista as well, making it unplayable for me, even on the most minimal settings, while on the demo I can go 1280x800 with low shadows, medium textures and post processing, and the rest high and get very smooth gameplay. -
Other games I play on High with no problems.
This Demo is not optimized.
- its single-threaded
- and does not fully utilize multi GPUs (SLI)
The Retail should hopefully be better, but I doubt that their coding will ever get as optimized as Unreal Tournament 3's. -
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It's based on earlier beta code. Unless they didn't tune it at all during the last few months of development (which is usually all they do at the end anyways), then I'd be surprised if it doesn't perform better.
Not only that, the way nVidia has been able to eek out 5% improvement here or there in general, I wouldn't be surprised if there was a driver release specificially for Crysis near the day of its release that offered a decent overall improvement. -
You can see the new level.pak file in the right directory, and the old level.pak file I renamed as level_bak.pak.
I even tried extracting the contents of the new level.pak file. Will try once more tonight, heck, I'll even reinstall the demo and start from scratch. If it doesn't work, it doesn't matter, I'll probably end up buying the retail version anyways.. -
I'd say if the demo does not use both of your cores, it's your system at fault, not the game. -
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Try UT3 Demo, and look at the your task manager... you will see both cores at full 100%.... which shows that the game is truly multi-threaded. -
agreed UT3 works my cpu to temps like no other- and runs damn well, compared to crysis.
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this runs like ass on my lappy on med settings on my native screen res. (1280 x 800) i think i average like 12 fps. which drivers run this thing the best?
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The Dell site is allowing the 1.7 GB demo of Crysis however (on 4 occassions) the demo downloads till 1.2 GB and says "download completed" but when I try to execute the game it doesn't work saying that the exe file is not complete.
I tried downloading it directly from EA but the speeds are extremely slow (I'm getting only 3KB, I have 1mb DSL)- any other solutions in getting the demo installed on my lappy - Dell XPS1300
I know some of you might say that my lappy config is not good enough to play at high settings for the game etc etc but I can only afford (financially) XPS1300 plus I'm only interested in the game regardless of how low the settings are.
Please help. -
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Most strange thing in my opinion is that shadows and shaders gives me almost half the frames from low to medium. That doesn't seem right to me.
Gophn in example has shadows and/or shaders at low so he can play at his maximum resolution. But when he will set both to medium the frames will drop very much. -
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its the shaders, shadows, and post processing in Crysis... that really affects overall performance of the game.
If I can get a 8700M or higher in my notebook, that would be sweeter. -
-
heres the direct link to EA's server:
http://na.llnet.cdn.ea.com/u/demos/Crysis_SP_Demo.exe -
running on everything low with the exception of the below
physics quality:high
shader quality: medium
gaming effects quality: medium
postprocessing quality: high
particle quality: high
at 1440*900 res no AA...got respectable fps...was always around between 25-40 but more in particular 29-33fps...not bad..
i have tried running it at 1920*1200 with everything low...go around 30-35fps
but didnt dare put anything on high all settings were low with aa off.. -
1680x1050, DX9, low textures, low shadows, low post-processing, everything else on high:
Those screenshots show a very wide range of FPS, but my framerate mostly sticks around 26-30. I can turn textures back up to high without much of a performance hit, but high shaders make the increased texture detail mostly unnoticeable. Also, strangely, I only gain 1-2 fps by decreasing the resolution to 1440x900 or 1280x800, and 1920x1200 is unplayable, so I figure 1680x1050 is the sweet spot for these settings.
Specs:
Core 2 Duo E6750 @ 2.66 GHz
2 GB PC6400 RAM
8700m GT SLI
200 GB SATA 7200RPM
I hope the final game is more optimized than this demo. :/ -
Looks like you got the custom level.pak to work.... with the last picture of the destroyed helicopter.
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if more fun in the Beta when it kills real people players rather than AI... although accidentally nuking your own team gets you kicked from the server
... from personal experience -
The Forerunner Notebook Virtuoso
Yeah the nukes are a blast. Do the weapons randomly dissapear though? One minute the gauss gun is there while other times its not.
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they only disappear if you load a saved game near the first location of the weaps and vehicles.
if you load the game after you found Aztec's body and start heading towards the GPS jammer, then the weapons & vehicles are all there again. -
Wow those pics of the nuke explosion are sweet, it looks so real. Be cool if the enemy died from radiation too. Anyways, does anyone think Crysis can be played on High (All settings maxed) on a notebook?
Right now mine will probably will do medium or lower at best. I have a m9750, 2.00ghz core 2 duo, 2 gb ram, 1 nvidia 9750 GTX 512mb.
I'm hoping to upgrade my notebook to a 3 gb of ram, and 2 nvidia 8800m GT running in SLI when they are released. Anyone think this would run Crysis maxed? -
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if you have two 7950GTX's, this game should be able to play comfortably at high resolutions at high settings.
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I've tested the game with low shadows and low shaders. Now i can play the game extremely smooth. Only when i demolish buildings the frames drop to 24, but for the rest i can play with 40 to 60 fps with 1440*900 resolution and rest of settings to medium/high.
But i miss at least 2 things: like no shadows, no nice sun shining to ground. It gives a totaly different view of the game. -
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Any suggestions on a 15.4" notebook to play Crysis pretty well?
Crysis (on notebooks) - Videos & Pics
Discussion in 'Gaming (Software and Graphics Cards)' started by Gophn, Oct 3, 2007.