Aaaaaand I had to open my mouth. Kept getting connection issues last night, to the point I couldn't even play for 2 minutes for disconnecting.![]()
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killkenny1 Too weird to live, too rare to die.
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killkenny1 Too weird to live, too rare to die.
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Well The Crew is supposed to be a racing game in MMORPG style (how the hell is that even supposed to work) so yeah always online only :/
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I feel like MMO doesn't really work well for anything besides RPG, like FPS or racing.
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I was actually thinking of PlanetSide 2 as Destiny is a pseudo-MMO FPS. And its skill ceiling is very high when not suffering from technical issues (which is almost never).
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I stand by my statement back in 2013. That game (and probably Planetside 2 as well) is so broken that the only way to fix it is to re-code the entire game from scratch, making sure each error is caught, handled, fixed and performing optimally. -
No it's not like BF4. PlanetSide has its fair share of software bugs and a poor engine driving it that pales in comparison to Frostbite (or anything modern, really), but those are minor quibbles compared to its major glaring flaw, which is its fundamentally broken (or incomplete, depending on how you look at it) metagame. BF4's problems are technical in nature. PlanetSide's problems run much deeper and are in the realm of design. However, this has been masked by the technical issues on the surface that have always plagued it.
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I suppose. But even Frostbite 3 needs a LOT of work. A lot of fundamentals of the engine are really broken. Frostbite 2 didn't have those problems, and the FB3 problems stretch into many games that use it. Such as the NFS games and Dragon Age where you have to force the timeflow to increase if you wish to run cutscenes. Do you know how much I HATE 30fps cutscenes that must render? You should too; your SLI will microstutter it and make it very very annoying. It's one thing if it's a FMV, but if it's rendered in-engine it's just a pain.
Anyway, I was talking about how the game keeps being broken every time they try to fix or add something. I believe its fundamentals are too broken for ease of updates. -
Again, you're talking about technical issues, not design ones. PlanetSide 2 has had it worse than BF4 in terms of technical issues, and for far longer as well. Its DX9 relic of an engine simply doesn't belong in the same breath as Frostbite, CryEngine, or Unreal. But those technical issues, as bad as they've always been, are not the ones truly hurting the game. I suggest you read the edit to my previous post.
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Yeah. There's little to be done when an engine itself is broken. It's why I hold no hope for DayZ ever being a properly working game. But people seem to enjoy it with all the random bugs and issues (including myself) so I guess that's a testament to how good it is in theory. The only real question now is how badly is H1Z1 going to be broken XD
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For the last time, the biggest problem with PlanetSide 2 is not its engine, it's the game design! Crappy engine, software bugs, poor performance...these are all technical issues, not design ones. I'm not sure where I haven't been clear in my last few posts LOL.
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You said it had a poor engine driving it many times, and constantly complain about it being a DX9 mess XD. I'm saying I am wondering how the engine will fare in H1Z1.
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A good analogy I can think of is Deus Ex vs. Deus Ex: Invisible War. Sure, the graphics in Invisible War are vastly superior to Deus Ex, which was outdated in the visuals department from the moment it came out. But Invisible War's oversimplified design is the reason it's usually considered the second worst Deus Ex title after the abominable iPad game, The Fall. Or how about CoD, or BF 3 & 4 vs. BF 2 & 2142, or Skyrim vs. Morrowind, or Crysis 2 & 3 vs. Crysis & Crysis Warhead, or every other game series that has been dumbed down. The seminal Medal of Honor series (remember Allied Assault?) became so bad that they killed it.
Production values--shinier graphics and more realistic audio--and technical or artistic merits (if you equate better graphics with better art) have improved and followed the natural evolution (how can they not?), but game design has not only not kept up, but gone backwards.
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even with a mix of low / med / high settings at 1600x900 it still can't keep a stable 60fps.
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King of Interns Simply a laptop enthusiast
So what. You NEED 60fps to just enjoy the game...
Eye candy and 40 - 50 fps is perfectly playable and enjoyable with your rig... -
TBoneSan likes this.
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You're starting to p*** me off Ubisoft! there's times where the game would just randomly drop to 30fps for no reason.
In one instance i was in (one of Amita's missions) a mission to capture a processing plant operated by Noore and on my exit it was all fine and dandy at 50-60fps then, as soon as i walk through a door - BAM! drops to 30fps - then it was like that for a minute or so and then as soon as i walk through another door - BAM! the fps goes back to 60fps....this isn't the first time this has happened.
When you do the first Shangri-la mission - when you dive it's 60fps, but when i am swimming to the surface through the tunnel of circling fish it's 30fps. Though as soon as I get out of the water it's back to 60fps....What gives?! -
FWIW when I'm not getting dropped connections with The Crew, it's actually a pretty addicting game. The MMO aspect can be largely ignored, as other players for the most part just do their own thing like me. Thankfully griefing doesn't work in this game due to the instant <del>teleport</del> transport system, although I did have one guy tail my BMW Z4 with his Dodge Ram SRT-10 for a good 10 minutes :laugh:
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here's my grief list
1) stuttering...
2) unstable fps
3) the open reveal is pre-rendered and not rendered in-game and i thought my PC was doing a damn good rendering job!
4) when i am heading to a mission the game annoys me with the "oh, defend an outpost" mission...you've asked the player who has started a mission to divert their attention to something that doesn't have any consequence cos if you don't defend an outpost - nothing happens to them - there's no consequence.
5) animals attack for no reason....i think it's just the game's way of being ING ANNOYING! one time i was trying to snipe some dudes and for no reason a yak rams me....? I didn't even instigate them to being with.D2 Ultima likes this. -
King of Interns Simply a laptop enthusiast
Now that I have reached the northern part of the map. It seems rendering the snow proves too much for my OCed 680M with all on ultra. It simply downclocks to 2D rendering the game unplayable. I have to now run at only very high to stop the throttling....sucks.
I agree about the aggressive animals. Ridiculous that a rhino can run as fast (or faster) as a car! -
Wish i had my LMG cos they can take a barrage to the face and die (take that PETA!) hahaha
talk about going all rambo! -
To put things in perspective the 680M is essentially a 256-bit 750 Ti. You really can't expect too much from it.
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King of Interns Simply a laptop enthusiast
More like stock normal boost gtx 670. I think the game simply required much more VRAM.
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The 780M is about 10-15% behind the 660 Ti, which in turn is 10-15% behind the 670 at 1080p, so I disagree that a 680M is anywhere near a stock 670. Check the gaming benchmarks on Notebookcheck and you'll see the 680M is on the same level as a 750 Ti, give or take 5-10% depending on the game.
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Yeah a stock 780M is pretty weak all things considered (771MHz version, NOT the modded vBIOS version). Modded vBIOS version is closer to a 760, but with less memory bandwidth. gh0sts' 780M though is clocked to a 680, so it should perform like a reference 680.
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823MHz with boost.
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hmmm....so according to notebookcheck
NVIDIA GeForce GTX 780M - NotebookCheck.net Tech
a (stock) 780M is equivalent to a stock Radeon HD 7970 (with 1% difference) and a stock GTX 760 (with a 4% difference) that means with my clocks i have effectively have something that is slightly higher than a GTX 760 in the context of the 3DMark 11 scores.
so theoretically i am about less than 19% behind a GTX 680 though effectively i am running between a GTX 760 with a minor OC (though i think it might get lost in the power difference) and a GTX 660Ti. -
King of Interns Simply a laptop enthusiast
At 1006/1150 it is pretty close. Stock 680M runs at an anemic 720mhz. I am running a good 300 mhz above that. Both 680M and 780M when OC to where they should be perform ALOT better.
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well my 780M's overclocked score is between 8300 and 8400 (the scores seem to vary on every attempt for some reason). so in terms of 3DMark 11 scores....
1st - 660Ti (Stock) at 8415
2nd - 780M (OC'd) at 8337 or 8370
3rd - 760 (Stock) at 7962
so i don't reach a stock 660Ti though i do beat a stock 760 by considerably margin. -
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Also, I want to point out that synthetic benches like 3DMark don't tell the full story. In terms of raw power, the 660Ti beats the 760. But its memory bandwidth is bad, and only 1.5GB of the 2GB gets the full 144GB/s bandwidth (the rest only gets 48GB/s) and it has fewer ROPs than the 760 does, so in some instances the 760 will beat it due to the core being fairly close.Last edited: Dec 14, 2014 -
NVIDIA GeForce GTX 760 video card benchmark result - AMD Phenom II X4 955,MICRO-STAR INTERNATIONAL CO.,LTD 870-C45 (MS-7599) -
Wow those old Phenom II's are horrible LOL. And that one is overclocked to the gills, too (they hit the wall at around 4 GHz). Sad to think that current AMD FX chips have even worse IPC than the Phenom II.
Yeah that wimpy AMD CPU is definitely dragging down the overall score. Why do you think the P score is almost 2000 points lower than the graphics score. -
A better way to check would likely be the direct graphics scores? Also, check the edit of my post. -
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Also, the i7-950 wasn't an Extreme Edition. The Extreme Edition chips on LGA 1366/X58 where 965X/975X (Nehalem quad-core) and 980X/990X (Westmere hexa-core).Last edited: Dec 15, 2014 -
looks like AMD CPUs incur an average of a 500 point drop in 3dmark11 compared to intel.
EDIT: most of the scores i am seeing are firestrike scores so i think i'll do a firestrike test, get a score and compare to 760 and 660ti scores and see where i fit closest to.Last edited: Dec 15, 2014 -
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3840QM is not an Extreme Edition; 3920XM, 3940XM, and 4960X are. Likewise, on Haswell-E, 5960X is the Extreme Edition; 5820K and 5930K are not.
Also, 3840QM is Ivy Bridge, not Sandy Bridge. Unless you're referring to the i7-3820, which is a Sandy Bridge-E chip. The 'E' in Sandy Bridge-E, Ivy Bridge-E, and Haswell-E stands for 'Enthusiast', not 'Extreme.' The only Sandy Bridge-E Extreme Edition chips are 3960X and 3970X.
Core is the consumer line; non-consumer is Xeon for workstations/servers/ES. Additionally, for the Core line, there is the mainstream platform on a small socket (LGA 1156/1155/1150 and its corresponding chipsets)--which fits up to i7 quad-core--and the enthusiast platform on a big socket (LGA 1366/2011/2011-v3 and its corresponding chipsets)--which fits up to i7 6/8 cores. Intel's non-consumer platform shares the same chipsets and sockets as the enthusiast consumer platform.Last edited: Dec 15, 2014D2 Ultima likes this. -
Also for fun I decided on trying a SLI run. Imagine: look at this win 7 + 1020/6000 with 3.8GHz on the CPU NVIDIA GeForce GTX 780M video card benchmark result - Intel Core i7-4800MQ,MYTHLOGIC P370SM3 that I did last year. Now look at this new one with 1020/6000 (it's set for 1030 but it never passed 1020; was watching the cores the whole time) with Win 8.1: NVIDIA GeForce GTX 780M video card benchmark result - Intel Core i7-4800MQ,MYTHLOGIC P370SM3
Far Cry 4
Discussion in 'Gaming (Software and Graphics Cards)' started by moviemarketing, Oct 30, 2014.