LOL. Just how can anyone think that GTA is in any sense a real representation of America. I admit it unfortunately similar to some areas of major cities in USA, but far from *normal*.
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If your keyboard isn't a full keyboard then I suggest a controller. I would suggest investing in one of the portable bluetooth ones, a moga hero will do fine if size is a concern.
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Does it on TB's 4.3GHz 5820K.
Besides, a single 980M beats the 50-72% util I get in the city on my SLI 780Ms, and those aren't CPU limited at all... but TBoneSan's 980Ms are wonky too. -
HaloGod2012 Notebook Virtuoso
also happens on my 970m sli setup, and my 4870HQ clocked to 4ghz -
dumitrumitu24 Notebook Evangelist
i cant finish blitz play mission
seems im not the only one with crash in this mission.6 full pages on rockstar support site complaining about crashes on this mission.
https://support.rockstargames.com/h...GTA-V-PC-Crash-during-Blitz-Play-Heist?page=6
If anyone calls this game optimized he is wrong.Its full of bugs and framerate drops,stutters. -
Curious, anyone else have a weird refresh rate issue when playing on an external monitor? Even when I have only the external active, the refresh rate will be wrong when I start the game... it alternates between 50Hz and 59Hz, and oddly ALT-TABing out and back will usually fix it, or running borderless window it never happens. Only when I run full screen on external monitor. The result is a shakey/fuzzy image when running the wrong refresh rate. Not really sure how to describe what is going on.
No other game has ever had this issue on my setup.
Game still plays great and smooth, just an odd bug. -
I'm playing on a 5820k @4.5ghz with a single 980 at the moment. Second on its way. It runs really well on 1 card...except near the saw mill.
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Yeah.. It's not REAL America .. *rolls eyes*
It's a game.. And intense exaggeration of an intense exaggeration... Depicting anything even approaching reality would be a damn boring game .killkenny1 likes this. -
Yeah. Every time someone is claiming the game is running amazingly, a user either has INSANE SLI power (like two 980s+) and is playing to 60fps vSync, or is running single GPU. This game (and Dying Light as well) seems to be broken for SLI. I constantly get super high CPU usage (but I can force more if I open some streams while gaming) in those two games but GPU util remains low. BF4 does that a bit too on some maps. I know it's the util because OCing does help matters.
Maybe it's time I run my 780Ms with a 24/7 OC or something. 993/6000 probably would help me in all these newer games. -
Getting great performance off GTA5 on my notebook so seems to be either hit or miss when it comes to hardware setups. Anyways it's a better job than GTA4 did when it launched and to finally see the game in proper 60 frames per second is really something. Also own GTA5 it on Xbox 360 (Gross) and Playstation 4. (Suprisingly close to PC quality wise)
sasuke256 likes this. -
It's not hit or miss.. it simply dislikes SLI.
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@D2 Ultima pile on as much MSAA and downsampling as you possibly can then check GPU usage. Running a game at 4K is always a good experiment to determine whether poor scaling is due to bad SLI profile/non AFR-friendly graphics settings or due to CPU boundedness. If you get poor GPU usage at 1080p but 99%/99% at 4K, then your CPU is limiting you at the lower res, simple as that.
Also turn off Hyper-Threading then check CPU usage. Overall usage >50% w/HT on is a good chance you're already being maxed out. It's an interesting phenomena, whereby having HT enabled misrepresents how utilized your CPU really is, which you can read about here. GTA V doesn't scale beyond 4 physical cores anyway so disabling HT to reduce heat/power and allow your Hotwell to OC higher will do you more good than enabling HT at a lower frequency.
BTW if you're already struggling for consistent GPU usage, turning on the Advanced Graphics will make it worse since these are draw distance settings which increase CPU boundedness. -
Put advanced graphics on, OC your GPU and let grass on ultra, you may be able to keep the 60fps, it's not that heavy on gpu..
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Okay @octiceps I went and did some testing. I didn't disable HT because god I hate turning my PC on/off... but I noticed that according to throttlestop, with nothing but steam, GTA 5 and throttlestop (and my headset software, drivers, etc) running, the actual util doesn't pass the low 60% range. Sometimes it spikes to 66% for a very short time, but generally it sits around 62% and I'm willing to bet that extra 2-3% is other system programs simply running or something. I also confirmed that OCing the CPU in a low util area helped, even by 300MHz to 3.8GHz (max stable OC for me).
The GPUs... I applied 1006/6000 clocks over 850/5000 and flat out got worse util, even at one point dropping under 50% on each card. Legit 44% util right there.
Single GPU fared better, I was well over the 90% range at all times, but the instances where I would get 70% etc on SLI the FPS was noticeably higher, so I think SLI is still a benefit for the most part. I did NOT system-wide disable SLI, which is what I believe would grant full single-GPU environment though. I might try this later. The last patch did significantly help util though; I had went through raising graphics settings after seeing nVidia's guide, and things decidedly ran better. But it seems the game is incredibly CPU limited.
I don't know why it shows up far more for users with SLI than with single GPU, but since I confirmed that OCing my GPUs did NOT help unless CPU util was low, I can say that people with 980s and i5s who are claiming huge FPS improvements mean that SLI is doing something screwy simply by being on. If the game on single GPU systems is TRULY so CPU limited, then single 980s should never hit 99% util, because there isn't enough CPU power for it. Far less a single Titan X.
And there's a ridiculous amount of people who are claiming 1080p 60fps no problems on midrange single GPU systems with stock i5s, and it just doesn't happen for me while SLI is turned on for the PC (even if I force the game to render single GPU only).
I'll do more checking later; maybe I'll actually turn off HT and stuff. But as far as I see, 980Ms and a 4910MQ with the EM heatsinks seem to be more and more appealing XD.
Edit: when I raise graphics, including using more AA, I just get worse FPS. Util is average what it is, I just get overall worse FPS. -
Dude you're CPU bottlenecked. Idk how many times I have to explain this LOL. Don't overthink.
But really, reported util w/HT on is misleading, that's why I suggested turning it off. -
Well yeah. That's all well and good... but that means everyone on this game is CPU bottlenecked XD. There's literally no CPU strong enough for it.
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At least it's worlds better than GTA IV in this regard. Maintaining 60 FPS is actually possible LOL. But still, this game could really benefit from DX12.D2 Ultima likes this.
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I kinda feel like this post got glanced over because of the errr, philosophical tangent we went off on.
I can understand why extended distance scaling would create a huge CPU bottleneck, but what about grass quality? GPU bottleneck because of polygon count? -
Nope, doesn't force any higher GPU usage for me. In fact, most of the settings seem to do little, except I think shadows, to my overall framerate in the city etc. In the mountain, where most people say their framerates dip, I actually have the highest FPS. I have no idea how they managed to force a CPU bottleneck with every single CPU available on the market XD.
BUUUUUT this is how GTA IV started for me. I distinctly remember that from patch 1.05 through 1.07, CPU utilization progressively got worse and my GPU began to be taxed far more, eventually resulting in below 30fps in most of the game at settings I was always accustomed to using. I thought it was a bad thing back in the day because my GPU was weak for my CPU (a 280M and an i7-950? Obvious where bottleneck is amirite) but now I'm realizing that when the strongest CPUs on the market aren't enough for these new graphically intense games... no GPU on the market helps. GPU bottleneck is almost always preferred (though unoptimization is always a bad thing). -
Basically a bottleneck caused by the CPU not being able to calculate enough draw calls for the GPU or something that. Could explain how the PS4 is keeping up with most PC setups while having a inferior CPU. Maybe Rockstar would drop some Dx12 love into GTA5 later on. (Probably not)
Anandtech did some tests using Dx12 enabled 3DMark you can clearly see some issues with Dx11 not keeping up with the high end GPUs.
http://www.anandtech.com/show/9112/exploring-dx12-3dmark-api-overhead-feature-testAttached Files:
Last edited: Apr 25, 2015 -
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It was a general question, not directed towards you specifically. Although I'm surprised to hear your results, since nVidia's own guide shows the 4 settings I listed to have a sizable impact on framerates.
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Their tests were with a 5960X at 4.4GHz and performed at 2880 x 1620 resolution, which forces GPU bottlenecks, and uses two Titan X cards.
If they tried that at 1080p it'd be insane. It's why many many people are reporting the game runs almost as well or even better at higher resolutions than at 1080p, because they're unknowingly forcing a GPU bottleneck instead of a CPU bottleneck. But for someone like me who sits and stares at my util in real-time all day because of my overlay... well... XD -
Anyone notice that if you alt tab out of the game Windows feels sluggish when typing in an IM etc?
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The keyboard lag is a confirmed bug I believe
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OK. i wonder if it's better to play in offline mode?
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Doesn't happen with borderless windowed. I refuse to use fullscreen since the first time I alt-tabbed it crashed upon tabbing back in.
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@D2 Ultima is performance better in fullscreen?
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As of patch 0, no. I will check later today, however. Patch #1 and #2 did help performance a bit, I believe.
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I get noticeably better/smoother performance in full screen over borderless, and have in all versions.
D2, maybe just turn off the overlay and enjoy the game...
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I usually do, but there's times I open the game just to check performance and then I close it because I don't feel like playing it specifically right then XD.
My overlay is nice. I press num 6 and it toggles on/off, while still being functional (able to screenshot or record etc). -
Well, since you refuse to play in fullscreen, I guess you have no right to complain about performance issues or input lag, esp. since W8 doesn't allow you to disable Aero
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Which overlay is that? I'm guessing not hwinfo+rivatuner.
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splinterfaction Notebook Enthusiast
Is anyone else finding that their graphics settings have been reset when you start the game?
It's frustrating that I seem to have to go through and reset everything pretty much every time I start to play.
Could it be NVIDIA's 'optimum settings' thing? -
I keep finding the game constantly prompting me whenever I enter the settings and it frakking annoys me to no end.
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Ionising_Radiation ?v = ve*ln(m0/m1)
Windows 8 Aero isn't 'Aero' per sé any more. M$ got rid of all the cool transparency and glass effects from Windows 7 and made all the window borders straight edged. Looks strange, and to think the Windows 8 Technical Preview back in 2011 looked barely any different from Windows 7, although the Start Screen was already in place.
Furthermore, I experience barely any performance drop from full screen to borderless windowed - it's unnoticeable. And finally, Nvidia has this stupid thing where monitors lose their colour calibration when any application runs in full-screen mode, and any owner of the W230SS knows that the default calibration sucks.D2 Ultima likes this. -
The performance impact is app dependent, however DWM still engages double-buffered V-Sync which causes FPS drops and input lag when gaming in windowed/borderless windowed. I know because a couple years ago I had to play modded Halo Custom Edition on my 650M SLI in borderless (due to an SLI driver bug in certain DX9 games that caused massive flickering/screen tearing in fullscreen) and it would stutter like crazy whenever I dropped below 60 FPS. In Windows 7, at least you have the option of disabling DWM (Aero) to prevent this, but you can't in Windows 8.Ionising_Radiation likes this.
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As Octiceps said, it's playclaw.
You can see it being constantly on in this video I managed to grab with Shadowplay (which grabs other overlays):
(Yes, this is the most shameless of self plugs, but enjoy the video nonetheless =D)
I can customize the size, position, colour, font, and whether or not each overlay is turned on/off (while in-game too to boot) and toggle all of them on/off with a single button. So the colours you see are what I like. I can also enable/disable them in screenshots and recordings taken by playclaw if I want.
There is ACTUALLY a way around that for some games; mainly DX11 ones. But it's very tricky to get. You also need a second monitor to do it, if I remember right. DX9 games almost certainly will lose calibration but DX11 don't need to. You need to have an ICC profile, open colour management, "add" the default system profile and set as "default" for both monitors, then set the ICC profile for both monitors (the one you're using for the main monitor), and make sure system defaults are for ICC viewing, as well as "use my settings for this device" ticked for both monitors, then restart the computer. When you load most DX11 titles (like BF4 etc) the colour scheme will then persist.
Killing Floor 1 resets the colour scheme no matter what, but ironcially if you alt-tab and force the colour scheme again, it'll play with the colour scheme in-game.
IF the profile gets reset for any reason, or you change it manually, your games will start resetting the scheme again, so you'll need repeat the "defaulting" process then restart your PC again.
That's app-dependent for me, actually. It doesn't happen in Killing Floor 2 (single card though), or GTA V (unless I hit like 35fps, which I attribute to SLI's microstuttering) or Titanfall, or Mass Effect 1/2/3. But then again... I don't use vSync, which is a thing XD.Mr Najsman and Ionising_Radiation like this. -
Do you see tearing?
I don't use V-Sync in-game/in Nvidia Control Panel either, but DWM has its own V-Sync. -
Ionising_Radiation ?v = ve*ln(m0/m1)
Halo CE - now that's a name I haven't heard in a looong time. I used to play the demo until Gamespy was bought out by Glu and they closed the servers down in December 2012. Played all the other Halos but I still like Blood Gulch best. Was an excellent map for both fully strategic and tactical games, or if you just wanted an all-out firefight in the middle.
I get what you're saying about Aero - back in Windows Vista/7 the theme would switch to Basic when a DX/OpenGL game were running in full screen. Doesn't happen in Windows 8, though. I mainly use borderless windowed mode because of the quick Alt-tabbing. Plus, as you said, borderless windowed gives free V-Sync. GTA V tears like no one's business in full-screen.
Thank goodness at least X-Plane runs in that mode by default. -
Getawayfrommelucas Notebook Evangelist
I must be getting old because I can't shoot people as well as I used to 5 years ago, lol. Anyway - GTA online has gotten kinda boring for me, I hope there's some single player DLC at some point soon
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The community is still alive and kicking. There is still a dedicated modding community for Custom Edition which has kept the game alive after all these years (ahem Valve). After GameSpy shutdown in May 2014, both Halo vanilla and Custom Edition got patched to 1.10 which moved the matchmaking servers off GameSpy and added features like native 4K and widescreen support as well as bug fixes (active camo fix for Nvidia cards...10 years late but thanks anyway ROFL). So yeah, you can still play both games w/o hassle even today.D2 Ultima likes this.
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I don't see tearing, but remember 120Hz screen.
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Ionising_Radiation ?v = ve*ln(m0/m1)
Aw snap - thanks for the info. Time to add back the old games again. -
120 Hz means less tearing. Doesn't mean no tearing. If you see absolutely no tearing ever then there is V-Sync.
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You'll need an ODD to install the game though since Halo was never digitized. After patching the game runs w/o the disc.
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Well, to be fair, I never get screen tearing. Unless my screen is set to 60Hz, I never, whether fullscreen or not, get screen tearing. I have gotten it when my screen defaulted to 60Hz this one time though. But I am able to pass 120fps on games in borderless windowed.
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DWM V-Syncs w/o limiting the FPS.
I still see tearing on my Y500 at 100Hz, there's just less of it than there is at 60Hz.
GTA V discussion
Discussion in 'Gaming (Software and Graphics Cards)' started by pinoy_92, Jun 9, 2014.
