I'm surprised the 240M has lasted that long, lol. AMD's card would have died 1 minute after logging in.![]()
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MP3 was playing just fine on my 5920G with X9100 and HD4670 (GT 240m ballpark) @1280x800 high settings. I have big hopes for this one as well. I've upgraded on time this time around, unlike how it was with GTA IV - by the time my machine was capable of running it fluently I've beat it
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If it can play at 1080p30 with my 780m then it's all good.
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killkenny1 Too weird to live, too rare to die.
).
But I guess if you take a good care of something, it repairs by lasting long.
. Damn, not in the mood to DL 30GB... Again!
Talking about GTA IV, I remember when I played it on Pentium 4 630 and GF7600GT... It actually didn't run at all at first... Luckily 1.0.4.0 patch came out and made things better, could run the thing 1024*768 on low.
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Pentium 4... wha?! That was quite the torture for the poor thing. Considering quad cores were having hard time with the initial release... -
Quad-cores still have a hard time with GTA IV to this day, because the game only uses 1-2 threads!
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so long as they design the CPU usage so that it's scales when running on multi-core CPUs would be nice.
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I wouldn't expect great things from Rockstar on this if their previous track record with GTA ports goes by anything but let's wait and see..
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THIS IS FAKE but it looks very nice.
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I held out on the PS3 and 360 version purposefully to get the PS4 version and it was well worth the wait. I LOVE the GTA franchise and GTA:SA is one of my favorite games. I didn't even complete the game either! I beat the single player mode, already did the assassination missions after the single player mode to earn my "billions" for each character and still hop on the game every single day.....without even going online. The world FEELS so organic and populated that you can do so many different things in the game; it just doesn't get boring.
It's so much better than any other GTA game. The game is very visceral; especially in first person mode. The city just looks brilliant. Everyone who is patiently waiting will be extremely happy they did. My only concern is how the game will run. Sleeping dogs on the PC is a very demanding game with the eye candy turned on. It is one of a few games that really makes my GPU/CPU work. GTA is so much more detailed than that game and I think I still have a pretty capable gaming PC. I went with the PS4 version just because I think it will be awhile before the PC version gets worked out and I was sick of waiting. This WILL be a good port; much better than GTA IV. It's also an order of magnitude better as a game. I just think that because the game was redone (not just ported) for the PS4, that the minimum and recommended specs are going to be a bit higher than many people would like; even if it's the best port job ever. It's a game built for the PS4 with DX 11 and tessellation already as a baseline. We will see shortly -
Probably the only reason Sleeping Dogs is demanding is because you probably set AA to extreme, which in that game is the equialavant of supersampling. Maxing out everything except AA at normal, I get 90+ FPS in the benchmark on a single 780M, stock.
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I have to agree. I bought it for xbox one and do not regret it. I plan on beating in in third person then in first person. I was 33 percent done then micros#it messed up my game save so I had to start again..I thought id bog through it again but the opposite happened, the missions were easier and more enjoyable no regrets.
PC version will have updated textures and better optimisations according to my phone call with rockstar..I actually called about my missing game save befriended the guy adam on the phone and asked him to tell me if the textures were being updated and he said yes....so that's exciting to me and I might end up buying a gaming pc just for this game as for some reason it never gets old -
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Probably the original. Definitive Edition is quite a bit more demanding, for me it runs about 30% slower than the original. I can just about get 60 FPS with maxed settings High AA in the original's benchmark, but in Definitive Edition benchmark I get 60 FPS only if I reduce AA to Normal.
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Yeah, unless you never played the original or didn't have any of the DLC, the Definitive Edition isn't worth it. All it has are integrated DLC and slightly improved graphics.
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i might rebuy it if i ever bother to get a 980M
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I bet I can't play this on my laptop with a Nvidia 8600M GT, I'm still stuck on my 8 years old laptop.
Getting a new laptop this month, might just be a ultrabook since I already have a gaming desktop. -
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I don't think its even possible to run that game at 60 fps unless vsync is off.triturbo, killkenny1 and Starlight5 like this. -
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I overclocked the CPU (to 2.8Ghz, using SetFSB lol), and GPU, and achieved 3-5 FPS more. -
MichaelKnight4Christ Notebook Evangelist
If they were able to make this game on xbox and ps3 (last gen) im really hoping the requirements will not be outrageous. I have a feeling though the requirements are going to be moderate to high for this current gen of hardware specs.
My prediction:
The game will be delayed until feb sometime (you better hope im wrong pal)
Replacing models and scripts mods wont be available until 2- 8 months after release. Basic light mods will be sooner.
I expect rockstar cashing in with a ton of microtransactions and dlc
Sys requirement predictions:
min req:
64bit OS system only
quadcore cpu @3.0 ghz min
gpu gtx 680 or amd 7970 and equal like gpu specs + dx11
6gb ram
60 gb HD space
Recommended:
64bit windows 8 or 10
Quadcore or more @ 3.8 - 4.0ghz
NVIDIA GeForce GTX 780 or AMD Radeon R9 290X (3-4 GB VRAM) dx11.2
8gb ram or more
60gb free space
and a $h@%ton of patience waiting for bugs patches fixes and modsLast edited: Jan 12, 2015 -
minimum 680 ? man.. we already have unity that sucks.. let GTA V alone !
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Minimum specifications:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Memory: 4GB
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive
Recommended specifications:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Memory: 8GB
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive
http://www.rockstargames.com/newswir...d-system-specsBig_Vulture likes this. -
kinda bummed they moved the date though but at least it means that Dying Light won't have much competition!
GTAV - New Date and PC specs -
Starlight5 Yes, I'm a cat. What else is there to say, really?
I hope it will run on i5-3320m and some eGPU eventually... =\
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Fingers crossed it will work on my system. Been waiting for this for years, I gave up on the PS3 ver cos it was so laggy.
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looking at the passmark scores for the CPUs...
(Minimum) Intel C2Q Q6600 @ 2.4GHz - score: 2990
Intel Core i5 3320m @ 2.6GHz - score: 4007
(Recommended) Intel Core i5 3470 @ 3.2GHz - score: 6564
Intel Core i7 4700MQ @ 2.4GHz - score: 7842
Intel Core i7-3940XM @ 3.00GHz - score: 9203
so in terms of CPU power i think i am good
Last edited: Jan 13, 2015 -
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i ask cos dedicated mode = adaptive vsync and that means you can run it at 30fps if needed to keep the temps down. -
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Dedicated mode means only to run on the nvidia gpu. The Intel gpu shouldn't appear in device manager.
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R* beats Ubisoft to the punch with the first major P R blunder of 2015!
First they claim that system requirements will be released before end of 2014. Date comes and goes.
Then after New Year's:
"GTA V will be coming to PC on January 27th. We have not announced any changes to this date at this time." Still no system requirements.
And now right at the last minute before game is supposed to come out, they announce system requirements and a 2-month delay.
Rockstar really oughta take a page out of CDPR's book on how to handle delays gracefully.
At least the system requirements are much lower than expected/feared...heibk201 likes this. -
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Minimum Specs
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Memory: 4GB
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
Recommended Specs
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Memory: 8GB
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB -
an OC'd 780M should be ok...even for 30fps but by the time it comes out i might have the 980M up and running
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It has now been delayed until March, plenty of time to replay GTA IV
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The most demanding requirement is the drive space. Jeebus, 65GB...
Ima go play GTA 1 & 2, wanna see what 2D GTA is like. -
. And don't skip London, 1969. Yer friendly Cockney translator Uncle Fred says:
Last edited: May 23, 2015octiceps likes this. -
i wonder what else is coming out between how and march 24 (other than Dying light of course cos i am gonna get that for sure)?
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Grim Fandango Remastered is coming out on the 27th, same day as GTA V was supposed to.
Grim Fandango Remastered â— GOG.com -
Rockstar Classics - Free DownloadsLast edited by a moderator: May 12, 2015 -
MichaelKnight4Christ Notebook Evangelist
Basically every big game promised for early 2015 has been delayed. My guesses came pretty close but rockstar even topped what I thought was pushing the envelope on specs. I'm not surprised with the delay because it seems like the "big epic and most wanted" games appear to drop in clusters and when one delays it seems like the others do to and its obvious tactics and strategy for competitive marketing and money making. This has nothing to do with polish or fixing bugs or giving us a quality port haha dont make me laugh! This game is nearly 2 years old already and has been out on last gen and current gen and r*star is being merciless to pc players who like their games.
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heibk201 likes this. -
MichaelKnight4Christ Notebook Evangelist
Okay the graphic specs were over shot a bit 660 instead of 680 but people will be kidding themselves trying to run this game properly with less than 2gb of vram on a laptop. Seriously with the horror that was gta4 optimization I think my specs will be what really runs this game 26-30fps properly at minimal settings for notebooks.
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Laptop GPUs usually have more VRAM than desktop GPUs anyway, I don't think anyone is really worried about that. The actual performance of the GPU is more important. Plus the GPUs in the minspec have only 1GB VRAM.
GTA IV's biggest optimization problem was the massive CPU bottleneck due to lack of proper multi-threading. I don't think it will be a problem this time since they are requiring a quad-core minimum and the game is DX11. -
MichaelKnight4Christ Notebook Evangelist
Im not getting my hopes up because so far its been one disappointment after the next. They made critical errors on gta4 that hardly anyone can detail in full and that game was also delayed and delayed again for pc. I hope your right but I have my reasons for being objective and I suppose only time will tell. Taking all gta news with a grain of salt.
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In the comments there is a link to a German copy.
Nice find!
GTA V discussion
Discussion in 'Gaming (Software and Graphics Cards)' started by pinoy_92, Jun 9, 2014.