Do you have a Steam? It would be awesome if you joined our steam group so you know about the news we have for the guild in general. We plan on making the guild in beta. Also, it would be nice if you participated in our vote for our Guild Name:
http://forum.notebookreview.com/gam...ards/602031-nbr-guild-wars-2-clan-name-4.html
Steam Group:
Steam Community :: Group :: NBR Guild Wars 2 Guild
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We europeans got the GW2 guilf night shift. xD
Just watched the GamesCom ingame teasing and it looks like a winner to me. -
Star Forge Quaggan's Creed Redux!
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Boon Control got owned!Can't wait for game and PvP.
Last edited by a moderator: May 6, 2015 -
Five Quick Reasons to be Interested in Guild Wars 2 - YouTube
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I am sooo psyched. The game is looking great (especially pvp)!Last edited by a moderator: May 6, 2015 -
ViciousXUSMC Master Viking NBR Reviewer
i have no idea what this is that I found lol - Guild Wars 2 Official Commando Class Trailer - YouTube
And here is a dynamic event something I think I will really like - Guild Wars 2 - Sylvari Thief demo at GamesCom 2011 - YouTube -
and yes that is the dynamic event. My only concerns are, people might not defend turrets and stuff if everyone wants to fight the dragon. I doubt it will happen but it's possible? -
Yeah commando was Anet's April's fool. The vid is still awesome though
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I see people passing the word for dynamic events and organized teams flocking to fight the dragon with people assigned to different roles. At least that' what my GW1 guild plans on doing when the game gets released. -
I'm sad though, I haven't seen any male sylvari or thief using daggers or swords gameplay.
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Any of you GW1 vets think that we see sorrow's furnace at 3:25 in this vid?
Guild Wars 2 Gamescom 2011 Trailer [HD] - YouTube
If so it'll be nice to revisit locations from the first game.
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i hope not...I hated that place.
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Video of someone exploring Divinity's Reach at Gamescom from a member of GW2Guru.
Guild Wars 2 - Exploring Divinity's Reach (Gamescom 2011 Demo) 1/2 - YouTube
Guild Wars 2 - Exploring Divinity's Reach (Gamescom 2011 Demo) 2/2 - YouTube -
http://www.g4tv.com/videos/54938/the-mmo-report-thursday-august-25th/?quality=hd
Good video about professions. -
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Sorry, about crafting, its a little ways into the video. They call it professions (like in WoW).
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Found the person we have to hunt down
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https://twitter.com/#!/djWHEAT/status/107206406620463104 -
ViciousXUSMC Master Viking NBR Reviewer
Oh I know DJ Wheat seen him cast some SC2 games.
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Star Forge Quaggan's Creed Redux!
Who can help the Guild Leader out with the keys?
If they are being distributed in the next three weeks or so, I am going to be out of the country and on limited or not fast-bandwidth internet in the PRC so I won't be able to catch any Tweet updates or Facebook while I am gone.
So just let me know on Steam if the keys are going to be leaked for us very soon! -
I don't know how you can sign up for keys and stuff, but I'll sign up with 2 emails and if I get 2, i'll give you one Star
But I'm going to be playing constantly so idk if I can guarantee you will get yours xD
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I don't understand why everyone compares EVERY MMo to WoW..yes its quite possibly the most successful franchise, but ask many WoW'ers..the old school die hard guys and the game has gone to over multiple patches and a long time.
Before WoW..DAoC existed, that game was truely incredible, I don't need to go into the details of what you could do in DAoC- that you still can't do in more modern MMO's..the RvR alone in that game kept me satisfied for years..but alas..all candles lose their flame at some point.
I've read through GW2, and after playing GW I just don't feel like it is for me. Everything felt way too linear and the best aspect I could see were very intense and impressive visuals..coming from someone who played MUD's before MMO's...graphics are not everything.
Hopefully GW2 does good..but the MMO market has been slacking for a good 10 years now..its honestly pathetic how all the top companies continually try to pull the 'best parts' of every failed and successful MMO alike; in order to create a 'winning title' but they won't achieve this with just good lore. You need mechanics and balance to create a fun environment.
We shall see -
GW1 wasn't as game changing as GW2 looks (i.e. a lot of GW2's core mechanics are different from standard MMOs).
GW2 isn't pulling the best parts of successful MMOs, IMO, GW2 and other games like Tera or maybe Secret World are changing the standard of MMOs.
Maybe I have high expectations, but since Arenanet has spent 4+ years making the game... I don't think it will flop because I am confident that Arenanet is making a game that will make us be "absolutely blown away by the game the first time we experience it." :3 -
But WOW didn't invent the wheel.
When people discuss "game B versus WOW" they make it seem like WoW had all these hugely contributing concepts that no one else had. And, as we all know, WoW was not the first MMO..the main reason being it was such a huge success is the fact that it was so easy, from level 1 to..what are they up to now, 85? The game doesn't offer anything too difficult..the hardest things about the game are pre BC level 60 stuff and that is long gone..
Regardless, WoW doesn't offer too much and like any online game, was eventually killed by patches and continually trying to accommodate to everyone's complaints of balancing issues.
In regards to the ease of the game, look at EVE..quite possibly one of the largest learning curves out there..and while the mechanics may differ visually..the concept is still the same..hit buttons 1 through 9 for different attacks or maneuvers. Although EVE had a fingernail's worth of the success, due to the advanced learning curve mainly.
I am waiting for the MMO that has all the 'successful' elements of the past, the longevity of WoW(but with much more content..the game was so easy people were begging for more dungeons by the time they hit max level cap) But one that presents new mechanics to the MMO world..AoC Had this, but also had just as many downfalls..the ability to direct which way you swung your weapon and also direct which way your blocking was oriented..this was genius! Unfortunately, ping and MS issues did away with this aspect of realism almost instantly. I am looking for something new!
We could pick apart every MMO in history and list their pros and cons..but at the end of the day, I personally just don't feel like GW2 has the 'future-proofing' aspects to make it a long term success..Yes it will have stunning visuals, yes there will be a few newly manipulated mechanics..but at the end of the day, its the same MMO you MMO fans have been play for nearly 20 years..just a new title.
But, if you enjoy it, that is all that matters. Sorry for the long post, I'm drunk.
And I like my MMOs -
Also, explain your opinion. I don't see how a bad conclusion can be made about a game that isn't even out yet. I understand criticism and how the game won't be perfect or for everyone but not this. If it is going to be like every other MMO, why would they spend 4-5 years making it? I believe it will have similarities to other MMOs but will not be another game left in the dust.
Don't know what you really meant with how WoW didn't invent the wheel, but I guess it was new and exciting when it first came out? Haven't really seen any other MMORPGs that differ from the WoW-esque style. One of the reasons why I like GW2 is that it is different than point and click MMOs! -
I wouldn't really question Eve's success, the game is pretty old and still has hundred of thousands of subscribers. Sure, that's not many compared to WOW, but it's still one of the top 5 MMORPGs out there.
GW2 offerings dodging and blocking. That alone seperates it from 99% of the mmos out there. That's a huge selling point for me. Currently I'm deciding between GW2 and TERA, depending on how successful each is and the community. Both of those games offer far more combat "skill" (I guess is the best word to use here) than any other widely known MMORPG out there. -
I personally enjoyed it. And you comment about it being in the "top 5" mmos..thats a pretty list to get one seeing as most recent MMOs have been flops with dead servers within the first year. -
And as far as my 'accusations' (if you will) of GW2 not being all that spectacular, I understand I can only speculate as A: I've not played and B: My only knowledge is leaked info and/or info on the official site.
The game is incredibly limited for classes/professions. And I feel that the classes are all ones that have been 'done' several times..the only new aspect I found to be interesting was a thieve's ability to, essentially, morph their hand into a weapon based on the mob they stole from.
I feel like they are trying to set themselves aside from the pack with having no dedicated healer/support class..a poor choice in my opinion..plenty of people enjoy healing/support..its a completely essential role in PVP.
And, I understand the game is still in a nubile form but the SS and videos don't impress me as far as graphics..the animations are pretty fluid..but I hope they lose the super bright color schemes and take this from a 'cartoon' feel to a more 'real' look.
Obviously, everything I've mentioned is speculation and only based on other peoples' reviews and the GW2 website..but they've offered nothing so far that screams 'revolutionary' to me..which is what the OP initially posted about. -
What they mean is that: You don't have to play the Priest or the Pally or the Guardian to heal and support your team. Every since class in the game can be the healer, the DPS, or the tank. What this does is: eliminates wait times and makes it so you have to go through the fun stuff strategically.
You can't just run in and have the Warrior get all the aggro while the damage dealers stand around and the healer plays whack-a-mole, nor are you limited to one type of set up. You have to play like a team!
Sure there will probably be Guardian-Healers or Water Ele-Healers, but Arenanet has ensured that you don't need one class the go through a dungeon or do an event. They have even played through stuff with only using 1 class to make sure it was possible! The only thing they said you had to do was change your strategy! -
One other point, the reason they compare stuff to WoW is because it is the biggest and most successful. Who cares if they did not invent MMOs. Did McDonalds invent the burger? No. They have just executed the game brilliantly. -
I can appreciate eliminating depending on a single class for every dungeon, certain professions being 'better' in certain situations? Of course! But not needing to absolutely having a priest bubble, or a Skaldy shout, or Necro life tap etc, etc is a great idea.
As I said, the animations look really polished, possibly more so than any MMO previously (I never understood these games making the animations looking wonky when you spend hundreds of hours watching them..o.o)
I'm not saying I'm sold(and of course the goal here is not this) but I will likely pick it up if they can present a few more interesting mechanics/ideas
I've played a theif/rogue/assassin type class as a main in every MMO I've played and funnily enough, I enjoy the looks and sounds of the thief here in GW2. The steal concept is very awesome.
Does anyone know if GW2 support 3rd party UI enhancements? -
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Yeah I better have my scrolling text
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Did GW allow addons? If not I doubt GW2 will. I didnt have the need for any in GW so I didn't look for them.
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My personal guess is that there will be no support but certain types of mods will be tolerated. -
Well, thanks for chiming in, I played GW1 briefly but it just wasn't for me.
Hopefully GW2 has enough to offer to interest me into buying it. -
Time to resurrect this old thread for a bit of news:
The last profession has been announced as mesmer and closed beta might be starting this friday: ArenaNetTeam comments on I?m a Guild Wars 2 Developer: AMA about professions. -
Star Forge Quaggan's Creed Redux!
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Hehe, I remember the Mesmer debates :3
Victory! Seriously can't wait for this game, going to start failing my classes to play Open Beta -
Star Forge Quaggan's Creed Redux!
I hope it then the Open Beta is going to be released soon. Also, this can also give ANet some headroom to see if there is any else that needs to be tweaked since SW: TOR is out, it gives them some insight and what to refine to be better than it.
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ViciousXUSMC Master Viking NBR Reviewer
I liked the Mesmer gameplay trailer.
Makes it even harder for me to pick a class now. -
If closed beta goes well, we might get Open Beta in like end of January and February
Though you can't really tell, that would just be an ideal thing for me xD
Have they confirmed conventions for 2012 yet? or do they still go with demos even if the game is released? -
Finally! This isn't news really... it was expected. Good thing they finally decided to reveal the last profession. It was in "testing" for sometime now and I was really expecting this to be official until the holidays. I actually liked the name "Minstrel". Seems that they only used it for the reveal.
Come Open Beta! -
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Star Forge Quaggan's Creed Redux!
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I'm torn between Mesmer and Engineer.
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Asura Warrior for sure here. Bring on the open beta. This game is going to be super amazing.
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I didn't care much for the mesmer. I used it enough in pvp to know what it was capable of, but it seemed like whenever I went an anti melee build I'd be against casters and if I'd go an anti caster build I'd be against melee. Balanced builds didn't work super well either.
I think I'll stick to a Ranger or Guardian as I like to shoot/smash things. -
ViciousXUSMC Master Viking NBR Reviewer
A bump for news that closed a closed beta session just ended. A new beta coming soon for select press members and other invitations.
After that one they are supposed to be vastly increasing the number of users for beta so that probably means limited access public beta.
Also confirmed announce that release is in 2012.
As a reviewer/youtube caster/editor I hope to get invite for press into this next beta and if we are not under NDA can start to share stuff.
Guild Wars 2
Discussion in 'Gaming (Software and Graphics Cards)' started by _Cheesy_, Jul 17, 2011.