Aww don't feel downAIs gang up on one guy first but in cases of 4v4s, they sometimes gang up on 2 people. They don't go alone until mid-late game when they'll push out slowly and then wait in the middle of the map for their buddies
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ViciousXUSMC Master Viking NBR Reviewer
Got a vid or replay of this? I guess if the muta come early enough it would work well because you can take out workers. But if they have a lot of marines by the time you get them it could be bad because marines eat muta for breakfast and hope they did not get AA towers.
Also when you say "4 lings" does that mean 2 larva that spawn 4 lings, or 4 larva to spawn 8 lings. -
Don't feel bad. It took me two tries to beat the medium AI today :cry: First AI game that wasn't just a fish barrel shoot because I wanted to try Zerg or whatever
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He meant 2 larva to spawn 4 lings. If you look at the supply count for the one next to it it's 20
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yeah this happened last game we went for one guy killed him then his teammate killed us 2mins later =/ xD need to get use to 2v2
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One Base Muta gets pwned by one of the most common Terran builds around, which is 1/1/1.
Also 5 rax reaper gets in 5 reapers into your base before spire is even started. Impossible to win if that many reapers are in base with that few lings. -
ViciousXUSMC Master Viking NBR Reviewer
5 rax reaper? That just sounds crazy build 5 rax and get 5 techlabs so you can train 5 reapers at once?
I have to be misunderstanding since that would be slower than probably 2 rax due to the cost of the tech labs and waiting for them.
Moved up to rank #1 in my gold league today. I may be promoted to Platinum soon but not sure if I am ready for Plat yet. Though I have been winning on average 3 to 1 games in Gold and often go against Platinum players. -
So I'm addicted to this game lol. Anyway I've been trying to improve my macro and just playing against the A.I is a pretty good way to do it when theres no one else around.
So I wanted to know how this build I came across does on average against protoss. I've had some success with it against a very hard protoss A.I as i got the order down and all that. I found this on liquipedia btw so I guess it should be pretty good.
Basically its an Early thor/ghost/marine mix while expanding. Ghosts to EMP counter immortals and HT's stuff like that or emp your own thor so HT's cant feedback etc. Marines and marauders in the mix too with some SCVs to repair if needed. The build basically goes a standard BO with
10 depot
11 rax
12 refinery/scout
14-16 Orbital depending on timing, constantly making marines
100 gas - factory asap
factory 100% - helion + armory
150m/50 gas - ghost academy + tech lab on rax
helion 100% - tech lab on factory
armory 100% - thor
400 minerals - CC in base + 2nd factory
float out and expand and keep going with whatever you need.
What do you guys think? How will this fare against a 2 gate, 4 gate? I think fast void rays should be covered too because i would have around 10-12 marines and a bunker to wall off.
Edit: ^^ Also 5 rax reaper works really well against zerg provided you can micro/macro at the same time. If you saw the replays between MorroW and Idra at the ESL cup, MorroW pretty much did that every game and won except once. -
I'm pretty sure it's supply 5 rax, that is the only way I can comprehend that working as, you are completely right, getting 5 raxs with Tech labs would take till the early mid game to be able to produce from.
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How can you get supply 5 rax if you start with 6 workers? ._.
I do work with 3 rax reapers usually
Then i switch around the techlabs with starports and factories. Works just fine. Especially against a zealot rush since reapers chew zealots easily. I always get reapers instead of marines in my bunker since they kill light units way faster :x Sure it expensive but you can use them to harrass once you're done defending.
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its not meant to go all in muta, its meant to have 5 mutas faster than ur opponent will know and go harrass.
And of course youre always going to have to mix things up depending on what u scout from ur enemy. If you see him going all out reapers, you might want to put down a roach warren first. that would leave u with only like 4 mutas, unless u have to buy roaches.
Ive seen it done in pro games. Maybe some people here arent pros, i understand, but neither are the people they will be facing.
I cant link any replays on this bc im at work. But you can skim through replays and watch MaDFrog, Dimaga, Haypro, and i think ive seen idra do it as well. As long as theyre up against t.
Its not really meant to be done on small maps, instead on the larger 1v1/2v2 maps.
Im going to watch some more replays of this and watch what the terran does.
Yeah, the whole point is to be scouting with ur lings. Even if they do mass marines, i dont see a problem with this build. marines are highly immobile, and i would simply build baneling nest. People dont usually build AA until they see spire, or some good players at lair. but still harrassing and forcing him to build defense is costing him minerals and theres always an opening.
And yes, 4 lings from 2 larva -
You can expect the terran to instantly put up missile turrets. Mutas are so fragile and don't do enough damage that missile turrets hurts them a lot. You'd need at least 4 mutas to take out a missile turret for sure and that's if the SCVs aren't properly repairing the turret. For a 150mineral building, that's totally worth it going against 100 mineral 100 gas units
Heck a single thor can easily make an opponent with 5-7 mutas think twice of attacking since the thors do splash damage and outrange the mutas. If it stands near the worker line, it runs a risk of the SCVs repairing it and the zerg player unable to snipe the thor (Maybe a few workers) and lose all his mutas. -
if theyre putting up missile turrents by the time u get to their base, its too late for them. yeah, theyre prolly going to bring their whole army to their main, and thats when u start macroing roaches or more mutas
and just keep going back and forth with ur mutas unitil maybe it gets too risky.
what happened to meow? lol -
Any good terran player will actually run their workers on sight of mutas towards their marines. The marines will hold out at the mineral line while the workers build turrets. Worst thing that'll happen is you lose 2-3 SCVs and a minute of mining time but that ensures you safety from further muta attacks. If they risk having some leftover mutas waiting for the right moment to strike, they'd make 4-6 vikings which are dirt cheap and kills mutas for breakfast. 150 mineral and 75 gas each viking as opposed to 100/100 mutalisk. Trading 1 viking for 1 mutalisk is already favouring the terran player. Heck, terran player can use still land the viking and deal with any ground army too or use that to counter harrass opponent's drone line.
More mutas means that your army size will be smaller than usual. If the opponent realizes that you're going to mass mutas at that point of the game, they're sure to launch a counter offensive to destroy your expansions or maybe to just end the game there and then if they have enough marines in their army. Even if the zerg player was able to hold out the attack, he probably would've lost quite a large part of his forces and perhaps also most of his mutas to help defend. Terran player? Make more marines off maybe 2 barracks with reactors and he's set to defend more mutas. Heck they're so cheap that you probably can build more marine than mutas within the same time span of reinforcing (Zerg player needs to divide his gas usage for hydras/roaches/mutas). If the zerg player plans to mass mutas, say he's on 3 bases fully mining. That's around 700 gas per minute so 7 mutas. Assume the terran player's on 2 base making marines. You can expect him to have around 1000 minerals per minute. So in that same one minute he can get 20 marines which easily decimate 7 mutas.
Massing zerglings? Nothing a few helions can't handle. 2 or 3 helions with preigniter upgrade can take out mass zerglings quite easily so they're quite efficient for their cheap 100 mineral price tag.
Also, I evolved from cat to tiger?
Hence, the grawr
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Hey guys, avid Starcraft 2 player here too. Nice to see a portion of this forum dedicated to my favorite game. =D
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Not exactly a portion but rather a very active thread
Hope to see you posting around here too.
Also, yay 666th post of this thread -
yeah, you cant really rely on massing one individual unit. u gotta have a mix to balance everything out.
but once again, its all out of ur judgement during the game. if hes making hellions and reapers only, lol make more mutas, if hes making vikings only, make some hydras.
as zerg tho, u always gotta know what ur oppont is doing, because if u dont know what the heck he has, u cant just guess.
and that doesnt sound like a tiger, maybe a baby tiger.
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Hence, zerg has moving burrowed units and changelings to do the scouting. Even overlords or sacrificial zerglings
And yes, let's go with baby tiger
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REPENT SINNERSLast edited by a moderator: May 6, 2015 -
Rage quit and freak out! NSFW language in that video, BTW
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@Bluekornchips
That is the funniest game related video that I've seen in a long time...I can't stop laughing...
Thanks for pointing it out. -
I tried and failed
I wonder what I did wrong
Here's a comic though
Last edited by a moderator: May 6, 2015 -
That video rocked, ahaha.
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I just found a good replay of Morrow and DiMaga on Delta Quad.
Dimaga did pretty much the same build as 1 base muta except mixed it up a little and instead of going Lair after first queen, he went for another queen and expansion, then after second queen, went spire.
It seemed like Morrow was going to go reapers but decided not to at some point and changed up to mass marines, with some tanks, cloaked banshees, and vikings.
Dimaga got some more mutas, with lots of lings and banelings and sweeped through Morrows army.
So that seems to be a more safer build to with than faster spire.
Also, just got an email back from blizz for switching to EU.
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Mmmm, regioning. Yet another way to screw over consumers.
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Wow, I've really spoiled myself then playing the campaign so much. The tech trees are SO different in multiplayer. it's like learning a new game. Plus no medics? Medivacs do NOT fill the medic slot. Their AI *sucks* if you set them to attack move along with a group. Medics have better AI for attack moving with a group. I tried a 2v2 vs AI game with a computer as my partner. The idiot went off to find the enemy early on, ended up dying and leaving his base defenseless, losing.
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I'm just forcing my APM to ramp up throughout a game to help me micro better
It actually helps to have high APM as a zerg
Ended with 156 average and took down 4 very hard AIs without much trouble.
Mutas and ultra drops ftw -
lol raz.
Reizo ive been doing the same thing. seriously in the beta i had like 40 apm, now its up to 130ish at the end of the game. My micro skillz have improved crazy, especially with mutas and roaches on the field.
I know Ive said this a million times, but if u like to play the ai, u should def get green tea ai. very nice ai that does different every time. the very easy mode could beat very hard blizz ai ez. once u get to medium its pretty difficult. and hard-insane cheat and insane has a boss lol...
Its not the best if u are trying a new build for the first time, bc it will wreck u, but if u know it past very hard blizz ai, then u should start practicing it with greentea very easy lol then up from there. because insane in my opinion is just stupid and gathers twice the minerals or some crap. and then it just rallies units to ur base.
Im trying to figure out if theres a way to select a specific build to play against. but on easy-very easy it will tell u what commander so u can try to counter it.
One time it actually did reapers and microed them instead of just sitting them and atking like blizz ai does. -
i loled at the end
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Hm... I've been hearing about this Green Tea AI for some time now ._. I'll check it out.
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I played with GreenTeaAI during the beta downtime.
It's great for practicing builds against specific timing attack pushes, like 4 warpgate, 3 rax marauder, one base muta, and baneling busts. -
Anyone want to post some basic protoss strategies? They're loads of fun, and granted I'm only playing against computers on Hard, I'm win winning consistently with just constantly warping in whatever units works best against the computers and it's working out great.
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I again wanna point out that mods like the greentea AI and other stuff like that are against the TOS and EULA of starcraft 2. And im still puzzled why the mods here are still allowing the discussion of it.
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ViciousXUSMC Master Viking NBR Reviewer
YouTube - ForceSC2strategy's Channel
Strats for all races, I watch them in my downtime here and there. -
Bread and butter Toss open is:
9 Pylon
12 Gate
14 Gas
16 Pylon
18 Core
From there you can either throw down two more gateways for a more army orientated build, or throw down a tech structure like robo/templer/stargate for a fast tech build.
2 gate robo/2 gate stargate are both considered pretty middle of the road builds and pretty safe, while giving a small gateway army bolstered with some tech. -
Hm... How do you use the greentea AI for coop against friends? o_o Heck I can barely figure out how to use it
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I think there is a tutorial on how to use it on teamliquid.
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Ah figured it out
I don't exactly see why this would not be allowed here though :s It's not exactly a discussion about cracking the game or anything. Sure it's a mod but it provides AIs which is supposedly better than the ingame AI. -
I call BS. Not that I wouldn't believe that Activision would write up an EULA that prohibits modding, but I'd like to see the quoted section before I do, since modding is very common and a somewhat core part of PC gaming.
Moreover, violating EULAs isn't illegal, EULAs don't hold up in court, and EULAs don't hold sway over forum rules here.
There was an EULA for a game sold from a UK shop that explicitly stated that by agreeing you were signing over your soul to the shop. If you clicked "don't agree", you actually got a 5 quid voucher, but the vast majority of folks who bought the game signed over their soul.
I'm sure you wouldn't hold it against people posting at NBR if they were "illegally" keeping their souls, would you?
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Ugh.
Most of his tutorials are all about certain timing push allins.
Not a good way to become a better player.
Watch Day9 instead. -
ViciousXUSMC Master Viking NBR Reviewer
I think some of his earlier stuff was all in but he rest of it is about certain timing pushes that are common builds.
If anything if you do not use them it teaches you what to look for in your opponent so you can counter.
I also like HDHusky but he does not so much teach any strategy just casts some replays.
Day9 is kinda... meh to me. I find him annoying and hate the audio sync delay in his live capture.
I can care not to see you (the caster) just show me the game. -
HDHusky had some tutorial videos. Look around
It's how to defend against rushes, basic build orders and stuff
I think Husky also has a video for people who're touching SC2 for the first time. -
And Husky is usually very funny at the same time. HD is great too.
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That's because requiring that sign his/her soul is unconscionable, preventing user mods is just mean.
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Lost 5 games in a row in 3v3 Plat doing rush strategies with toss and terrans. Plat definitely has a different tier of players from silver.
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Ehhh. There are protections for car buyers that allow you to take your car to any mechanic, and even do aftermarket parts without losing your warranty coverage as long as the company can't prove that the aftermarket stuff is what caused issues. Why shouldn't games be the same?
Worst part is Blizzard and other game companies have set case law precedence with the bnetd lawsuits and such as well as cutting people off the service, basically saying that you give them money for pretty much no guarantee that you can get the product you paid for. -
It's platinum for a reason
Most people there are used to rushes and try to do macro oriented games.
They do rush a lot early on though but some of them actually know what to do to transition from a failed rush and not push it too much
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There's a zerg trailer out?
StarCraft II
How long has that out been out for?
Eh, nothing to great looking...except for rolling banelings!!!! -
Oh they're working on Heart of The Swarm already? o_o Thought we'd have to wait 2 years before that one's released
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Brood War was released less than a year after the original game. They've got everything generated, all the units, controls, all the hard stuff. They've just gotta polish up the story and time the release just as SCII excitement is waning. Not that I'm a cynic or anything
Starcraft II Tips
Discussion in 'Gaming (Software and Graphics Cards)' started by Duster73, Jul 29, 2010.