i would expect yet another set of drivers to be released that smooth things out even more in 2 to 4 weeks. just throwing that out there.
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masterchef341 The guy from The Notebook
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360, guaranteed great play as it's designed around those components
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i'm pretty sure i'm not the only one. i dont think there is a cure for it too.
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i have the m570u with 7950gtx
tried the old 84.63 drivers (which is what i had till today), and it was stuttering like crazy
tried the 163.44 drives with modded inf file, and still stutters
this is quite lame -
why wont anyone reply to my post? this is the official bioshock thread after all....
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masterchef341 The guy from The Notebook
turn off the motion blur for one thing, if possible.
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Hey buddy, I had that problem too. I wasn't putting in the dashes for the key. I just typed the key straight out and it didn't work. When I put the dashes in, it did work. Have you tried that???
EDIT: Opps, didn't see the end of your post! Glad to here it works for you! -
awwe ...
how is bioshock on your 1720? I bought the game already, but won't get the computer for a while :/ -
I used to also have motion sickness while playing first person shooters. You get used to it after awhile and then you won't have any more problems.
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vostro 1500 with 1.8ghz t7100, 2gb ram, 256mb 8600 gt, 1440 x900 screen.
I play at medium settings and 1280 x 800 with no lag whatsoever.
Though if you really like the eye candy then you can also play at high on 1280x800 with a tiny bit of lag in some areas.
the 8600mgt 256mb will not run 1440x900 very well but 1280x800 is really close graphics wise to it. -
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Crimsonman Ex NBR member :cry:
cool, i wish the mods would move the other bioshock threads in here though so I don't have to see bioshock this and bioshock that
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could we get some 8600gt/ 8700GT comparasins with dx 9 and dx 10? someone said they were going to... i cant remember who...
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Would I be able to run this game well with my specs (Intel X3100)? I'm not thinking so..
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No, not well. I'm not sure it would run at all, maybe on the beta drivers (are those out yet for Vista? ). I'd download the demo and try it.
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Yep, it's working just fine now- note the 9 hour time difference between posts
. Got the first ending on easy this afternoon after waking up, I'll probably restart it on medium difficulty later today.
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right click what exactly, I dont see any option like that?
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I own a 360 and a desktop with an 8800. I say go with the 360 if you can't max out the settings at a good resolution (at least 1280x1024). If you have a good vidoe card that can handle the game at high resolutions with almost all settings maxed out, go for the pc version.
I personally can do either mouse/keyboard or gamepad. I got used to the gamepad before I built my new rig so although not nearly as good as a mouse, it's not so bad if you've used it all your life. -
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You can't cntrl+alt+del or alt tab out in Bioshock for some reason :/ it crashes the game.
maybe something's wrong with the intro video file o.o.
try skipping the intro:
right click your bioshock.exe icon or shortcut that you use to run bioshock, click properties, in the target box past the quotes type in -nointro
click ok and run bioshock again.
that should take you straight to the menu, hope that works. -
I never knew such thing exist, but then, I've been playing video games for 17 years!
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masterchef341 The guy from The Notebook
some people have it, some games are worse at inducing it than others.
half life 2 was particularly notorious for it. bioshock might be similar. -
Where is everyone currently in the game? I just completed the first Medical level. I must say the Big Daddy was one hell of a fight and a lot of fun. So where is everyone at?
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I'm still in the medical ward wondering if I should go through the whole creepy level to get the tonics I've missed...
I can't wait to get out of this place..I wonder if there'll be creepier levels...
*sort of spoiler*
I got super scared when the lights go off and you get jumped by like 6 splicers from all over and they're yelling and screaming lol
*end* -
i guess as games get better in graphical and audio realness, wen ppl get sucked into the game, it seems SO REAL... its screwing with pplz heads!!
i guess i get headaches myself sometimes after i used to play HL2 for like 3 hours straight.... which rele obviously isnt good for u anyway
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Had motion sickness before when playing Rainbow six vegas. I think it was due to the low frame rates, this was before I applied the patches.
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Been gaming for about 18 years, only game to ever get me sick was prey. But only when you were sideways wall walking or especially upside down.
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sorry, no motion sickness with BioShock for me...
The only games that made me sick were Medal of Honor and Half-Life, I almost puked.... -
Wierd enough the only game that made me sick was F.E.A.R. I found it too repetitive in those office areas... It's always the same guys you're fighting and it gets old very fast (for me at least) lol
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couldnt finish hl2 cause of motion sickness....hopefully wont be the same for bioshock =\
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Charles P. Jefferies Lead Moderator Super Moderator
All BIOSHOCK threads have been combined into this one so we can reduce forum clutter.
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so...... just an FYI my desktop has a 9800Pro 128MB and it CANNOT run bioshock demo...... once i get past the intro dialogue and hit the water it all turns black and i just get random fire or water artifacts... =*(. good thing my lappy is now in the boxing stage tho. so anyone w/ a 9800 pro or earlier.... no go
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masterchef341 The guy from The Notebook
yeah not even an x800 will run it.
you need a low end ati x1k / nvidia 7 series or a midrange 6 series (or higher) to run bioshock. -
Haven't seen this posted but there are 2 issues with Bioshock atm:
1. No true Widescreen
From 2k:
THE TRUTH ABOUT WIDESCREEN
August 23, 2007
We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how we've chosen to do this.
The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.
- BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.
- When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.
- Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.
- Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people's displays. (This way, everybody is happy...) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.
One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn't save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.
We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.
There is a fix for the demo located in this thread on the 2k forums.
2. You can only install the game twice
from 2k:
hey guys,
first, let me say this. you DO NOT NEED TO USE THE INTERNET EVERY TIME YOU PLAY THIS GAME. it is only the first time.
second, you can uninstall and reinstall this game, and if, by chance, you have 2 computers you want to simultaneously play this game on, you also can do that.
if by some chance you are reinstalling this game without uninstalling it first, a lot, there is a chance you may have to call securom and get a key, or deactivate some older installations.
but if you upgrade your hardware next week, you'll still be able to play the game. if you revamp your system and need to reinstall bioshock, just uninstall it before you go through the overhaul, and then do your reinstall.
calling it "hardware fingerprinting" is a bit alarmist. we do not transmit any of your data to any companies.
really, the only people who will be concerned about any of these security measures are those who are rapidly putting bioshock on many pcs... if you use the game as you normally do, you won't notice this at all.
Basically, don't upgrade your PC and expect to play without 1st Uninstalling Bioshock from your old PC.
Just wanted to let you guys know. Because knowing is 1/2 the battle! -
Well, your first issue is false. There is a true widescreen, and that's the mode the game was designed to be played in. The second issue is a real one, but not one that should ever come into play with any legal uses of the game.
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Negatory Ghostrider. There is no true widescreen. It's 4:3. They chose to go that way. If you have a 16:9 screen it cuts off the top and bottom. Please see the link for more info.
Issue on Widescreen Gaming Forum
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You are not getting widescreen, you are getting a enhanced "FOV". Enjoy! -
You're thinking of this in terms of the 4:3 mode being developed, and then cropped for widescreen support. This is not what happened and is a gross misstating of the facts. The widescreen mode was developed first and foremost, and is therefore the absolute "truest" way to play the game. -
Odin243, you believe what you want and I'll believe what I want. But the fact of the matter is that, if it were 'true' widescreen then people playing on a 4:3 display would not see slightly more vertical space. The widescreen user would see more horizontal space. They chose not to make 4:3 users mad by giving 16:9 users an advantage...why they chose to do this when the game has no multiplayer is beyond my comprehension but.....
2kgames messed up IMO. They should have offered the public a choice. At least they are 'considering' as to 'if' they should fix it. Instead, it's the community that is coming up with the fix, as the community has often had to do in too many games to count.
If someone viewing the game in 4:3 mode see's more vertical than someone in 16:9....that's not widescreen to me. -
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I.e. 4:3 you see more up and down. 16:9 you get the top and bottom cut off. Here is an illustration to show you how the FOV moves when the screen is cropped from 4:3 to 16:9, as is the case of this game.
That's not widescreen. Check out this youtube video, here.
Atm there is no point in viewing the game widescreen as you don't see more you actually see less.
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Hm..ok just found this on the 2k forums, might work who knows:
instead of doing -nointro put -dx9
Are you sure you got all the files of the demo unzipped before it installed? could be some missing files
I'd say buy the game to see if retail works but that might end up a waste of $40-50...
**//The Official Bioshock Thread//**
Discussion in 'Gaming (Software and Graphics Cards)' started by Odin5578, Aug 2, 2007.